jTw1n
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Everything posted by jTw1n
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This one time Rocket posted...
jTw1n replied to A Bush killed me's topic in DayZ Mod General Discussion
STFU . -
dayzmod.com - Aug 2012 - Q&A with Rocket
jTw1n replied to Max Planck's topic in Mod Announcements & Info
Hacking has clearly become a major issue. What can players and server admins do towards reporting and assisting with identification and banning of these players? -
do tents even work? or am i just VERY unlucky?
jTw1n replied to t3hnoob's topic in DayZ Mod General Discussion
Ive heard you need to wait for several restarts before a tent is safe for storage. Test it with something trash til it saves successfully. Thats my best advice. -
I am sick of playing and getting essentially one shot by zombies. They only hit for a few hundred but knock me out immediately at random, this often happens on the first hit. They should be able to break legs, deal damage but not knock you out.
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Find a toolbox and remove them. Unless they are located at spots that specificly block removal, the central stake on the wire get as close as possible and scroll should bring up remove option. I generally remove every block I come across if its safe to do so, especially on my home servers.
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20 words or less: Spawning without a weapon
jTw1n replied to rocket's topic in DayZ Mod General Discussion
Intense. Constant death. Lots of dead survivors everywhere. Maks are gold now. Most areas are impossible to get into without aggro. -
Traps to be added in a later patch - thoughts?
jTw1n replied to S1ippery Jim's topic in DayZ Mod General Discussion
I like the idea but I also think they will just be another method for server hoppers to defend their loot spots like razer wire. I would like to see options to defend and protect camps, tents and vehicles. Maybe this can help with that. But razer wire still sounds like the best option as it forces player to remove it with a tool box. -
I very much enjoy the feel of night time with light sources and rare nv goggles. I however thing the ingame settings for brightness and gamma need to be locked and compensated for adjusted out of the settings so everyone has a dimly lit and fair playing field. I haven't gotten a chance to play with the most recent patch, which i hear has near pitch blackness for everyone, no matter their settings. While i feel that is too dark, I prefer everyone at least having to deal with the same conditions.
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20 words or less: Spawning without a weapon
jTw1n replied to rocket's topic in DayZ Mod General Discussion
Yes. Spawn with nothing, no backpack, no gun, maybe a "bandage" torn from your remaining clothing. -
20 words or less: Super-Low Humanity Detection
jTw1n replied to rocket's topic in DayZ Mod General Discussion
YES to visual decection, NO to sounds. I think all signs should remain visual. Add blood to hands, clothing which fades away; recent kills brighter. -
Where did you find sandbags at? I haven't seen anything related to them in a long while and figured they were removed as of late.
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Top 3 Bugs you want fixed, Top 3 Features you want added
jTw1n replied to caddrel's topic in DayZ Mod General Discussion
Fixes: 1. Random Environment damage/death 2. Desyncing 3. Bugs with backpacks, inventory and looting. Features 1. return of sandbags, wire, fortification options 2. improvements to vehicles, durability, repairability, availability. 3. friendly player identifier options. -
Brother just did this as well after a few days of being alive and building up some gear. Mad inconvenient for the rest of our group...
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I am pretty sure the major issue with clipping has to do with arma's engine being very particular about guns and people running into walls.It is because of this I think one of the major issues facing the game is the fact that touching your body into a wall, any models ingame or even another player can cause catastrophic broken bones, loss of consciousness or even death. There has to be a way to turn this damage off, the terrain has been by far the most deadly part of this game thus far. Is it just as dangerous to touch things in arma 2 milsim or is this a new issue introduced with the mod?
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I'm sure its not a very simple fix or they would have it working properly but I would rather see them remove fall damage and other world vs player damage for the time being than have to deal with any more random tree branches or doorways snapping my legs. I don't understand how this type of damage can be such a random issue if it also isn't a similar issue in Arma 2 as a whole. Its the same physics, models and map. Maybe it has to do with some coding for the "custom" health system they use in dayz.
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It would be nice to have a recognizable option to tell friends from foes. My groups been forced to pick a unique skin and glasses combo to help with identification. It makes perfect sense to be able to recognize friendlies after you have grouped and identified with them. A colored arm band or different clothing skin would be great so fighting at night can still cause accidents and chaos.
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Yesterday my group found a new truck spawned right near the building we spawned out in directly after a server restart. My understanding is it a vehicle is completely destroyed or not saved ever it will respawn at a point following a restart. We were ingame up until the server shutdown and kicked us. As we logged back in a minute or so later the truck had appeared. a Respawn seems the only likely explanation.