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SystemiK

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Everything posted by SystemiK

  1. SystemiK

    Breadcrumbs

    Are you getting lost a lot? It's really not hard at all to find your way around the island after you have been playing for awhile...
  2. SystemiK

    Flags

    Man, that would be a pretty big task to add, all for something that only adds a bit of flair. I think there are so many more meaningful things which should be added rather than complex systems such as this. With only a small team of devs, it would probably take a few weeks to get something like this functional.
  3. SystemiK

    Burying Backpacks

    Rocket mentioned something recently about adding "caches" to the game. Apparently he is already thinking along these lines. Personally, I don't like the idea of getting your backpack back after death. On the other hand I am a huge fan of tents, and caches would be a nice upgrade (or replacement mechanic) of tents. My beef with tents is that I would never stash valuable loot in the middle of a field in a tent, it would be well hidden in a manner that no one would ever find it but myself. the downside of a cache system though, is that it would seemingly ruin the risk vs. reward of being found and looted by other players. Until they stop hackers from being able to identify the location of all tents on a server though, none of this matters at all because they are essentially a waste of your time.
  4. SystemiK

    Female character is extremely SLOW.

    Perhaps I should stop sharing my beans and pasta with him?
  5. SystemiK

    Map Nomalsk

  6. SystemiK

    Map Nomalsk

    I can only guess he is talking about having this map added: Namalsk There are some better quality clips but this is a pretty good overflight of the island.
  7. SystemiK

    Idea That Would Impact PvP

    Someone made a suggestion a few days ago about using armbands as a way of indicating bandits and Rocket replied to the post saying that he was already planning to use armbands as a way to designate some form of factions in a later build of the game. I'd say thats a pretty good indication that factions are coming in some form or another...
  8. Found an AFK player in a building. Stole all of his ammo, bandages and morophine. Put myself right in his face and waited. I do believe he was pretty pissed when he realized what had just happened.
  9. SystemiK

    So long, because DayZ is not meant for me.

    Goodbye... You do realize you were not playing a game right? It's a mod. It does not have very much of it's mechanics even added yet. It's a bit like you walking into a house that is 1/4 built and hanging out for awhile, then saying "shit this house sucks, it's got no running water or electricity and there is nowhere to sit, I'm outta here". Probably going to be an amazing house someday too...
  10. This idea becomes an entirely different game. I just dont see it happening at all. Ever. Though I'm sure plenty of other Devs are tossing around just such an idea as we speak...
  11. SystemiK

    Server logging - a thought...

    Yeah we are just gonna wait and see how it all shakes out. No doubt he will come up with something workable for everyone.
  12. Seems to me like for the game to be basically over you DO have to have piles of loot, but then you also have to wait for the mod to recieve all of its alpha stage game mechanics, then beta testing to tighten it up, and finally released. Play THAT for six months or a year, and then yes. The game is basically over.
  13. Nice guide +1. Couple of points you might consider adding. (a lot of these are fairly obvious but I'm sure some will benefit from them). Might want to include the fact that drinking or eating from cans will make noise which nearby zeds (as well as players) can hear. Soda cans are especially loud. Zeds will not agro to this sound, but with the new mechanic they may investigate. Someone above mentioned FOV. Changing your FOV settings may alter weapon sighting slightly. I don't approve of your suggestion of drinking / eating items immediately when you find them. If you have little space and do not want to carry them, of course this is fine but with the increased rarity of food/drink it makes much more sense to wait until you are blinking or even a bit longer before consuming them (i usually wait for 15 minutes after blinking). Get the most out of your timer, you never know how long it will be until you find more. This had been the difference between life and death for me on several occasions when covering long distances and/or having low loot spawns. Additionally, can someone confirm that you need to eat drink more often when sprinting long distances? Sure seems that way. If you have a canteen, you dont need to wait for the animation to complete when drinking/filling at ponds. Step into the pond slightly, click drink and immediately click refill. You can be in and out and back on the move in 3 or 4 seconds. ALWAYS drink / refill canteens when you encounter ponds. Even if you are still green you will reset the timer. Same goes for water wells. A lot of new players are not aware of the ALT key for looking around. You stay much more hidden when using ALT to free look around, as your body does not rotate with your head. When running through the woods, stealthing zeds etc. always use ALT to keep an eye behind you and to your sides. Takes some time to get used to but it's a gamechanger. Not using ALT to scan the area around when in cover is why most people are discovered by other players. If you are swinging your rifle around wildly the pixel movements another player sees on his screen can give you away from great distances. Shift key is a toggle. I always double tap shift once before stealthing around zeds. This way the default is slow movement and I dont accidentally "fast move" by forgetting to press shift. Once back in the woods another double tap will allow you to default run without having to hold down shift. You can use distant zombies as an indicator of other players in an area. I always ask myself when overlooking a village etc. "am I close enough to have spawned those zeds or did another player in the village spawn them?" This has saved my ass on numerous occasions. I constantly see new players crouch running accross wide open fields. Crouch is very effective for zombies but not at all effective for being less visible to other players. Use full sprint, it will get you to cover faster. Better yet never cross open fields at all. There are almost always treelines to use for cover when traveling between settlements. Always check dead zeds for loot. It's rare but it's often there. Also military zeds often have some random ammo (but can often be harder to kill, be extra careful around these guys). Occasionally the game will spawn an unusually high number of zeds very close around you, in these rare cases it is generally better to abort your plans and clear out of the area. I see this most often in the smaller villages. New players: By all means, enjoy the music, it is very atmospheric and creepy. Later on, you should consider turning it off. You'll need to be able to hear every sound around you if you wish to keep yourself safe. Hopefully there was something in there that will help someone...
  14. SystemiK

    Cannibalism and extentions to chernarus,

    http://www.pcgamer.com/2012/06/23/day-z-arma-3-interview-optimization-map-design-radios-porting-day-z-into-arma-3/
  15. SystemiK

    Too many watches, not enough compasses

    So you have too much time on your hands, and now you are lacking in direction?
  16. Hit the chat key "/" and then escape to cancel the chat box, works like a charm. I've heard others say that you can cancel it with the corresponding WSAD key or doubletapping one of them. That does not ever work for me.
  17. SystemiK

    Server logging - a thought...

    I believe I saw Rocket mention somewhere recently that the most he could do technically the way the code is was ~5min possible it was ~2min not sure. (srry can't recall exactly where I saw it).
  18. SystemiK

    Meat cooking

    I believe rocket is planning to try giving us a choice to eat raw meat (@ reduced benefit) with a chance of sickness. Beyond that, you are just adding unnecessary complication to the game.
  19. SystemiK

    Patch Notes you never want to see

    Changelog: [new] Due to popular demand on the forums......
  20. SystemiK

    Items should degrade over time

  21. SystemiK

    Cannibalism and extentions to chernarus,

    Any existing Arma 2 maps (official AND community made) can be 'ported' into DayZ in about an hour. You can probably count on this happening, however I would not expect it to happen during the alpha. Keeping everything to a single map during alpha is important to keep things consistent for bug reporting.
  22. SystemiK

    3/4 of all servers = Cannot Connect

    Which beta version are you running? And are you launching the game using the beta launcher or with steam?
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