jimieus
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3 NeutralAbout jimieus
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I actually totally agree with your sentiment Kawa. I'd love to see Dayz implement a ui system that was more outside the box. I was blown away with what Shelter (badger game) managed to do with no ui (using sounds and environmantal cues), and others like from dust, Black and white etc. I certainly believe the most 'uninterrupted' experience is the best way to go. The inventory system is always going to be a challenge - If i get a chance, I will start a thread with some pics of an idea possibly more inline with what you (myself and perhaps the majority of players) would like to see. There is definitely an idea brewing in the pot. For the funsies, of course :) Thanks to everyone for the feedback [/end thread hijack]
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For what it's worth, this thread sparked a little creative energy for me and I went ahead and did a quick mockup. DISCLAIMER: This is totally concept work and is basically working off the existing user-flow... and is really only half thought out. It's more of a demonstration if anything. I think this concept is a little cliche', and now that I have had a closer look there are definitely some creative ways one could reduce the ui - personally I would go for a super-duper minimal setup, using symbology and sound as much as possible - but to do so would probably mean a rethink of the current user flow! So here we go... Lets do a UI excercise. Started with some basic wireframes, and then went and got all the pretty pictures I would need. The majority of this concept is done in Illustrator. Gotta have a start screen right? Half MMO, half FPS (I know I will be crucified for mention mmo but it is worth factoring in). Emphasis on the character, with some stats thrown in (I wonder what would be most useful). Have the player panel area sit in the scene - some grass in front of it for eg - you get the picture :) [i may have missed some menu items... meh concept] Now lets go Ingame! The basic running state is no-ui - so that doesn't need a concept, but the numbered inventory tab popup state would be nice Now the bigun - the inventory popout. In this example I thought - why have the little guy if you could drop stuff right onto your guy? (work with me here - hypotheticals) - perhaps dragging items onto him and having the existing item texture highlight to mark it can be replaced/put in there. If that could happen there is some nice real estate made right there - and instead of centering the panel, why not work with the peripheral real estate? bla bla bla here is the piccie ...and then, because ui in games isnt just a static experience, some notes for the idea. And there you have it, a crack at a UI project for funsies. :) Anyhoo, I sure hope I havent broken the forum with those images, and I did try to keep their size down. Perhaps this should be in its own thread. Just wanted to upload this somewhere and get back ingame lol. Hope this sparks some inspiration!
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I have to echo the sentiments of others here. This isn't really bringing anything new to the table, and uses styling techniques lifted straight from the web 2.0 era (which is now well and truly dead and buried). I, for one, appreciate the effort that has gone into this, and as an exercise this is well worth doing, but perhaps a little more research into the current state of game UI wouldn't go astray :) For what its worth, I would go back to the beginning, work on some proper UX wireframes and build your concept from there, rather than window-dressing the current solution. My 2c!
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Dont worry, an ESP/teleport hacker will be with you shortly...
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Finally had some time to play DayZ with the gang and what do you know, within 1hr we had encountered our first "teleporter". So blatant/stupid was this kid, we caught him out porting infront of us on more than one occasion (alas the expert difficulty mode made indentification for us impossible). I haven't played for roughly a month and had read all the threads. Now I have seen it for myself. I'll wait for the standalone.
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You got banned because you are a loser - mmm yes sweet delicious troll tears taste delicious.
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Servers That Still Have Chopper Spawns Enabled
jimieus replied to GreenPeanut's topic in DayZ Mod General Discussion
Forum Search = Answer Only legacy servers. -
They sure do! They also isolate lying rubes! Have a good one.
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^^^ Completely untouched - we dont camp where we hunt. Could you fail any harder?
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^^^ Take it. Like the FAL rounds I gave your face last night :) Staymadbro!
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Pffffhahaha If you are going to lie at least be believable...
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The topic of realism and player killing
jimieus replied to fml's topic in DayZ Mod General Discussion
FFS - Humans kill each other. End of story. -
Lol and then he cant even own it. Clap Clap. Sounds like backpedalling...
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I remember when trolls were good at trolling, not just a bunch of rehashed memes and regurgitated one liners... Gawd at least be creative...