my idea for morale is like this Its an icon like blood thirst and hunger like what you said. Bandits/Hero 75% starting morale (Lowered to 50% overtime) Survivors 50% starting morale (Default morale) if morale is more than 50% it starts getting lower until it reaches 50% if morale is less than 25% it starts getting higher until it reaches 25% 11-25% Morale: Gets Headbob Ranging from 1-100% (Headbob Gets lowered if morale gets Higher) 5-10% morale: Stays in prone position, Can crawl and shoot but can`t run or stand still 1-4% Immobilized: Could be Drag around till its morale reaches 5%(i guess it could last 10-15 seconds) Only Lethal weapons Can make Morale lower than 11% Factors that affect morale 1.Location: Buildings, Forest and fields (Staying in buildings offers great morale and staying in fields degrades morale) 2.Weather: Rain and fog. (Rain Degrades morale the most, Fog a bit and normal weather offers nothing) 3.Items: Food, Water (Consuming it Increases morale) Spoiled food/Dirty water (if they ever added it, Offers Hunger/Thirst but decreases Morale) 4.Time: Day(Noting) Night(less morale) 6.Vehicle: Beats walking. (increases morale) 5. Lethal weapons: (Taking Hits or Heavy fire around the player, .50 Cal or Barrage of bullets, Grenades, Smoke Grenades) the First aid modules in the arma 2 could be used for the 1-10% morale ^^