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I'm pretty sure a zombie apocolypse would actually increase the amount of choice you have in respect of how you want to live your life ( alone or with a group ) And the aiming thing TIC321 mentioned is by far the best way to counter the kos problem or atleast warn you that someone does intend to kill you. If by default everyones gun is lowered then if somebody comes at you gun up you can safely assume they are going to shoot you so you should either run or defend yourself.
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I dont think they can do too much in the way of making them harder until they solve the inconsistent detection issue. Once that is done why done they make it that unless you headshot a Z they don't die, a few body shots may make them fall ( maybe like the unconcious thing for players ) but they get back up and keep persuing you. This way you could still run in deal with Z qiuckly by knocking them down but you won't be able to stick around looting forever or killing new spawns in the citties with your silenced whatever gun because the Z's will get back up and continues chasing you until you deal with them properly. This rewards skill and limits the ability to quickly raid but doesn't remove it all together
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First paragraph is My idea so it does reiterate some points you ahve allready made. This is basically the same idea I had, the problem is new players not being able to get any loot after it's been taken by the better guys. A solution to this would be to tier the Gear from top middle and bottom, make the top tier Gear a one time spawn, the middle extremely rare but also randomise the location they spawn so top tier players cant just camp the military zones and stop anyone getting them, and leave the lower tier Gear as they are. this way with some organisation low tier players could take out the top tier players, and this also introduces a new element... as it is now a group of players can eventually gear up to the same level, you can have 5 guys with as50's ( unlikely but still ) but with a finite number of top tier gear thier may only be one as50 on the map meaning thier will be sort of a forced group hierachy - the top dog gets the top gear. thoughts ? I did post this reply in a similair thread so if your reading this again my apologies. This is so easy to implement with simple algorithims dictating a score for each loot item which gives it it's high middle low tier status all the server has to do is class each item then take an item from the class pool and spawn it. To stop loot hording all you have to do is respawn inactive gear, say someone doesnt play for x hours. then thier character is deleted and the loot is put back inot the pool which would only actually be required for the top tier loot anyway as the other tiers continue to spawn.
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This is basically the same idea I had, the problem is new players not being able to get any loot after it's been taken by the better guys. A solution to this would be to tier the Gear from top middle and bottom, make the top tier Gear a one time spawn, the middle extremely rare but also randomise the location they spawn so top tier players cant just camp the military zones and stop anyone getting them, and leave the lower tier Gear as they are. this way with some organisation low tier players could take out the top tier players, and this also introduces a new element... as it is now a group of players can eventually gear up to the same level, you can have 5 guys with as50's ( unlikely but still ) but with a finite number of top tier gear thier may only be one as50 on the map meaning thier will be sort of a forced group hierachy - the top dog gets the top gear. thoughts ?