I have been thinking about the possibilities of this game and a lot of little things could be added in and even some BIG things Gun and ammo changes- (M9SD used same ammo as an MP5, MP5 clip holds 25 rounds) ability to remove ammo to be able to reload clips, empty clips can stack to 3 ( in an end of the world place empty clips would not be discarded quickly). ammo can be stored into 50 round boxes(most calibers) Ammo box- takes 2 inventory spaces, can hold 5 boxes of ammo in it. can spend time to reload or unload clips. Bases- Allow and item to be made where a radius around it zombies AND loot will not spawn, this will allow a base to get set up Generators- Gas powered- lots of noise, agros zombies solar generators- quiet, less power than gas generator batteries- able to store power to use in foundries and light sources New buildings Foundry- allow scrap metal to be melted down into stock metal to be used in fabricators to make other things, 2 kinds of foundries, Electric requiring generators and fuel requiring a gas supply or electric source depending on the kind of foundry. Fabricators- use metal stock to creat items. Both building are found through out the map but rarely near each other so both sites would need to be supplies and secured At fabricators can make special things Walls- deployable walls to creat a barracade Gates- enterances that can be opened and closed that can keep zombies out. Both of these are able to be made variable lendth so you can set them up in existing areas such as filling in holes in the wall of a castle or in town to secure a block using existing buildings to lessen the amount of wall needed. Locker- Similiar to a tent but only the player who deployed it can put or take items from it fuel tank- buildable and tank that can store LARGE abounts of fuel for foundries or generators, easier to distroy Armored walls- walls used to protect generators or fueltanks Light towers- Tall lamp posts with a light on them, can interact with them to aim the spot light like a scope or just leave pointed at an area (lights will cause zombies to spawn a distance away at night time and have them move toward the light source, for camp player raids the raiders will have to worry about the zombies and if they flee then those in the camp will have to take care of them.) New gear- Repelling harness and rope- able to climb down the side of structures or even deploy from a helicoptor or climp up, climb down at speed of a ladder, climb up at half speed, easy to break limbs while hanging so can be flown into buildings or trees. Bow- Long bow, quivers hold upto 15 arrows, no sites compound bow- same as bow but with site pins Flare gun- small arm that can be used to shoot a flare to signle for a chopper, shoot a short burning light source or light a zombie on fire Mollys- use a empy wiskey bottle, fill with gas from a jerry can, stuff with toilet paper as a fuse, long as you have matches can throw a molotov cocktail Resize guns, 2 pistols are size of SMG, SGM and pistol equil assult rifle, smg and assult rifle equil long rifle(sniper or SAW) Vehicles- Flat bed truck- large storage for moving metal stock and generators Tanker truck- truck with a fuel tank on the back able to carry 5000 liters of fuel Zeplins- The top tier of vehicle that can be crafted and take MANY resources Assult zeplin- slower speed, several machine gun mounts, smaller storage and passenger capicity, Transport Zep- Fewer guns, large storage, deciend speed Floating Fortress- Large storage, medium speed, MANY gun mounts, large anti aircraft gun, ability to lower ramp to deploy small vehicle, catwalk on outside to shoot off of, heli pad for skilled pilot can land smaller heli on.