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Everything posted by zak757
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The An-2 does have a pontoon version, but ARMA II didn't add it in. Maybe they could model on some pontoons, give it An-2 physics in the air and PBX physics in the water? Do you guys want this to be rarer or more common the the Huey? It is slightly faster, harder to land, carries more passengers, and a little more fragile. Servers have a minimum of 1 Huey and a max of 3 Hueys. One thing I noticed while flying it in the Armory was that it only seems to have 3 throttle settings, idle/medium/full, and the medium is really hard to get on my joysticks throttle.
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Does anybody have a problem with picking up rare guns over good guns? I was in Stary Sobor with 5 AKM mags I had found at Balota in my pack, expecting to find one. I didn't like the AKM for the noise/recoil/awkward iron sights, but it kills like none other. I found one of course, and had 6 mags in my inventory, or 180 shots. But along the way, I found an M24. Oooh! Shiny! I pick it up and leave my effective and utilitarian rifle behind for arguable the worst sniper option in the game. I only have 10 shots with it, and taking my skills into account, only 6 kills. With the AKM, I could have gotten 60 kills. Ammo for the M24 is quite rare, sadly. Considering that my sidearm remains a shitty Makarov, I'm not doing too good for myself here and I have no CQC ability and I'm not very prepared for zombies. I accidentally glitched through a catwalk and fell and broke my legs and started bleeding. I am down to 3000 blood and in need of a bloodpack. Even if I find a player trustworthy enough for a transfusion, there is always the chance he might have the same problem as me and kill me for my "very rare" gun. Anybody else have this problem?
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Re: Spawning without a Weapon - Reality Check
zak757 replied to WilkyWilks's topic in DayZ Mod General Discussion
I have wanted to say this in every suggestion thread, but couldn't put it into words. Agree completely. -
Re: Spawning without a Weapon - Reality Check
zak757 replied to WilkyWilks's topic in DayZ Mod General Discussion
If bandits along the coast are using Makarov's and the ammo from dead players, then new starters are evenly matched against them. Kill them yourself or don't run along the coast like an idiot. Do some training in ARMA if you must. -
20 words or less: Spawning without a weapon
zak757 replied to rocket's topic in DayZ Mod General Discussion
BOTH Make it a server option. Personally, NO If you don't want to be griefed by Makarov beanbandits, don't head for the city, obviously. -
I'm gonna survive Day Z IRL...how about you?
zak757 replied to -AATW- Gj's topic in DayZ Mod General Discussion
My nearby military base also has Canadian LAV-III's. Basically slightly larger LAV-25's with a few upgrades. Room in the back for lots of gear, as well as a 25mm Chaingun and 7.62mm MG3 or FN MAG on the top. Good zombie vehicle? -
Throwable noise making zombie distractor aka "a stone"
zak757 replied to badblinco's topic in DayZ Mod Suggestions
YOU CAN THROW CANS? I usually have a couple smoke grenades with me if I am raiding Starry or something so I can divert 50% of the zeds. Those things are like zombie candy. -
I'm gonna survive Day Z IRL...how about you?
zak757 replied to -AATW- Gj's topic in DayZ Mod General Discussion
I live about 1 hour from a Canadian/British Army base, with basically unlimited L86 and M16A4 rifles. But honestly, who cares about that? I'm getting one of these. -
I feel infinitley safer at night, as I almost always travel alone.
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ARMA 3 will be alot better in this department. A shame CryEngine 3 couldn't handle DayZ, because the ARMA engine is kind of crap in every other way besides mass AI and networking.
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Aside from deerstands and the very rare vehicle, going out into the wilderness is a very boring experience with little benefit besides getting a shortcut (although losing yourself is a definite risk without a compass). Here is an idea I had that should appeal to people like me who explore instead of hanging around Cherno all day. Poacher Camps are small settlements from before the apocalypse where poachers would skin animals and sell them for money. They randomly spawn deep within the pine forests of Chernarus, and between 6-8 may be on a server at a time but are generally very northward and out of the way. They relocate every time the server restarts. The camp is consists of a tent with a nearby campfire that can be lit with matches, and 1 or (rarely) 2 old tents. Within this tent, a random number of mandatory items will spawn, and medium rarity rifles. The weapons inside will generally consist of older military grade weapons that are out of active service. Loot includes: - 1 to 3 hunting knives - 2 to 9 raw meat - 0 to 2 matchboxes - 0 to 2 hatchets - 1 to 4 canned foods - 1 to 5 bottles or sodas - 0 to 2 guns 0 to 2 guns will spawn with 1 to 3 magazines or clips. Available guns include: - Winchster (common) - AKM (common) - CZ550 (common) - M16A2 (moderate) - AKS-74u (moderate) - Remington 870 (moderate) - FN FAL (rare) - M14 EB1 (rare) - SVD Dragunov (rare) There is a 40% of a bicycle spawning, a 10% of an ATV/Motorbike spawning, a 2.5% of an offroad pickup, and a 0.5% of a UAZ.
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Rocket posted a thread regarding this idea somewhat, although posts had to be 20 words or less. Visual cues to confirm who is a murderer/bandit/survivor/cop/samaritan (in order from least to most humanity) is too obvious and leaves some players at a massive disadvantage. But generally, when I look at someone, how the move/look/talk, I can get a rough idea what kind of person they are morally. I am rarely wrong. So I have a system. When you look at a player for a set amount of time (10 seconds for example), or are within close vicinity (since in an actual scenario, people would be talking to themselves alot), a subtle audible cue will play. Murderer: (high- humanity) causes your heart to start beating audibly Bandit: (low- humanity) your breath will start quickening Survivor: (neutral humanity) no effect Cop: (low+ humanity) your breath will ease a little Samaritan: (high+ humanity) you will sigh with relief If you are looking at a group (the effect takes place within an FOV of 10 degrees and 500m), the average of the players within your LOS will cause the audible cue.
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I got this stupid penalty for spawning under the stairs. I hadn't even been shot at in that life, and neither have I shot.
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For quite awhile actually. The game is set in 2010's, and all the weapons on there are from the 50's or 60's. You can buy most of them for under 5000$, or even 500$ in some places. I imagine Chernarus would be one of those places.
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Do not make DayZ mainstream noob friendly
zak757 replied to disastr's topic in DayZ Mod General Discussion
It never has been easy and it is only getting harder. If you want to cater ARMA II to the CoD crowd, you have to make some ENORMOUS changes to the game first. -
20 words or less: Super-Low Humanity Detection
zak757 replied to rocket's topic in DayZ Mod General Discussion
I can roughly tell how good a person is by the way the move and look, and I'm usually right. Heartbeat for bad bandits, sigh of relief for good samaritans. YES -
20 words or less: Spawning without a weapon
zak757 replied to rocket's topic in DayZ Mod General Discussion
1. Encourages player disconnect, as they have absolutely no way to protect themselves 2. Serial killers who go to cities to PK will have no threat and can mow down player at their leasure 3. Beanbandits will have a holiday on the coast, mowing down players 4. A single mistake like accidently double tapping W = death, and a games brutality needs limits NO. Stop acting so hardcore and think for a moment. I can guarantee you this will go badly. -
I want 'grease door hinges' on my list of mousewheel options though. No item required, just saliva or food grease. The animation taking 5 seconds to do, and won't alert zeds when you open the door.
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20 words or less: Spawning without a weapon
zak757 replied to rocket's topic in DayZ Mod General Discussion
No. If you don't want to join the bean wars, don't go follow the coast. Keep the Makarov spawn. -
You guys will tear this thread to pieces, but here it goes. 1. On spawn, you cannot harm or be harmed by other players for 20 minutes. This goes away after 3 lives. When new players coming from Call of Duty and Battlefield pick up this game, they will shoot players because that is why they are holding a gun. To kill as many people as possible, obviously. If the game prevents this for 30 minutes, new players will have to get a taste teamwork and have time to decide whether being a survivor is worth it or not. It will also prevent bean bandits from shooting up the coast with their NVG's and DMR's just to make "the carebear tears flow". This is not realistic or plausible in the slightest and is completely counterproductive to the "anti-game" design of DayZ. But it will turn the game into less of a deathmatch situation. 2. If you initiate the gun fight, and lose it, you cannot spawn for 3 hours. If you don't initiate a gun fight and win it, 4 random things will be saved on your next spawn. This is a completely nonsensicle way to make killing people "the easy thing" and bring some risk-reward into the mix. There are my opinions to make DayZ less like a large scale deathmatch, and more like a survival game with a mix of survivors/robbers/cops/bandits/loonatics, as a oppose to 80% loonatics.
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Reminds me of:
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Will there be a period in which we can't play as the alpha closes? I hope so, I have exams to study for! I'm okay with a little DayZ downtime. I waited 11 years for another Mechwarrior game. MWO finally comes out with a beta, and I find out DayZ and start playing that instead. Addictive much?
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Limnos is about 400km^2 and Stratis is 60km^2 in terms of terrain. The actual borders of the map (far out in the water) are where the 900km^2 statistic comes from. Still, that is almost twice the size of Chernarus. The servers can handle 200 players I believe, if that is enough for you.