Styliaan
Members-
Content Count
15 -
Joined
-
Last visited
Everything posted by Styliaan
-
Desync is a massive issue, ive seen my group test a few things. Id post on bugtesting bug i always get a "wrong version" in the version field no matter what i type. Weve had a player in our squad kill another player in the squad when he noticed desync on his side(the killer), the rest of us saw and heard nothing. Just one of our team drop dead with no apparent reason. And the player who killed him just seemed to be walking in a straight line to us. That same day, on the same server only minutes later, i had a guy with an axe approach me saying friendly, yet still running at me. I unloaded a full clip into him (blood etc, and bullets hitting) and he still managed to run 15 metres before teleporting behind me, hitting me, then dying. Never had anything as bad as these 2 examples but this server was having issues for about 45 mins before. Getting teleported back to where u were 5 mins ago, slight rubberbanding etc. Not something i think we could replicate without being on a server that seemed to be struggling as much as this one was.
-
The "loot spawning only on restart" idea in its current form is a bad decision. Before people whine about "its more realistic" etc read. I dont want it like in regular dayz where you can just loot cycle. As i mentioned in a post on another thread, I like the idea behind it, it just wont work without some background mechanic to enforce the whole idea. This will just benefit players who server hop. When the game is out, all i have to do is remember maybe 6 servers that restart maybe 15 minutes apart, and server hop to each one as they restart. If i do this with a squad thats 6 servers wiped clean at any military base etc. Totally ruining the idea behind the system in place(as restart gets further in the past, loot is more scarce). Unless there is some background mechanic saying "if i loot balota on server 1, on server 2/3/4 etc i wont find loot" then there is no point to it other then to put a disadvantage to players who stay on 1 server/have a main server. Ofcourse the "finding no loot on other servers" mechanic would need a clear point to reset, like when the server you first looted balota resets, your "no loot" condition resets and you can find it on any server again. I do like how things dont respawn, even if halfway through a reset things may get incredibly hard to survive. But i do assume later additions to the game like farming/building etc will help alleviate that issue. Just in its current form i do see it as something that will serve no real purpose other then to make easymode players or even squads that horde, head from server to server in the hope of finding whatever they need. I dont expect anything to be done to make this loot effect weigh into the game as much as the idea seems to want it to be a deciding factor, but it would make for an interesting game.
-
missed that line initially, but good to know something is in the works i guess. and no it wasnt a complaint against loot being hard to find, no prob with that. but it will be interesting to see how players adapt and find ways around loot system.
-
Did I tell you guys how awesome the Novy Sobor spawn is?
Styliaan replied to Gth's topic in General Discussion
My first spawn was there, and it helped immensely on the first day of SA open alpha. Only had to spawn twice since then, and cant complain about either spawn. Shot at new town just above east balota and i get a balota spawn(buddy watching over my body and my killers) then a cherno spawn on restart after character wipe. Found a gun in cherno and bullets at balota. But yes, regardless of what phase in the restart, novy or kamenka are best spawns imho. -
Surviving way too easy for veterans
Styliaan replied to DerrocK (DayZ)'s topic in General Discussion
I agree with op, but ive only explored west side. 2 mil bases on way to NWAF/bash, + zelengorsk. Full kit. From what ive heard weather will make a big change, and the addition of extra health probs, trench foot etc(running in swamp/water too much). This will add a need for shelter thus bringing players back into close quarters but also with zombie numbers increasing + hordes, many ways to have to reveal your position in the town to others nearby. Wells(watersource) at the moment seem 100% safe, which will change, meaning more medic runs. The degradation on weapons doesnt seem active at all, but again, only what ive heard, player killing will degrade weapons a lil faster then zombie kills. So far its just attachments that i have to replace. As someone above said more weapons will actually be a slight downside for how easy it is to kit. Right now u get an M4 or nagant, and if you find ammo, you have a 1/4 chance of it working for your gun. Even if you need a magazine for the pistols, the ammo itself is easy to find. Add in 20+ more weapons, and thats 10-20 + more ammo types you can find instead of what you need. The "loot only spawns on restart" thing while a little more realistic, i see as a almost gamebreaking problem. And NO, not because you cant just farm it. But i see a mass migration from server to servers as soon as you see a restart somewhere. The hive system makes this worse. Squads of geared players server hopping to recently restarted servers to collect as much ammo etc as they can to take back to their home server. Players who have 1-2 home servers and just play there will be heavily disadvantaged compared to "hoppers". Loot only respawning at start does help the game feel more like it should, but will in no way add to the game unless a system is implemented to make sure that if a player loots balota on server A, that same player will find no loot in balota on any other server till his original server restarts. Otherwise the respawn factor will play no part in most peoples games and basically be a slowdown for anyone joining a server late after restart who doesnt hop. -
Well, after a little testing and trying to find a new spawn, weve suceeded in our first bloodbag. Feel sorry for the poor new spawn we surrounded with M4's, handcuffed and syphoned blood out of though. Especially after he realised what we were doing, and tried to flee in the slow handcuffed pace. The crowbar ending probably wasnt needed, but none of us had keys, and he did attempt to flee.
-
Equipment condition system - How does it work?
Styliaan replied to smoq2's topic in General Discussion
Can only comment on Axes and M4's. The axe ive killed upwards of 30 zombies, it was worn condition or something similar and seems to take barely any degradation just from zombie kills(a few hits on glitched zombies, in walls etc have missed and hit walls) A pretty reliable zombie killer 1 on 1 or 1 on up to 3. Until the health system is a lil more understandable i bandage after every zombie encounter. After 1 fight early on, no visible wounds, no bleed i was losing health. Bandaged and said after some time, wounds were healing. M4 - 90% pvp and a few zombie kills. Killed once, and picked up the same M4 i was carrying, friend was guarding body and killed my attacker. 14 hours of gameplay, got it within my first hour. 10 or so kills, shot at about 25 people at various ranges.(maybe missed 2 of the players at long range). M4 itself has no wear/condition and doesnt seem to degrade unless its missing a tooltip. Bipod(badly dmg'd) degraded after a few kills and disapeared. The butt of the gun(forgot name) has also degraded and disapeared, also badly dmgd when added. Handle/sight was pristine, replaced it with a new pristine one, only went worn after most the kills. I also forgot the name of the front handguard thing, it took a lil condition loss, but replaced it with a magpul. Also changed the handle sight to some other kind(still a ironsight variation) more due to look then condition. I heard pvp would degrade weapons faster so ive been paying a lil more attention, and trying to kill with it. But i wouldnt say it is any downside at all, i got a few kills without the buttstock at all and as most kills are closer range, i cant tell if there was an accuracy effect. Im assuming this is something that hasnt been brought in as much as it will be in full version, if this is as bad as it gets, there seems no real negative effect to playing bandit. Later when there are way more guns, and it wont be so easy to find the same attachments everywhere, maybe it will come into play. Getting shot and killed(2-3 bursts of M4 when i was looting items) didn't seem to change durability/condition at all, whether it needs a direct hit on the weapon itself or not, i dont know. -
There are more then enough pump wells in most towns, and most our team carry 2 canteens and 2 water bottles for any long trips/firefights. I understand that if your playing solo, that could be a problem. But refilling at wells(even tho tedious when you have more then 1 of same type of container) doesnt ever seem to affect us with bad health. I wouldnt personally fill up anywhere else. The only time i tried to use water purification tablets, it used all at once on one bottle of water. It was 60% (6/10)
-
We have had no problems healing with max food/drink. You have to ignore that lil status "hunger/thirst" crap, like we were before it. Eat/drink till green message saying full, or quenched or whatever. Dont wait till your next warning, u need to keep it at max, if your getting a message, it has dropped below max and you arent getting health regen. The way the game is at the moment in alpha is a reason to kill more. Guns and ammo i still find easy, find a new gun, you grab its attachments to make up for the degradation on your gun. So weapons arent a problem. Heading back to town (Balota to cherno, and the newish built areas between and slightly north) have the biggest amount of lootable buildings in the smallest distance to travel. Also with the most amount of players(who also have food/drink/clothes in better condition). The only reason were finding we need to leave this area, is the trip to the military compunds from kamenka to nwaf, to grab another 300 rounds of cmag or more on the way up and back. Right now, exploring seems to be a risk, head to middle of nowhere and use all your food/drink getting back to face possible combat to replace it as you get back. With no endgame, its easier to follow the same areas we know that will allow us to survive and test what we want. Bloodbagging weve worked out. Degradation of weapons only seems to affect attachments so far, which in no way seems to effect pvp, especially when you kill a player with a gun, you can just take their attachments. Havent figured out how to use cookpot, even with a working gas/stove. Some of the medical supplies seem to use the entire amount (had 8 antibiotic tabs, tried to have one, it used up all 8). Not sure how to chop wood, but i do have matches and firewood, testing it out next. Some buildings weve noticed are buggy, involving stairs(castles and first floor old hospital model) can still get up but can get stuck trying to walk up. Random sounds, direct being server wide etc. Not being 100% when you have a wound(no blood/no effect on clothes) losing health. Only message when you randomly bandage/take antibiotics and it says "wound is looking better" or something. As a group we can survive easy enough, and regen health, travel etc. So it does seem so much better as a squad game, Half the things we have found/tested couldve been suicide without a team, so i feel sorry for anyone playing this alone. With a team of 3 we havent had any problems healing, but to do what we do, we are killing a lot to steal items. Or as in my OP, testing things on unarmed new spawns instead of risking ourselves and having to meet up again after a long run. But in saying that, we are also having most players run at us with axes, rocks, pistols, m4's etc and we maybe lose a player or 2, but have never been completely wiped out. Ive died once in 14 hours of play(shot from close range by m4, my friend killed him and we gained all his meds/ammo). I absolutely love the team aspect of it, but i do hope later additions of hunting etc will make it easy to lone wolf aswell. The health system(not including thirst and hunger) i think is a huge problem at the moment, with the assortment of possible ailments with no way of knowing which one(again, there may be a telltale sign were missing). But we do seem to do a try all methods to fix those problems, usually with items we killed for, or killed to access the area.
-
"You" cant run more then 5-10k's without dying. ive run up from cherno to kamenka to the 2 mil bases, to nwaf and bash jail and back multiple times in a group with 2 others collecting stanag/cmag food meds for pvp. I nearly died once from hunger/thirst system (with a infected wound which i managed to fix and heal in time) and even survived that just to be shot(im playing bandit so fair rights i get shot). You want to add bikes in? Sure, thatll help me arm up with upwards of 300-500 cmag ammo in ammo boxes alot faster then walking did today. Im sure every bandit is hoping bikes get put in. Hell, a bike wouldve helped me get back to my gear(which a mate was camping) faster to resume killing faster. And, no. Im not just going pure bandit, i am helping people aswell when i can, but the extreme need for food/drink and not knowing what happens if my clothes(carrying gear) degrades to dust with gear in it, i am killing for replacement gear alot when i need it. Oh, sidenote, the blood bag system is funny.
-
4th post down - http://forums.dayzgame.com/index.php?/topic/154362-solved-im-hungry-and-my-head-hurts/ the one with greyish text. i had same problem, but read that, and snack regularly :-p Been running back and forth to get ammo, then collecting food/drink on coast and getting in to fights, then runs back to ammo. 3-5 hours of running, gunning and seaching.
-
Tried the same, water/rice/pot had no interactable ways to combine(as far as i tried). tried holding them, right click options, putting pot on ground heaps of different variations. Gas stove looked cool when lit up tho.
-
Some settings should be forced on, like shadows
Styliaan replied to whatup2003's topic in General Discussion
Hey, i wish we all played it on great settings aswell, but i had friends who couldnt run it on them settings. As much as i would love to play a graphically nice game, id also rather play with friends who maybe cant waste money on an expensive setup that will be out of date in 6 mths. -
Arma2_KA52 addon. Why can't I join a server
Styliaan replied to ookaminex's topic in DayZ Mod Troubleshooting
Same problem, regedit shows the file paths correctly, no extra /. also missing Wow6432Node from the pathing.