soux
Members-
Content Count
13 -
Joined
-
Last visited
Community Reputation
10 NeutralAbout soux
-
Rank
Scavenger
Profile Information
-
Gender
Male
-
Location
Finland
-
rare items ///// don't just make it military gear
soux replied to Wookieenoob's topic in Suggestions
One item Snake skin boots -
Perhaps add a spawning AS Val with the skeletal folding stock Make it convertible into VSS Vintorez by attaching a PSO-1 Scope and spawning sniper stock, like in the image of previous message.
-
Hmm... I think they should add the Finnish variant of Mosin, M39 Don't know much but basically Finns had a lot of old Mosin leftovers at the beginning of WW2, and only improved them by ordering Swiss made, match grade barrels.
-
Aha, so in DayZ where you don't have to account for windage this would be pointless.
-
I totally agree with you Heathcock, especially with the idea of having multiple variaties of ammunition - seems like you're quite informed in different ammunition types and how they behave/perform. Like you said, the most common Mosin surplus 147 grain ammo should be the most common ammunition found in the game, which in turn should perform more poorly in terms of accuracy and range compared to the 203 grain, for instance. I'd really love the idea of making preloaded 203 grains very rare and introduce the handloading of ammunition, bring gunpowder as a rare lootable item, thus allowing players to have to option of creating different ammunitions themselves. I'm quite new to the forum so I have no idea how heavily different ammunitions have been discussed. I just have a few quick ideas of my own inside my head... Some people have mentioned the existance of tracers in some subjects, which would be a great addition I assume, though I would hate the fact if you would be required to load a whole magazine into tracers. Like one particular use for tracers I know is loading say first 6 bullets (last shot) into a 30-round mag to notify you that you're running dry soon - they should eliminate the ammo counter in magazines in the inventory. About the more modernized Mosin: Do you have any information whether this is a common rifle found in Mil-Barracks or more like a collectors customization? Maybe have regular Mosins me common, and have a few rare, modified one's spawning? Or should the stocks +other possible attachments spawn seperately? Also, I think it has been also in big discussion whether it should be more time consuming to switch out a handguard or stock in a weapon, should a certain set of tools accompany this process and so on.. what are your thoughts on this?
-
That weapon indeed is an excellent choice, but as I was saying - I only suggested the SCAR-H as a rare drop for the US Heli. Imagining a scenario what an US heli is even doing in Russian soil, be it small help or recoinnaissance of the whole zombie outbreak situation, in such a specialized and small military unit a chopper can carry, I don't see it in any way silly them being armed with top tier weapons, including SCAR-H, which I believe is even quite common in specialized US army divisions-whatever. By the way, that is SV-98 - I believe?
-
I think it is a fault in playstyle, if thy weapon is a bolt-action rifle with a small clip capacity, going up against a horde of zombies - alone. SVD surely being introduced into the game soon, I hope, question still remains how common a rifle will this be. Also, talking about hordes and increasing volume of zombies over time (which they have initially tested already), I wonder how difficult would it be to roam around big cities alone in the future? I'm also looking forward to whether this will promote more peaceful and helpful playstyle towards other players met in the city. As for the M40A3, I'd gladly have that included into the game as a something between common and uncommon drop into US Heli crashes, add a suppressor spawning for it and it becomes a quite useful rifle to use by a player in a lookout position for his guys clearing out any given location. Make the truly efficient and powerful weapons truly rare and priced collectibles to acquire in the game, say adding SCAR-H to the US Heli loot table and making it spawn in an incredibly low rate, since this weapon is a fenomenal all-around rifle. Talking about authenticity and LRS, I think they should finally introduce the correct scoping for Mosin rifles (Not very informed how much does the Mosin have choices in terms of different scopes additionally to the PU Scope, but even the PU is currently missing the correct amount of zoom), and dump the LRS back into fitting weapons with a rail attaching system. Maybe introduce a way to mod a rail into the Mosin and then have the ability to attach the LRS into the Mosin. Combine that LRS with a Scar-H and boom, you've got yourself a beast.
-
Here comes inventory tetris and thus begins the continuous rearrangement.
-
In the upcoming standalone I would love to see a lot more variation for looting experience in DayZ. I feel like it would be fun to add difficulty into looting, 'cause this could encourage more cooperation with other survivors and if not, it still would make the experience more memorable. First off how about having some front doors of houses or some shelves inside the houses being locked? This would bring a lot use to the tools we have ingame such as the axe or the crowbar. As you would have to break the front door with your axe, for instance, you obviously make a lot of noise and thus you would first consider whether it is even worth breaking in. The noise might of course attract the attention of some nearby zeds and/or survivors. How about having a zombie waiting for you behind a locked door? The previous owner, perhaps? You could also have some barricaded parts inside the house, as leftover signs of people trying to defend themselves when the apocalypse started. For cooperation we could think of the hospital loot, for example. If the loot was behind locked doors, and if these doors would require something to break that is hard to acquire, it would promote cooperation, as in everyone needs those supplies. Secondly, currently very few even bother using the flashlight as it only points out your location to other players at night. To actually have some use for the flashlight, thinking about the houses and looting experience: Why is it always so bright inside? Could we have some dark interiors, which would force you to use flashlight to actually see something? Although the house might have some windows and such, but thinking back to when the apocalypse could have happened and especially in times of crises, many do close the curtains, thus the inside of the house could be dark as you get in. When you break inside the hospital loot, the medicine and supplies would probably be stored inside a cold, dark room. Having that flashlight could come in handy. Even the whole thing of just breaking inside to the hospital storage could be kind of thought as an ingame event, right?
-
-
Yes, I really love the idea of seeing what you've experienced on your avatar. Scars, wounds, old injuries etc. All this would add a lot to the survival experience.
-
Entrenchingtool for digging up hidden body?
soux replied to Slartybartfast's topic in DayZ Mod Suggestions
And if a shovel was added as a melee/tool item it could be used in the same manner. Maybe even use an entrenching tool as a melee weapon too? -
A good idea but should only be implemented when all the buggy leg breaks out of most weirdest places are fixed, in my opinion.
-
Diving, Underwater Bases/Caves and Water Vehicle's
soux replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
And then there's the problem on the graphical end; Arma 2 underwater environment hasn't been graphically designed to look interesting in any way with underwater caves or such. This would require an enormous amount of work from the team to build the underwater environment, whereas in Arma 3, where the swimming and diving was planned almost since from the get-go they put a lot of detail into the underwater.