CoolJ (DayZ)
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0 NeutralAbout CoolJ (DayZ)
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On the Coast
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20 words or less: Very Low Humanity = Flies/Crows
CoolJ (DayZ) replied to rocket's topic in DayZ Mod General Discussion
NO. Ident on mouse over font. GREEN-Survivor. YELLOW-Neutral. RED-Bandit. -
20 words or less: Spawning without a weapon
CoolJ (DayZ) replied to rocket's topic in DayZ Mod General Discussion
NO. Implement those counter measures you talked about earlier first. Then, maybe, yes. -
Helicopter lost all fuel and is impossible to refuel
CoolJ (DayZ) replied to firebear's topic in DayZ Mod Troubleshooting
Just bumping to say that it is still impossible to repair a heli so it holds fuel. 15 more scrap metal for the scrap metal gods. Can we please get someone to at least take a look at this? -
They are no longer bugged. Found a crash site with a box of stanag and stanag SD.
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Lets do this, Trading Station Delta - Edited
CoolJ (DayZ) replied to combatcomm1's topic in DayZ Mod General Discussion
Why would we want to communicate with known bandits? When Rocket adds the ability to write a message on a bullet, then we will communicate with them. If you want to trade then join the ts3. Can't join the ts3 because you are banned? Too bad. Try not being a filthy bandit. -
Lets do this, Trading Station Delta - Edited
CoolJ (DayZ) replied to combatcomm1's topic in DayZ Mod General Discussion
Also' date=' why not just use direct with traders? You've got a 160m wide bubble to talk to. Also patiently awaiting [/quote'] Because you can't ban people from direct. If you don't reply on ts3 you will be killed period. No forgivesies. No second chances. Simple. You MUST be in ts3 or you will be shot dead. Seems harsh maybe. Oh well. It's a harsh world out there friend. -
Lets do this, Trading Station Delta - Edited
CoolJ (DayZ) replied to combatcomm1's topic in DayZ Mod General Discussion
This can be done right now. I volunteer for the retrieval crew. If you think there wont be bandits waiting on the boat to arrive then you are sorely mistaken. I also believe that no one should be given access unless they are communicating on a dedicated trading post TS3. I believe we can leave the raiding parties out for now and concentrate on security above all. Then we can have groups of people send traders to the island to trade with others. There could be separate channels on ts3 for different types of goods. You could have groups that outfit their players with nice gear via trade instead of having to brave the wilds for it. They could specialize in food recovery. Of course, you will have your hotshot groups that go and retrieve the rare weapons and ammo also. I am no economist but I'm sure you guys can come up with some preliminary values for the worth of different goods and we can work from there. If you are found stealing goods or killing players on the island then you get banned from ts3. If you hear a guard on ts3 request you to preform an action so they know that it is you they are looking at, you had better do it or be ready to re-spawn. An armorer will be required. There will be fire fights. I suggest a helo based landing party initially. After the area is secured, the helo can be sent out to do logistical collections. Tents initially. Then .303s for the standing guards and food and water. We will have, above all, a requirement for gasoline. Seems like full Jerry cans for passage will handle most of that. So, lets stop talking about it and do it. Patiently awaits ts3 info. :D -
I guess the words "rare" and "random" don't apply to you then. Look pal, no offense, but they have been found in 1.7. You people need to stop getting your panties in a bunch when something doesn't work out exactly like you envisioned it.