-
Content Count
25 -
Joined
-
Last visited
Everything posted by richym
-
been working for hours can someone help?
richym replied to sublimeaces1968's topic in Mod Servers & Private Hives
Self_actions can be a pain to get things working for Epoch, It's either the traders or the lock/unlock option that doesn't work on the updates lol -
Looking for scripts for Dayz epoch
richym replied to xECFxAnonymous's topic in Mod Servers & Private Hives
OpenDayZ.net is your best bet, I always got mine from there. -
been working for hours can someone help?
richym replied to sublimeaces1968's topic in Mod Servers & Private Hives
I'd help you out tomorrow (Wednesday) if you like after 5pm GMT feel free to pop into my teamspeak then (play.gamerone.net) if i'm in a locked channel just poke me (Ulster) Regards -
Brand new DayZ Epoch Panthera 85.234.146.76:2362 2 hour day 1 hour night 250-300+ vehicles Active/friendly admins 3rd Person: On Nameplates: on (from 10 meters) Crosshairs: on Tracers:off Death Messages: off Plugins Added: Self Bloodbag Take clothes from the dead Debug Monitor Halo jump from 400 meters Safe Trader citys Anti-hacks Plugins Coming soon: Zombie Bait Tow/lift script Randomised ammo boxes spawn C130 crashes Fast Rope GamerOne is a gaming community based in the United Kingdom. We're an ambitious and organised network of people utilizing only the best technology available. Feel free to visit our: Forums Facebook Twitter Google+ Youtube Everyone is welcome to join us on Teamspeak 3 @ play.gamerone.net
-
*BUMP* changed to epoch panthera
-
use PBOmanager I find it much better than all the rest of the other pbo applications.
-
another way... inside your mission folder edit your init.sqf After if (!isDedicated) then { add [] execVM "Scripts\kh_actions.sqf"; so it looks like this.. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf"; Next create a folder inside your mission root called "Scripts" and place the file "kh_actions.sqf" and "kh_vehicle_refuel.sqf" and your done. kh_actions.sqf private ["_vehicle", "_vehicle_refuel_id"];//Awesomely Edited by Seven, Then modified by Muddr_vehicle = objNull;diag_log "Running ""kh_actions""."; _distance = 15; // Distance from object to display Refuel Message_amount= 0.02; // Amount of fuel to add per loop. Default was 0.005 while {true} do{ if (!isNull player) then { private ["_currentVehicle", "_isNearFeed", "_countFuel"]; _currentVehicle = vehicle player; _countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance])); _isNearFeed = _countFuel > 0; if (_vehicle != _currentVehicle) then { if (!isNull _vehicle) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; if (_currentVehicle != player && _isNearFeed && !(_currentVehicle isKindof "Bicycle")) then { //change "Bicycle" to "Land" to allow only air vehicles to aut-refuel _vehicle = _currentVehicle; _vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"]; }; }; if (!_isNearFeed) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; }; sleep 2;} kh_vehicle_refuel.sqf private ["_target", "_caller", "_id"]; _target = _this select 0;_caller = _this select 1;_id = _this select 2;_args = _this select 3;_amount = _args select 0; if (isNil "ib_refueling_in_progress") then { ib_refueling_in_progress = false; }; if (!ib_refueling_in_progress) then { ib_refueling_in_progress = true; titleText ["Refueling", "PLAIN DOWN", 3]; while {(vehicle _caller == _target) and (local _target)} do { private ["_velocity", "_cfcust"]; _velocity = velocity _target; _cfcust = fuel _target; if ((_velocity select 0 > 1) or (_velocity select 1 > 1) or (_velocity select 2 > 1)) exitWith { titleText ["Refueling Stopped", "PLAIN DOWN", 3]; }; if (_cfcust >= 1.0) exitWith { titleText ["Done Refueling", "PLAIN DOWN", 3]; }; sleep 0.5; _cfcust = _cfcust + _amount; if (_cfcust >= 1.0) then { _cfcust = 1.0; }; _target setFuel _cfcust; }; titleFadeOut 1; ib_refueling_in_progress = false;};
-
you just look in the vehicle tab and look for the class name say little bird is AH6X_DZ you look for it then change the damange without a sql code. Sorry for late reply I haven't used dayz forums for sooooooooooooooooooooooo long
-
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Added AI bus route from Cherno to kamenka -
access the database and click on "vehicle" and change the max and min damage to 0.00 and have min fuel and max fuel set to 1
-
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
bump -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump. All vehicles fully fueled and repaired. 4 A10s added randomly 6 tanks to be found in wilderness -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump Changed vehicle limit from 200 to 500 -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bumb, Added more helicopters and cars, 2 A-10s at a random airfield -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Event weekend has started. Event weekend is a chance to get awesome gear, Our admins will be hanging around south e.g from kamenka to komarovo. If you find them be sure to kill them, They always have good gear to give away! maybe even a TANK or two. Hope to see you ingame. Best Regards, Richy | Owner -
If you are intrested in teaming up, feel free to come to my server and my team of 5 sometimes 6 can play along with you. We are going to setup a youtube account sometime soon too.
-
The player has no ID, so he isn't actually a "real player". Sometimes the list can troll you ;)
-
Sometimes it is the servers antihacks. If you get X weapon in X amount of time from spawn they can detect it as a hack. I had it on my server until i noticed players were getting "Admin banned" for lets say picking up a weapon off a dead body after spawning. If you enjoy the server then contact the Admins/owner.
-
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bumped. -
**Spawn with a sniper** DayZ Chernarus (1.7.6.1/103419) [24/7 Day]700+ Vehicles/Custom Map, Auto refuel | DayZ.ST
richym replied to xxtempest's topic in Mod Servers & Private Hives
Yes -
Disable Specific Battleeye Script Restrictions
richym replied to V2_Danny's topic in Mod Servers & Private Hives
Hello there, Yes there is a way to do it. Follow these set by step guides and you can disable certain ones. 1) download scripts.txt via FTP 2) find "5 setWeaponReloadingTime" (scroll down usually between lines 86-90 depending on any comments at the top) 3) change the '5' to a '1' so it only logs instead of kicks 4) save and re-upload to server 5) reload scripts from rcon or restart 6) ... 7) bingo you can fire a tank or any other mounted vehicle weapons Sorry for long wait for reply. I only just learned this myself over the past 2-3 days.