landshark
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Massive Lag spikes/pauses when I try to move my character
landshark replied to landshark's topic in Troubleshooting
Any ideas? -
Massive Lag spikes/pauses when I try to move my character
landshark posted a topic in Troubleshooting
Ok, first off this game has been running flawlessly for me since it's release. Frame-rate was smooth, nothing out of the ordinary. Yesterday I tried playing, after not playing for about a week, and when I log into my character and try to move the game locks up for a few seconds, then works again. I can look around with my mouse with no problems, it's super smooth, but the moment I try to move WASD it instantly lag/pause for a few seconds. I have absolutely no clue why it's doing this. I have double-checked to make sure my video drivers are up to date and I also updated Battle-eye .dll files manually just to be sure. It's happening on all servers that I try, both regular and hardcore, nearly full and empty. It's every server. Again, I had super smooth gameplay since release and then all of a sudden/out of nowhere anytime I try to move it locks up the game for a few seconds. I did not change anything prior, although have since updated video drivers with no change in the lock-ups. Does anyone have any clue what I should be looking for to fix this? -
Banned from US 750 without a reason - Admin abuse!
landshark replied to SonnyBlack's topic in Mod Servers & Private Hives
This is all you need to see/know. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Goliath/wodahskcin had the chance to make things right and accept responsibility prior to the above video being posted (I already knew it existed, but was hoping Goliath would own up to his actions prior to the video making it to this thread). However, it seems Goliath's actions make him out to be just another irresponsible person who lacks respect, maturity, and the ability to socialize in a polite manner. It's really unfortunate, because DayZ and the gaming community really don't need people like that. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Well then I'd join a different server or ask CQF for help and join them. Or I could follow them to their camp without being seen and steal/kill them for the equipment. So many options and none of them involve kicking people off the server or breaking any other rules. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Kicking people off a server (forcing them to exit the game) is the highest form of 'stopping that' available. To say otherwise would be insanity. Unfortunately for you, the DayZ server/admin rules were not made up in 'your mind', they were explicitly spelled out by Rocket. I could quote the list of rules that you broke, but someone has already done that in this thread. Ultimately, you very well 100% without any doubt broke the rules. There -zero- reason to dispute that, because it's fact. Please cite the rule that explains how hoarding is not allowed. For all my time spent reading the rules, I've never come across one. At the time of this writing, there isn't one, and again this is fact, so no reason to dispute it with the game players. Disputing it with Rocket would be a better avenue for your frustration and I'm surprised you haven't done so (if you have, then I'm not aware of it). The word "fair" could never be used to describe DayZ. Obviously you have played Dayz, is any of it fair? This game is a sandbox griefers paradise and Rocket is well aware of that, he even boasts it! It's also one of the selling points of DayZ and arguably enhances the excitement while playing, because you never know who to trust, but can still benefit from working together with other players (which is exactly what CQF did). Also, did you bother to even ask the CQF members if you could have some of the vehicles or equipment they were 'hoarding'? If the players on a DayZ server are causing the gameplay to get frustrating for you, there are hundreds of other DayZ servers to join instead. Just like CQF has the option to join any server they want, so do you. All I understand is that some DayZ players weren't playing the game the way you want them to, and so you kicked them off the server. That's really what it comes down to. They did so by not breaking any rules. Instead of switching servers or asking for their help, etc you chose to kick them off. You are the one who ruined it for everyone, because your actions have lead to the server coming down permanently (as you have stated, the server will not be renewed). Had you simply approached them in a mature manner this would have all been worked out for everyone's best interest. CQF is a well known FRIENDLY clan willing to help those who need or ask for it. However, when CQF is approached by hostility (i.e. being kicked off the server) you should expect some kind of retaliation, be it the creation of this thread or having more CQF join your server to cause some in-game havoc. That sounds like it's a great tactic! I'm glad CQF is using it, it means their camps are hopefully safer than if they had placed it somewhere more populated or well traveled. When I join a server, this is my mindset, "I'm going to gather as much helpful equipment as possible in the safest and most efficient way possible. I will then create a base for me to use in case I need to re-supply myself." All of the CQF actions fall within that mindset. The term 'hoarding' is kind of a junk term. The act of efficiently searching an area for supplies is just that, an efficient use of time and a great way to ensure in-game sustainability and character/clan life. The term 'hoarding' is used to describe that efficient use of time. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Here is the real problem. Goliath thinks it's HIS server. While you may be paying to rent the hardware, the DayZ server files are NOT yours, nor is it YOUR DayZ server. That ownership belongs to Rocket and the DayZ Dev team. You didn't "Let them play". You should be saying, "I enjoyed their company on the server I host". Rocket is the one who can say he 'let them play', he is also the only person who can say, "I let Goliath host a DayZ server". Goliath, please think long and hard about that. All DayZ players have a very real right (while given by Rocket) to play on ALL DayZ servers as long as they follow the rules. In this case, CQF was following the rules and you were not. It's that simple. You, Goliath, are hosting a DayZ server, which means you have accepted the agreement between you and the DayZ team (Rocket), which clearly explains the server must be OPEN TO ALL DAYZ PLAYERS and clearly defines the rules regarding kick/bans. It's Goliath's personal mentality regarding the server that is the bigger issue here. You need to take responsibility for being a server owner and follow the rules that are quite clearly stated for server admins. I honestly can't see how it could be said any clearer. Goliath broke the rules, CQF did not break the rules. Those are the facts of it. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Yep, I honestly do. If you are being challenged by a large clan, why not find one of the anti-CQF groups out there and have them come try to stop the CQF? Combat the challenge with STRONGER gameplay, instead of kicking people because they 'want this server to be for our friends, yadda yadda'. People are so quick to take the easy route. Goliath, rather than finding an in-game way to stop the CQF, chooses to kick them off the server and then has the gall to try and defend his actions when CQF complain about being kicked? The CQF even made it publicly clear what their reaction to the kicking is going to be, but still Goliath fails to see the gameplay opportunities to combat the CQF. Remember when bandits were a real big problem with DayZ? How did the rest of the players react? Did they kick all the bandits off their servers? Nope! Instead, they chose to create groups like the CQF, clans designed to combat bandits. So, if CQF is offering up some kind of challenge, then an anti-CQF group should be created to meet that challenge. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
You have your timeline mixed up. That was not their original intention, they stated that AFTER the Goliath kicked them, etc. Even if they choose to do it now, it's not breaking any rules. Also, what exactly is 'intend to degrade' the experience of others? Isn't that was bandits do? I believe this is also clearly a normal part of the DayZ mod/gameplay. I still don't see anything wrong with it. It's not like you can't fight back (in-game)! Part of the DayZ experience is overcoming challenges. If a group of people is offering up a challenge then meet them on the battlefield. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
There's no hole to dig when you aren't breaking any rules. I don't see the CQF breaking any rules. You, however, have. You've called them racist names, kicked them because you 'wanted to', etc. There's a lot more you did to more than just CQF players, but that stuff isn't being brought up yet. By all means, make your own choice on this matter. You can continue to complain about it or you can try to save what dignity you have left. I would highly encourage you to stop posting here, in order to stop fueling the fire. You are only hurting yourself, your server, and DayZ in general. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
If I were you I'd just stop posting here. You continue to dig yourself into a deeper and deeper hole. You clearly broke the rules, it's been captured on multiple youtube videos. Either man-up and accept responsibility or take your server off the official hive so you don't have to follow Rocket's rules anymore (but you also lose the ability for persistent characters unless you host your own hive, and you lose support of the dev team). It has been mentioned several times in this thread that CQF does have their own servers. However, nowhere is it made a rule that clan members MUST play on their own servers. There's a mountain of evidence against you, the DayZ players are as a whole, against you. You have no ground to stand on in this matter. The next thing you should do is contact Rocket with your complaints (which is the FIRST thing you should have done instead of kicking people off your server). You are continuing to show lack of responsibility, which is opposite of how a server admin should act. -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
Actually you are thinking backwards here, if you hadn't broken the rules and chain-kicked them all then this would all be a non-issue. You actually ruined the game experience for just as many, if not more players than you were trying to protect. Irony at its best! -
US750 Kicking Players without cause
landshark replied to dark6-6's topic in Mod Servers & Private Hives
It sounds like you want to allow server admins to punish a clan for being successful. Goliath said he only kicked because he thinks his 'regulars' (10 to 20 people) paid their $40 and deserve to play. I find that kind of ironic, because by kicking off the clan members (also 10 to 20 people) he's effectively doing the exact same thing he's trying to prevent. He's ruining the experience for the 10 to 20 people he kicked who also paid $40 to play the game. So that entire excuse is just a scapegoat. Also note, 10 to 20 people is a drop in the bucket when referring to the total number of CQF members. It's not like the CQF intentionally swarmed a server to degrade the experience for others. The only real way around this would be to force clans to have a max number of players, which isn't going to happen. If there's going to be anyone supporting Goliath's actions, then they need to complain to Rocket and NOT CQF. This is a game in Alpha and if you want the gameplay changed then complain to the developers, not the game players. Btw, Goliath, your 'regulars' have just as much ability to change servers and go elsewhere to avoid CQF if they don't want to play on a server with them. By hosting a DayZ server, you are agreeing to follow the very simple rules outlined by Rocket and the Dev Team. In this case, you are clearly breaking those rules. You're better off admitting it, apologizing, and moving on. -
Hmm, ok I must have missed that in the patch notes. I had about a 2 week break from the game due to internet/isp issues at home and once I had that fixed I re-installed my OS from scratch. I then installed the game and couldn't get it to work at all (would hang on 'loading' when creating a DayZ character) until I started using the Arma2 Beta patch. I finally got logged in only to get agro'd, and eventually killed, by a zombie from about 50 feet away while I was laying prone and not moving. When I finally respawned I once again got agro'd and killed by a zombie while laying prone and not moving, but also the zombie was behind a house so I don't know how it saw/heard me. Lastly, it ended up walking through several walls of a building. So far, not impressed with current patch as I did not encounter any of the zombie/agro issues before. I wouldn't mind so much about not starting off with a weapon, if the zombie agro wasn't so bugged/borked. I did notice that eventually I can run away and they will stop chasing me though...at least for a few seconds before they agro from over 50 feet away again. hmmpf
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So, every time I die and respawn, I have no weapons or ammo. The only things I spawn with are: 1) Bandage 2) Painkillers 3) Flashlight 4) Empty Coyote backpack I've tried suicide, death by zombie, and even being shot in order to respawn. I've respawned on several different servers. Still, I NEVER spawn with a weapon. This only started happening to me with the last update. Am I the only one with this problem?