If DayZ wants to be anything beyond a Elektro-Černo sniper slugfest - it must increase the viewing distance. The current view distance of 1600 is frankly ridiculous: it discourages exploration and encourages the call-of-duty crowd. I rely on view distance for orientation: landmarks, towers, hills - all of this disappears in DayZ, whereas in AA you get a vastly superior feel for the habitat. Perhaps there could be a separate setting for player-fade to hinder the snipers and allay bandwidth problems.