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Your DayZ Team
gammadust
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I luled 5* of even it much so!
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Issue with dropped ammo also happens when picking binoculars.
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was it a toolbelt item by any chance? (matches, knife, etc.)
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Just picked up a watch, all ammo i had was dropped (both sidearm and main) EDIT: happened the exact same when picking up matches (another toolbelt item)
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Logged on, new character, basic gear. Tested flashlight, removed from toolbelt to use slot, turned it on. Working good. Server said wrong version (despite reporting the one i have installed). Left server. Logged on to another server, flashlight is nowhere to be seen.
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[1.7.1.4] Ammo dropped when picking up tools
gammadust replied to x0pticLukeZz's topic in DayZ Mod Troubleshooting
I had this happening to me just now when picking up a Kobra. After when picking a Remington the Kobra disappeared along with ammo and more stuff. Later on i tried stashing a AK74 in my backpack and weapon simply disappeared (i had 6 slots free in backpack). Overall inventory goes bezerk on me, almost everytime. It is unusable for me currently (1.7.1.4 - but began to notice these type of issues since 1.7.1.1) -
20 words or less: Super-Low Humanity Detection
gammadust replied to rocket's topic in DayZ Mod General Discussion
Early on in my first lives, i was absolutely convinced, the music background was actually hinting at a threat (zombie/survivor) nearby. It made me go all stealthy and tactical about it just because of the aroused doubts in my mind => Enjoyment! @Sarcasmo rocket enphasized that some randomness will be included. Which means we're on the right track imo. -
20 words or less: Super-Low Humanity Detection
gammadust replied to rocket's topic in DayZ Mod General Discussion
@Never you could go kill some survivors, and come back in order to de-stress a bit. A game is not reality, much less simulation of a fantasy. What is trying to be defined is a enjoyable gameplay, detachment from reality is a given, you can only try and give back what is lost by the recognized limitations of a game through some creative WHILE worthy gameplay mechanics. -
20 words or less: Super-Low Humanity Detection
gammadust replied to rocket's topic in DayZ Mod General Discussion
I know rocket was not explicit, but given the gist of the idea, it is about hearing your OWN heartbeat under specific circumstances, NOT about hearing the bandit's and use it as a location probe. Bandits in group, shouldn't be a problem, since it should be easy to limit the triggering to a "first encounter" event, avoiding repetition. Though the retriggering itself from time to time could otoh be a good idea too. Remember, the point is not so much about discouraging the path of being a bandit, which can simply ignore the heartbeat, but to assist _willing_ players to befriend themselves. Lastly, i could suggest, instead of having the player "look directly at someone closeby", let the heartbeat trigger as soon as that someone enters the peripheral vision instead. The point being, a gut feeling is a "fuzzy" one not something you get by conscious inspection of someone. -
You, you and you. You are all part of the problem.
gammadust replied to The Killing Joke's topic in DayZ Mod General Discussion
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20 words or less: Spawning without a weapon
gammadust replied to rocket's topic in DayZ Mod General Discussion
YES *saving words -
20 words or less: Super-Low Humanity Detection
gammadust replied to rocket's topic in DayZ Mod General Discussion
YES, along with a residual chance of the heartbeat turn into a heartattack and kill player right there unless he hides. Serious! Keywords: - consistent (but still slightly random) - subtleness (keep room for doubt in player's mind) - dependent on humanity between players - more signs (audible/visual) and chances of triggering one or anoter - keep the triggering parameters in secret from us (we keep wondering) - subtletysubtletysubtletybecauseitisessencialandtokeepitundertweentywords -
Lets do this, Trading Station Delta - Edited
gammadust replied to combatcomm1's topic in DayZ Mod General Discussion
I am not sure such a place should be considered totaly risk free. If that camp would be raided by a willing and organized force... so be it, could as well be considered part of "thing". Making a "moving" camp (as has been suggested) could actually be an interesting alternative too. -
Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
gammadust replied to boogiemanfl's topic in DayZ Mod General Discussion