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richym

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About richym

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    Scavenger

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    Richy_uff

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    Male
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    United Kingdom
  1. richym

    been working for hours can someone help?

    Self_actions can be a pain to get things working for Epoch, It's either the traders or the lock/unlock option that doesn't work on the updates lol
  2. richym

    Looking for scripts for Dayz epoch

    OpenDayZ.net is your best bet, I always got mine from there.
  3. richym

    been working for hours can someone help?

    I'd help you out tomorrow (Wednesday) if you like after 5pm GMT feel free to pop into my teamspeak then (play.gamerone.net) if i'm in a locked channel just poke me (Ulster) Regards
  4. *BUMP* changed to epoch panthera
  5. Brand new DayZ Epoch Panthera 85.234.146.76:2362 2 hour day 1 hour night 250-300+ vehicles Active/friendly admins 3rd Person: On Nameplates: on (from 10 meters) Crosshairs: on Tracers:off Death Messages: off Plugins Added: Self Bloodbag Take clothes from the dead Debug Monitor Halo jump from 400 meters Safe Trader citys Anti-hacks Plugins Coming soon: Zombie Bait Tow/lift script Randomised ammo boxes spawn C130 crashes Fast Rope GamerOne is a gaming community based in the United Kingdom. We're an ambitious and organised network of people utilizing only the best technology available. Feel free to visit our: Forums Facebook Twitter Google+ Youtube Everyone is welcome to join us on Teamspeak 3 @ play.gamerone.net
  6. richym

    Auto refuel not working

    use PBOmanager I find it much better than all the rest of the other pbo applications.
  7. richym

    Auto refuel not working

    another way... inside your mission folder edit your init.sqf After if (!isDedicated) then { add [] execVM "Scripts\kh_actions.sqf"; so it looks like this.. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf"; Next create a folder inside your mission root called "Scripts" and place the file "kh_actions.sqf" and "kh_vehicle_refuel.sqf" and your done. kh_actions.sqf private ["_vehicle", "_vehicle_refuel_id"];//Awesomely Edited by Seven, Then modified by Muddr_vehicle = objNull;diag_log "Running ""kh_actions""."; _distance = 15; // Distance from object to display Refuel Message_amount= 0.02; // Amount of fuel to add per loop. Default was 0.005 while {true} do{ if (!isNull player) then { private ["_currentVehicle", "_isNearFeed", "_countFuel"]; _currentVehicle = vehicle player; _countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance])); _isNearFeed = _countFuel > 0; if (_vehicle != _currentVehicle) then { if (!isNull _vehicle) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; if (_currentVehicle != player && _isNearFeed && !(_currentVehicle isKindof "Bicycle")) then { //change "Bicycle" to "Land" to allow only air vehicles to aut-refuel _vehicle = _currentVehicle; _vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"]; }; }; if (!_isNearFeed) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; }; sleep 2;} kh_vehicle_refuel.sqf private ["_target", "_caller", "_id"]; _target = _this select 0;_caller = _this select 1;_id = _this select 2;_args = _this select 3;_amount = _args select 0; if (isNil "ib_refueling_in_progress") then { ib_refueling_in_progress = false; }; if (!ib_refueling_in_progress) then { ib_refueling_in_progress = true; titleText ["Refueling", "PLAIN DOWN", 3]; while {(vehicle _caller == _target) and (local _target)} do { private ["_velocity", "_cfcust"]; _velocity = velocity _target; _cfcust = fuel _target; if ((_velocity select 0 > 1) or (_velocity select 1 > 1) or (_velocity select 2 > 1)) exitWith { titleText ["Refueling Stopped", "PLAIN DOWN", 3]; }; if (_cfcust >= 1.0) exitWith { titleText ["Done Refueling", "PLAIN DOWN", 3]; }; sleep 0.5; _cfcust = _cfcust + _amount; if (_cfcust >= 1.0) then { _cfcust = 1.0; }; _target setFuel _cfcust; }; titleFadeOut 1; ib_refueling_in_progress = false;};
  8. richym

    Fully fueled vehicles at spawn

    you just look in the vehicle tab and look for the class name say little bird is AH6X_DZ you look for it then change the damange without a sql code. Sorry for late reply I haven't used dayz forums for sooooooooooooooooooooooo long
  9. richym

    Fully fueled vehicles at spawn

    access the database and click on "vehicle" and change the max and min damage to 0.00 and have min fuel and max fuel set to 1
  10. Bump. All vehicles fully fueled and repaired. 4 A10s added randomly 6 tanks to be found in wilderness
  11. Bumb, Added more helicopters and cars, 2 A-10s at a random airfield
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