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Everything posted by SystemiK
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This should get you sorted out.... http://www.lmgtfy.co... given in setup
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I came here for some fish, but there IS no fish. What the hell?
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Agreed.
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CPU is gonna cause you to run lower settings but other than that you should be fine.
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Lingor DMR night vision not working.
SystemiK replied to Slayten's topic in DayZ Mod General Discussion
Differences in Lingor Island Can place military flashlight on shoulder and use it while still wielding a weapon.(do not attempt, most servers will kick you for scripting) Can refuel a car at a gas station simply by parking near the pumps. DMR sniper rifle is zero-able. DMR loses ability to work with Night Vision. New skins. (i.e. Bandit skin back - You will lose your ghillie suit if you kill someone and log back in.) Humanity system bug - If you're at 0 long enough, you lose your backpack completely. Many more vehicles. -
Using DayZ For a Machinima -- Legal and Editor Issues
SystemiK replied to krytosss's topic in DayZ Mod General Discussion
This video clip will give you an in depth look at how to "properly" handle the permissions to monetize Arma 2 footage. Not sure if these steps are entirely necessary but if you want to be certain this should do the trick. http://www.youtube.com/watch?v=N4WblS3aAbI -
I think they have much bigger fish to fry at the moment than messing around with trains...
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They just opened up the new DayZ Commander forums 3 days ago (discussion was previously hosted on Google Groups). http://forums.dayzcommander.com/
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^ Good lord, is your idea so bad it requires a giant bucket of orange paint to highlight the wall of text? It was bad enough that you ran out of paragraphs but the orange hurts my eyes. Not reading it.
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It's inevitable that the mod will see a drop off of players over time (especially so at an alpha stage of development). This is true for any game. Add the fact that the mod is only partially complete and it's simply to be expected. I've played this mod exclusively since early May and have had an incredible amount of enjoyment from it. 5 months later, I've pretty much exhausted the possibilities and have turned to other games for my gaming fix. Lets face it, after many months without a break, even the best games begin to get stale. It's not realistic to expect this project to sustain the high numbers it had when the DayZ hype was at it's peak. There will always be a certain amount of devoted players sticking with the game, but the gaming "tourists" will all come and go rather quickly. It's always been this way with games that get a massive surge in attention from the gaming press. As for myself, I'm shutting down Dallas 2507 at the end of this month and I've moved on to the Planetside 2 Beta. I'll be back to look at any new mod releases but for the most part the novelty is gone for me, and new games await. The last thing I wanted to say is that 70k players each 24 hours is still an EXTREMELY respectable amount of players for a mod. If 70k had been the all time peak, DayZ would still be considered a massive success so I would not worry too much about the numbers. DayZ is doing just fine in spite of it's decline in players, and I'm sure it will continue to do so. I suspect that even if the playerbase dropped to only a few thousand daily that the standalone would continue development.
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Sorry, I would have watched your video but an ad preempted my attention and forced me to close the page. Strange.
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. (oops did not read your post well enough).
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Character doesn't save the right way
SystemiK replied to fleischi93's topic in DayZ Mod Troubleshooting
One thing that will cause this is if you join a server that is running a higher version of the Arma 2 Beta patch than the one your client is running...try to stick to servers that are equal to or below the beta number (95XXX) that your client has installed. -
As a general rule, you need to COMPLETELY repair all items in the heli-hud to green before you fuel it (otherwise it will "leak" out the fuel over time). I'm guessing that your chopper has not been fully repaired yet...
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Would disabling scripts break the Dayz mod?
SystemiK replied to jaws4096's topic in DayZ Mod General Discussion
Considering that the mod is largely made up of scripts that have been bolted onto the arma 2 engine, no. It would not be possible to play the game with scripts disabled. The mod would not be functional without them. -
If you think you are going to play the standalone free from hackers, you are dreaming. There will always be some level of hacking in this game, it's unavoidable. What you have to look forward to is a massive reduction in the amount of hacking (and types of hacks which we are seeing now).
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How Hacking Costs Rocket (Bohemia) Money, AND WHY THAT DOESN'T MATTER (includes reply from Rocket)
SystemiK replied to jaws4096's topic in DayZ Mod General Discussion
You are going to lose "all that hard work" due to an eventual database wipe anyhow (tents have already been wiped previously), so it's sixes either way. -
Alright. Tents. What the eff?
SystemiK replied to Mr_Clean187's topic in DayZ Mod General Discussion
Only you can answer that. It's a crap shoot. You'll find out how the dice rolled soon enough...maybe you get your stuff, maybe not. Maybe you don't even get your tent back. This is how tents have been since May. -
You're joking.....right?
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Alright. Tents. What the eff?
SystemiK replied to Mr_Clean187's topic in DayZ Mod General Discussion
Tents (and vehicles) frequently fail to spawn after a server restart. Check back again after the next restart. -
Honestly, I could do without the addition of fairy tales to the game. Sorry.
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Has nothing at all to do with DayZ. Arma 2 is getting very regular updates. Deal with it. This is a good thing...
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I disagree with the statement that only the first save works (and in fact, the first save up until the next server reboot is always the most likely time to lose your items). First saves seemed to be permanent in the 1.7.1.5 patch but the bug seems to have been corrected in 1.7.2.6. (I skipped the 1.7.1.5 hotfix patch entirely because it broke tents/vehicles and fixed nothing so I can't comment much on how tents were in that patch) I've been playing this game since early may and I can tell you with certainty that subsequent saves after the "first" save are working fine (for the most part, like I said, sometimes tents can be buggy and lose items at random). In general, once you have a tent that has saved items through a server restart it will usually work fine from there on. Saving the tent multiple times may or may not even matter (I do it) but I suspect the most important thing is time. Wait a bit after saving a tent before you log out, it seems if you log out to soon, (before your save data gets transfered from your server to the Hive) those items can be lost. Here is my tent routine. Place tent Save it a few times. Chuck one random item in the tent and save a couple times (mainly for my own curiosity, this step is not necessary). Go on my way. After server restart check the tent (sometimes the random item is gone sometimes it is not, really does not matter which. Sometimes the tent is even gone) It happens, it's not a mistake on your part, it's just the buggy nature of the hive database. Add all my gear to the tent and save. From here it's usually smooth sailing. If you take items from the tent and do not save afterward, those items will be back in the tent next server restart (Exploit) If you take items from the tent and save afterward, those items will not be back in the tent next server restart. Also, occasionally when a server restarts, all tents and vehicles will fail to spawn at all. They will be back next restart, you just have to wait it out (I've gotten into the habit of logging out at a tent so that when I restart my server I can quickly log in and make sure tents/vehicles have spawned properly).
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One thing that can cause this is if someone has crashed the heli. I believe there is a bug with the resulting fire effect being much larger than it would be from an actual crash. And obviously hackers can also trigger this effect by scripting in large explosions (nukes?).