i understand this server is still under develop. I tried this server out I Loved it. I like the parachuting spawn near the shore. i didnt get to connect the ts with acre. but after 1-2 minute being in the server i get kick out the game, like if i disconnected myself, no errors it says pvt something something disconnected and then it shows the player list. Also, one of the instalation step says to copy the addons from arma2:oa expansion folder on to arma 2 oa directory . doing this is almost 8g file copy. I had to delete and make a lot of room to make this possible. if only there was another way. now my arma 2 folder is around 30g big trying to get this server to work is there a work around? will this server be up soon? and if you take down the password. wont the server have better population? you can always put the server back up once people are getting in and its getting populated . how close are you guys getting to be able to put this in the dayzcommander map/mod section edit: when trying to setup the mod. I was on team speak and few other player tried to get this set up. So atleast theres a few people trying to get it working, I was able to run around and parachute spawn and i tried to meet the other 1 player who was alone on the server when i join, i tried to meet with him or speak to him but the global chat was turned off. is it possible to have it working for the first week of the development of this mod? it helps us to work together and talk to eachother on news about this mod and news on fixing the issues. if i was able to speak to that single person on the server i could of spoken to him on issues hes having compared to issues im having. fixes. anything realy. i personally think global chat should be turned on for first few weeks of this mod getting started I hate global chat in most games. when its full and working i believe global chat needs to be OFF but because this is development mode it would be really amazing if this would work the global chat