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Oklahoma Jones

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About Oklahoma Jones

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  1. Oklahoma Jones

    Endgame Option/Humanity System

    Number Two... Build a large penitentiary system somewhere in one of those big empty fields up North in Chernarus. A little odd that this entire country has not one jail, right? Multiple cell blocks, towers, razor wire fencing, central castle-type building. Could be an exciting destination, decent loot in the guard towers, various unique clothing, etc. Along with that, if you did have such a place in-game, it could be the place where all bandits spawn (that is, people with low enough Humanity) or, at least, have a good chance to spawn. Kills two birds with one stone: Bambis get a bit of a buffer zone and Bandits get immediate PVP (which is what they really want anyways) and a shot at getting a gun from the guard towers. If you think about, people with Humanity that low would probably be in prison anyways... This has a lot fewer permanent consequences than some sort of skill system or whatnot (bandits are people too!) while also being a bit more realistic (if the world goes to shit, a lot of nasty people are going to start very close to each other. Not all though...). Cheers!
  2. Oklahoma Jones

    Endgame Option/Humanity System

    Two posts for two ideas... one topic. Thought I'd try to cut down on the clutter. Number One... RE: Endgame content... Some players just want to kill others until someone kills them. Some players just want to make a camp and hold out as long as possible. However, some players, like myself, would like their characters to have a chance at escape. I'll try to make it short... 1) Basically, since there are so many heli crashes, we know there are outside groups still at work. They would be broadcasting a message that gives a time/date/location of a helicopter pickup of any survivors (or fresh test subjects... good to keep it ambiguous). 2) To get this message, you'd need to head to the top of Green Mountain Radio Tower (the only such structure of its type). Once you have the location, head there at the proper time and a group of 3 NPC helicopters will land and take any survivors out of Chernarus (you get an escaped/captured screen instead of "You Are Dead"). Then you can start a new character with the knowledge that your old one is alive (probably being experimented on though :D). Could perhaps be a counter for escaped characters... 3) Survivors, imagine the tension you'd feel running across a big open field to the waiting chopper, never knowing if you're about to get sniped. Bandits, imagine the joy you'd get sniping survivors who think they're about to saved. The same goes for climbing up Green Mountain Tower... So, there it is, fairly simple to implement but with many gameplay consequences. Best of all, it's completely optional (I think this is key for endgame content)! So you can still choose to play however you want. Thoughts?
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