Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
PricelineNegotiator (DayZ)
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Everything posted by PricelineNegotiator (DayZ)
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In game Brony Meetup! 2.0
PricelineNegotiator (DayZ) replied to a topic in DayZ Mod General Discussion
We should just give them their own subforums so we don't have to see this crap. I bet if you were to step outside of your mom's basement and live for a month you would regret being a "brony". -
Is this hacking? Reddit post
PricelineNegotiator (DayZ) replied to tockeR's topic in DayZ Mod General Discussion
Of course it is. Everything is hacks. Everywhere you see - hacks. Your mom and dad? Hacks. Your dog? Hacks. Socks? You bet your ass. -
Still searching for M24
PricelineNegotiator (DayZ) replied to Ashnik's topic in DayZ Mod General Discussion
I've got one with 10 mags. -
FN FAL AN/PVS-4 to trade. What you got?
PricelineNegotiator (DayZ) replied to CyberTyrant's topic in DayZ Mod General Discussion
I have the following up for trade for that FN FAL: AS50 w/ 4 mags M249 w/ 2 mags NVG Rangefinder 2 x Ghillie 5 x Camo 3 x Tents 1 x ATV Combine any of the two items and we have a deal. Been looking for this gun forever. I play on US 951 a lot, so we could probably trade there. -
DayZ: "Survive" (ArmA II: DayZ Trailer)
PricelineNegotiator (DayZ) replied to BuddyMcFriend's topic in DayZ Mod Gallery
Lol, guy posts thread about his video. Guy forgets link. Random guy comes in and posts video he was talking about even though it only has 4 views. -
Is there a fix to the gfx glitch?
PricelineNegotiator (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Just wait, we'll have to wait two fucking weeks to deal with this shit. Half the cities in the game are unenterable because Rocket won't release a tiny hotfix. Christ. -
Killing two birds with one solution (scripting and snipers)
PricelineNegotiator (DayZ) replied to Mr. Pink's topic in DayZ Mod General Discussion
ITT: Handfuls of people not sure whether OP is insanely retarded or is trolling to the max. -
Killing two birds with one solution (scripting and snipers)
PricelineNegotiator (DayZ) replied to Mr. Pink's topic in DayZ Mod General Discussion
It's something that we can't ignore. Take a step back and realize that your idea is horribly stupid, flawed, and not worth it. -
I sniped a Chopper and got banned for it.
PricelineNegotiator (DayZ) replied to WarraW's topic in DayZ Mod General Discussion
You get this when you make a vehicle explode. Have had this happen to several of my mates along with myself. -
Debug Toggle Button
PricelineNegotiator (DayZ) replied to Ninjawaffles's topic in DayZ Mod Suggestions
I think this is already in the works per Rocket saying this in an interview done yesterday. Keep your eyes open. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) posted a topic in DayZ Mod General Discussion
Anyone up for a 25 vs 25 player deathmatch/capture the flag with one team in Electro and Cherno? Our community has a couple of regular ArmA2 servers on our box and to mix it up a bit, we're going to be holding our own version of Capture the Flag. There would be the Blue team that starts in Electro and the Red team that starts in Cherno. Each team will have a Mountain Dew that spawns on the top floor (inside) of their respected Firestation. We have our own Teamspeak server which you will have to use. Objective: Capture the enemy team's Mountain Dew and return it to your Firehouse Boundaries: Powerlines that surround the cities Weapons: M4 and AK variants in crates with one m16 ACOG per team Uniforms: Soldier for Blue and Camo for Red (subject to change) I would love some good feedback. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
Mission is sailing along perfectly. We'll be doing some internal testing before we do anything public. Look for some announcements! -
I really wish Rocket would get this made into a stand-alone game!!
PricelineNegotiator (DayZ) replied to Slackin's topic in DayZ Mod General Discussion
Same. -
I really wish Rocket would get this made into a stand-alone game!!
PricelineNegotiator (DayZ) replied to Slackin's topic in DayZ Mod General Discussion
God I fucking hate this forum. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
I have the feeling that it will be limited respawn. That is you only get 1 or 2 lives. If one team runs out of respawns, then the team who has moved the mountain dew the furthest will win. If no one grabbed the mountain dew, then it will be determined by the team with the most kills. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
It's good to see the responses! Thanks guys. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
I'll definitely keep you in mind if we need any help. Thanks. We could do this, but the map layout between Cherno and Electro isn't that far and it's more symmetrical than either city alone. You couldn't have a fight between the two firestations in Electro because they're too close and they're aren't two buildings on opposite sides of Cherno. Obviously it doesn't need to be in a building at all, but my community will test the mission before we start anything public. This thread is here merely to see if the public would be interested in playing and discussing pheasibility. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
It seems like it would be easier if we used vanilla ArmA. We couldn't lock our DayZ server to ensure that "outsiders" would try to ruin the party, but we could lock our ArmA server and also make sure that everyone has guns and spawns in the right place. I think it would be better without zombies, as all they provide is a quick distraction. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
Bumping again. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
Bumping. Really looking for feedback. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
Well you have played vanilla ArmA, right? I don't see how if you play just PVP, which is normal ArmA, it suddenly becomes Quake.. -
Would You Play a Cherno/Electro Capture the Mountain Dew?
PricelineNegotiator (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
We can definitely organize it. Getting the mission sorted out will be the hardest part, but even that is a piece of cake. -
Porn and Beans? Sounds like my late nights.
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Server-side Hotfix 0.7.2, Helicopter status and server info
PricelineNegotiator (DayZ) replied to Vipeax's topic in Mod Announcements & Info
Don't tell me to calm my ass. If you figured out how to post a comment, there is no reason why you can't read all 8 pages. I'm not being a dick, you're being insolent. -
Server-side Hotfix 0.7.2, Helicopter status and server info
PricelineNegotiator (DayZ) replied to Vipeax's topic in Mod Announcements & Info
Jesus, how many times am I going to see this question? Just read the thread and figure it out for yourself.