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Your DayZ Team
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Everything posted by Techercizer
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Not sure if you have flown the an-2 ingame yet' date=' but they are actually quite slow. The huey is not the most agile chopper but you can certainly evade a collision. Besides I don't think that when you find an aircraft, get it in flying shape, manage to take off, the first thing that comes to mind is to ram the first chopper you spot xD. [/quote'] However, eventually, somebody will do it, and it will be awesome. I hope someone posts it on Youtube.
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Missile strikes aren't super weapons. They're missile strikes. It says so right in the name.
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That hot fix is so fixed, it's hot.
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The damn fence clang and horse sounds need to go.
Techercizer replied to Techercizer's topic in DayZ Mod Suggestions
Haven't heard any random zombie moans, there's always zombies around for that. If the fence clangs are going to stay, they need to be tied to areas with actual chain-link fences. The horse just needs to be removed, hands down; I can't see any in-game interpretation of it except that an invisible horse is following me around. Or my character is bonkers, I guess. -
And maybe you can call in a predator missile strike if you find a transmitter? You'd have to repair and fuel the missiles of course. I mean, missile strikes are becoming a major part of modern day armies, right? It's so ridiculous that you can't call one in. And what about the nuclear arsenals of the world? Are all the tactical nuclear warheads just sitting there unused? We need ways to drop tactical nukes or this game will never get off the ground; it's just too hard to believe. And we also need perks and levels and safe zones and quests from NPCs and dinosaurs we can ride and spaceships we can build to escape into space from the zombies.
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No. Binoculars are great for that. This is inappropriate.
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I'm going to throw out something crazy, give me feedback
Techercizer replied to Techercizer's topic in DayZ Mod Suggestions
I don't want to get into anything complicated like forcing players to play as a zombie at the moment. This idea is really more about changing the way people react to them in general. As for the *run into every lootable building, run out before zombies get there* approach, I think it's implied that with this change, there would be zombies around all the lootable buildings, and probably inside too. Running blindly into a building through the crowd would probably just get you trapped in the building with 70 zombies pouring in through the doorways. If it isn't implied, well I've said it now. -
Servers Crashing - Melee Weapon bug?
Techercizer replied to fr33py's topic in DayZ Mod General Discussion
This goes in the bug report section, no? -
1.7.1.2 is...LESS GOOD THAN BEFORE !
Techercizer replied to kumiiyo's topic in DayZ Mod General Discussion
Problem? Why not go play ArmA II while you wait for your tears to dry. It has lots of guns, and it doesn't even have those annoying zombies! -
Zombie movement - the zig-zag shuffle.
Techercizer replied to eko (DayZ)'s topic in DayZ Mod Suggestions
My signature link is relevant to this thread. -
My first plan once I equip a hatchet weapon.
Techercizer replied to manowar's topic in DayZ Mod General Discussion
Stop by the hospital to get some blood for the blood god. -
I've had zombies 10-15m away aggro on cans I've thrown in an open field. Slowly, it's a lumbering, not a sprint, but the end result is often a massive 10-something zombie cluster on the location I threw the can to, usually containing more zombies than I even knew were nearby. Cans are practically smoke grenades now. If you're having trouble getting them to work, that's on your end; they work fine for me.
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M40A3 and Suppressed Makarov
Techercizer replied to BadFPSSucks's topic in DayZ Mod General Discussion
It's called BattlEye? Maybe you've heard of it? -
Time to cut me some stumps.
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M40A3 and Suppressed Makarov
Techercizer replied to BadFPSSucks's topic in DayZ Mod General Discussion
I see no suppressed makarov in that screenshot. -
inb4thelock Don't let the door hit you on the way out. I don't want rage-filled assprints on my nice atmospheric exit door.
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Hey Rocket!! Wanna make some $$$?
Techercizer replied to alexahr2008's topic in DayZ Mod General Discussion
The response in this thread is... surprisingly mature. Civility, in MY Day Z? It appears to be more likely than I think... -
OP raises a good point. What's broken to one person is just a challenge to another.
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A skin's bonus should be how it looks. We don't need arbitrary stat boosts with our clothing.
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Nowhere is safe in Day Z. If you want to feel safe, go play a different game.
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Spawning at the coast is supposed to suck; if you don't want to wind up on the beach near the killing fields, don't die.
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This thread title just screams "I didn't bother to read the giant sticky telling me to read before posting a suggestion". Just came in here to comment on that. Didn't read.
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The only survivors this game needs are the players.