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urvile

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About urvile

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  1. urvile

    Exp Update: 0.55.127129

    Back to stable. This has become a berry picking simulator, lol.
  2. urvile

    Exp Update: 0.55.127059

    LANDMINES. take up 4 slots, but actually quite small and unobtrusive when placed. must be place, then activated, and you get a countdown timer to activation. They do not respond to being shot, or to objects being thrown at them. However, the explosion when your buddy yolo's over them is quite impressive.
  3. urvile

    Exp Update: 0.55.126981

    Ah, okay, i think it was a syncing error. I went to shut down steam, and apparently the dayz process was still running, even though the program was closed. FC'd the process and all is normal now. Thanks!
  4. urvile

    Exp Update: 0.55.126981

    no clue either, but it's stuck now for around 2 hours.
  5. urvile

    Exp Update: 0.55.126981

    Well, I've got an update cued for exp, it's halfway downloaded, but can't seem to dl the other half.
  6. At least in the mod, server restarts were required because the db would get clogged up and slow the longer the server ran
  7. urvile

    Stable - 0.46 Discussion

    Zeds vs. Clothing is fucking ridiculous again. Two hits from zeds, 5 minutes apart, have ruined a pristine pair of ttsko pants, a pristine ttsko shirt, and a worn pair of cargo pants, along with two ammo canisters and various other bits of equipment damaged along with the ammo in the canisters. Seriously? This again? Hanging up the game again until the exp update comes, then I'll give that a shot, but if my clothing is made of tissue paper again, I'll hang that up too until the next update. I appreciate challenges, but this is not my idea of fun.
  8. Not a fan of being unable to patch them with sewing kits anymore. Also not a fan of the ease with which zombies tear clothing to shreds.
  9. They have the ability to do this already. I've even seen it already. But it appears to be haphazardly implemented as it is very inconsistent, and we've needed it and complained about it for 7 months. It just doesn't seem to be a priority for the devs. Which is sad because it would probably take all of an afternoon to code.
  10. urvile

    Stable Branch: 0.45 Discussion

    There are three known character reset issues, AFAIK. One is where the server cannot connect to the hive to retrieve you character. One is where you disconnect after death, your next character cannot be saved. And the third is where the server is connected to the hive, but cannot pull your character data for some reason. here is a link to the third one: http://feedback.dayzgame.com/view.php?id=78 +1 it and add any comments you have. Then there is the private/public server thing which I'm not sure why that started popping up, but you apparently have one char for each.
  11. known issue http://feedback.dayzgame.com/view.php?id=78
  12. So I logged into the exp servers, and it seems that both my HC and regular toons have been reset. Anyone else getting this? tried multiple servers in different continents, same result. Maybe they just aren't connecting to the hive? Just wondering if anyone else in the same boat. Meantime, friggen' relax people. They are making with the patches. You're on experimental - expect it to be a little bit less than consistent or stable. Be happy we are starting to see progress again after a bit of a dead patch, they are working on it.
  13. You're kidding, right? Their raw twitter feed?
  14. Right now? It's not. Tried it again with the new patches. Putting it back on the shelf and hoping that someday they will get some core gameplay mechanics going that make this game fun. But I'm not holding my breath. I'm growing more and more convinced that the game I want to play and the game Rocket wants to make are not the same thing. But that was true of the Mod too - Epoch was great, so were other mods, while vanilla DayZ got boring fast. So right now, I am basically just hoping that eventually, SA will get modded, and I'll have some entertainment.
  15. Yeah, most were not smart enough, but we'd ban ranges too. Screw'em. Had one from kazakhstan though that was really slick, kept coming back with all kinds of crazy IP's. It was a fun meta-game, actually, lol. I mean, how many players from Kazakhstan can one really expect in a single evening, one after the other.
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