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RJLupin2
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
I'm actually one who played quite a bit of BF3, but I love DayZ. Really, there's not a fair way to say what gamers will like and won't like without stereotyping based on the games they play. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
You. I like you. This is precisely what I want this game to be. Kudos. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
Protip: Those didn't spawn there. :D -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
The problem is not that there aren't holy grail ideas, the problem is that the DayZ Dev team can't try every idea ever. Not only that, they're walking on eggshells so they don't piss off one of the two sides people are on. They don't want to explicitly nerf banditry, but at the same time, they don't want to explicitly buff non-bandits. I think they're currently feeling around for a more natural solution (if they feel they even need to find a solution) and are trying things out. I don't think they want another bandit skin which was a direct detraction. -
Realistic weapon drops and amounts! Hunting rifles should be more common than AKs!
RJLupin2 replied to hulahuga's topic in DayZ Mod Suggestions
I honestly think they should just completely remove some of the really high tier weapons and equipment, including NVGs, assault rifles with any kind of scope or silencer, high tiered snipers, etc. Then make the lower tiered weapons spawn much, much less. There's no need to have such a huge variety of weapons, at least not in my opinion. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
Fixed that for you! (Seriously though, if you don't want a prepackaged response, don't give me one to start with. Maybe then some actual discussion can occur instead of the typical 'one side who hates these things vs the other side who hates the opposite' bullshit). -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
RJLupin2 replied to Time Glitch's topic in DayZ Mod Suggestions
I don't know. I'm slowly losing faith in the community of this game. I was playing on a server last night, I think it was US #500 [uTC -4], and it was night time. I was playing with a two other people. We all coordinated a place to meet, and, through a lot of trial and error, we finally all got there (after about 3 hours of hassle with Steam auto updating Arma and all) and started playing. After fifteen minutes of making our way slowly from the Cherno barn to the Cherno Firestation, we were slowly making our way to the grocery store nearby. We were in the middle of a field, when suddenly, we were all dropped by people in the dark. I'm thinking it was probably two guys, maybe three, based on how two of us were killed at almost the same time and one of us was in the dark. This was so fucking frustrating for us! We spent all that time trying to play and having it not work, then, when we finally do get it to work, we get killed off immediately. The worst part is, I'm pretty sure one, if not all of them had NVGs, which just pissed me off more because, what? You find NVGs then head to the shore to kill lower "level" players? That's so unfair and overpowered, and not to mention fucked up. That's like picking on someone smaller than you because the people at the same size are harder... I could be wrong about the NVG part, though, but they were apparently still shooting at one of my friends even in the pitch darkness, so who knows. I guess what really pisses me off about this is that we were completely vulnerable and we didn't even know they were there. Our vulnerability was so obvious that I was actually thinking that people might show mercy if they saw us, thinking "Heh, look at those guys over there. They're such easy targets. Hell, they all even have their flashlights out. What's the point?". But no, that's not what happened. They could have easily passed us by with the cover of night, but they chose the PVP route because that's what this community's become. OP, I love your suggestions and I think PvE is the one of the only ways to get people to not just shoot on sight. I also think if there were some form of incentive to not engage in combat and generally some form of self preservation, things might look up. That said, based on how many people think it's edgy to be a bandit and support banditry (I actually really love the bandits, just not the 12 year old mentality of "This is something that's exploitable so I'm going to exploit it whether you like it or not! Nah nah nah nah boo boo!"), I'm not sure these changes would go over well. Rocket and company, you've made a fantastic mod and experience, I honestly commend you guys for that, and I hope the mod continues to thrive, but... I'm just not sure how long this game will continue to keep my appeal with this constant state of unrealistic PvP (and yes, I said unrealistic, naysayers. Do you honestly think people would put themselves in danger of permanently losing the one life they have as much as the people who play this game do? Not a chance. There's a reason why you see stalemate scenarios in real life where people point guns at each other but no one actually shoots, and there's a reason why you'd never see that in DayZ; there's hardly any real fear of death, or even a real reason to fear it. You just come back and it's as simple and easy as that). I really hope you guys are able to find a workaround, and maybe implementing some of these ideas will help you get there. Good luck. -
Rocket, what's the status on a Single Player version of DayZ? Personally, I just want it so I don't always have to deal with people. I feel like I'd be incredibly immersed in a world where I'd honest to god feel lonely.
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Rocket, you're my favorite and I love you.
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Alright everyone, hear me out. Don't call me crazy, 'cause I know you want to. Rocket, would it be possible to reduce the likelihood of weapons and ammo being spawned (excluding crowbars and fireaxes)? I feel like it could detract from all the banditry, and really, how many weapons would you actually find in this kind of scenario? A problem that's initially pretty obvious to me, of course, is gun collectors; People who'll kill others for their weapon because it's better. I don't know, though, it might be worth a shot. Guns don't feel scarce enough for me, aside from the really, really good stuff. Anyway, looking forward to the potential performance boost. Hopefully I'll actually breach the 20 FPS threshold! :D
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I'm not sure Rocket entirely cares about the growth of DayZ, at least not to the extent where he would stop an update to realism because people say they'll leave. Also, it's not making people conform to how they want to play, it's making them conform to realism, which is what this mod is aiming for.
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Everyone cries realism until something unrealistic gets taken away. Sure.
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An idea to curb pointless deathmatching
RJLupin2 replied to Infaro's topic in DayZ Mod General Discussion
Was this in reply to me or weedmasta? If it was to me, I realize it's not perfect, but it's something that could be tried and tested. -
+1 Great idea. Oh god please no! This mod is about having the freedom to do what you want and what you think is necessary to survive. I don't want to be forced to team up. I get where you're coming from and I agree, but in real life, if you were surviving on your own, out in the wilderness, during a zed apocalypse... you'd get paranoid and hear things. If you have even just a single person with you, you'd be much less paranoid for pretty simple reasons. First and foremost, you'd be able to relay to a friend that you thought you heard something and see if they heard it to. That in itself I think would reduce paranoia a lot. Next, if you really did hear something, you know that your friend will have your back if you're in trouble, AKA not on your own to die alone. If done subtly, like the Bandit/Heartbeat thing, it could work. Don't dismiss it immediately.