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been working for hours can someone help?
richym replied to sublimeaces1968's topic in Mod Servers & Private Hives
Self_actions can be a pain to get things working for Epoch, It's either the traders or the lock/unlock option that doesn't work on the updates lol -
Looking for scripts for Dayz epoch
richym replied to xECFxAnonymous's topic in Mod Servers & Private Hives
OpenDayZ.net is your best bet, I always got mine from there. -
been working for hours can someone help?
richym replied to sublimeaces1968's topic in Mod Servers & Private Hives
I'd help you out tomorrow (Wednesday) if you like after 5pm GMT feel free to pop into my teamspeak then (play.gamerone.net) if i'm in a locked channel just poke me (Ulster) Regards -
*BUMP* changed to epoch panthera
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Brand new DayZ Epoch Panthera 85.234.146.76:2362 2 hour day 1 hour night 250-300+ vehicles Active/friendly admins 3rd Person: On Nameplates: on (from 10 meters) Crosshairs: on Tracers:off Death Messages: off Plugins Added: Self Bloodbag Take clothes from the dead Debug Monitor Halo jump from 400 meters Safe Trader citys Anti-hacks Plugins Coming soon: Zombie Bait Tow/lift script Randomised ammo boxes spawn C130 crashes Fast Rope GamerOne is a gaming community based in the United Kingdom. We're an ambitious and organised network of people utilizing only the best technology available. Feel free to visit our: Forums Facebook Twitter Google+ Youtube Everyone is welcome to join us on Teamspeak 3 @ play.gamerone.net
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use PBOmanager I find it much better than all the rest of the other pbo applications.
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another way... inside your mission folder edit your init.sqf After if (!isDedicated) then { add [] execVM "Scripts\kh_actions.sqf"; so it looks like this.. if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf"; Next create a folder inside your mission root called "Scripts" and place the file "kh_actions.sqf" and "kh_vehicle_refuel.sqf" and your done. kh_actions.sqf private ["_vehicle", "_vehicle_refuel_id"];//Awesomely Edited by Seven, Then modified by Muddr_vehicle = objNull;diag_log "Running ""kh_actions""."; _distance = 15; // Distance from object to display Refuel Message_amount= 0.02; // Amount of fuel to add per loop. Default was 0.005 while {true} do{ if (!isNull player) then { private ["_currentVehicle", "_isNearFeed", "_countFuel"]; _currentVehicle = vehicle player; _countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance])); _isNearFeed = _countFuel > 0; if (_vehicle != _currentVehicle) then { if (!isNull _vehicle) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; if (_currentVehicle != player && _isNearFeed && !(_currentVehicle isKindof "Bicycle")) then { //change "Bicycle" to "Land" to allow only air vehicles to aut-refuel _vehicle = _currentVehicle; _vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"]; }; }; if (!_isNearFeed) then { _vehicle removeAction _vehicle_refuel_id; _vehicle = objNull; }; }; sleep 2;} kh_vehicle_refuel.sqf private ["_target", "_caller", "_id"]; _target = _this select 0;_caller = _this select 1;_id = _this select 2;_args = _this select 3;_amount = _args select 0; if (isNil "ib_refueling_in_progress") then { ib_refueling_in_progress = false; }; if (!ib_refueling_in_progress) then { ib_refueling_in_progress = true; titleText ["Refueling", "PLAIN DOWN", 3]; while {(vehicle _caller == _target) and (local _target)} do { private ["_velocity", "_cfcust"]; _velocity = velocity _target; _cfcust = fuel _target; if ((_velocity select 0 > 1) or (_velocity select 1 > 1) or (_velocity select 2 > 1)) exitWith { titleText ["Refueling Stopped", "PLAIN DOWN", 3]; }; if (_cfcust >= 1.0) exitWith { titleText ["Done Refueling", "PLAIN DOWN", 3]; }; sleep 0.5; _cfcust = _cfcust + _amount; if (_cfcust >= 1.0) then { _cfcust = 1.0; }; _target setFuel _cfcust; }; titleFadeOut 1; ib_refueling_in_progress = false;};
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you just look in the vehicle tab and look for the class name say little bird is AH6X_DZ you look for it then change the damange without a sql code. Sorry for late reply I haven't used dayz forums for sooooooooooooooooooooooo long
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UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Added AI bus route from Cherno to kamenka -
access the database and click on "vehicle" and change the max and min damage to 0.00 and have min fuel and max fuel set to 1
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UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
bump -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump. All vehicles fully fueled and repaired. 4 A10s added randomly 6 tanks to be found in wilderness -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump Changed vehicle limit from 200 to 500 -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bump -
UK Gamerone.net | Active admins | Self Blood Bag | Full Moon Nights | Street Lights | Building Lights
richym replied to richym's topic in Mod Servers & Private Hives
Bumb, Added more helicopters and cars, 2 A-10s at a random airfield