moleculor
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Everything posted by moleculor
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Six Launcher doesn't update to 1.7.2
moleculor replied to XAM's topic in DayZ Mod General Discussion
Sure, if you expect people to think ahead that far, though perhaps part of the testing is to see what happens if people with old versions try to connect. It probably wipes their characters, but they want to see if it crashes the server, or if you can break things while using an older version. Go in and try and break stuff! That's what alpha testing is for! Maybe you can walk through walls, or something crazy. -
Zombies slow to spawn on run into town... a ton spawn while you are in a building?
moleculor replied to astroz0mbie's topic in DayZ Mod General Discussion
No. It definitely happens. I get the feeling it happens on full servers, or servers that haven't been restarted in a while, though it might just be happening during peak hours instead. -
Six Launcher doesn't update to 1.7.2
moleculor replied to XAM's topic in DayZ Mod General Discussion
1.7.2 isn't out yet for the public. You're staring at a server doing the closed testing. (Closed testing in an Alpha is strange.) -
[REWARD] Navigating using Maps, GPS and Compass.
moleculor replied to Jayke (DayZ)'s topic in DayZ Mod General Discussion
Move your mouse over it, hit Delete. -
What advantage is the Military Flashlight?
moleculor replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
You can't see the light from as far away (a normal flashlight is like a bloody long-distance beacon at night announcing your presence to anyone in front of you). -
This is the best PVP game ever created
moleculor replied to disastr's topic in DayZ Mod General Discussion
Day Z is NOT Player-Vs-Player. Scroll down half that page to the "Player versus evolution" section, the quote is the first thing you should see after the pictures. -
If you can talk in Side Chat you have WRONG version
moleculor replied to MissBehave's topic in DayZ Mod General Discussion
Actually, I have 1.7.1.5, and 1.60.93965 (and it shows that version on the menu), and I can talk on Side Channel on some servers. I think some server admins are re-enabling Side for much the same reasons some admins disable my ability to recognize a player I've been playing with for days by removing his name tag. Because they feel like that way of playing is "better" somehow. Either that, or that particular server, despite saying the beta is required, isn't running the latest beta. -
I'm not entirely sure of the specifics, but.. When someone approaches an area, zombies and loot spawn. After a long while, if that loot is still there when someone else approaches, it despawns on their approach. Then, after a long wait, if someone ELSE approaches, loot spawns again.
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couple questions, ghillie and green bars
moleculor replied to keykat's topic in New Player Discussion
Then you don't have the beta patch. The beta patch, not the alpha for Day Z. The beta patch for Arma 2. The game you bought, not the free alpha testing mod. If it doesn't say 1.60.93965 in the lower right corner on the main menu, you're not running the beta patch. And you'll need to look up instructions on how to do that, because it's not just as simple as installing it. -
Has The Ghillie Suit been Fixed?
moleculor replied to commiedic (DayZ)'s topic in DayZ Mod General Discussion
No. Anyone who says that it works for them got lucky. The bug is related to the engine itself, not in Day Z's code, and can't be fixed by him. The beta patches for Arma 2 itself have not mentioned one word about fixing this sort of bug. The issue is not fixed, it just doesn't happen 100% of the time. -
Zeroing is a measure of how far out a bullet will hit the exact center of your crosshairs. 800m means that at 800m, the bullet will hit exactly where you're aiming, and beyond that it will drop lower.
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Every time I don't shoot, I regret it.
moleculor replied to Kashus's topic in DayZ Mod General Discussion
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Massive Game Breaking Problem.
moleculor replied to amlaborde@windstream.net's topic in DayZ Mod General Discussion
You do not remain in the game for 5 seconds. They removed that, as it was causing performance issues. You are probably not running the beta patch. Launch the game and look in the main menu at the lower right corner. If it does NOT say 1.60.93965, you are not running the beta. (It probably says something like 1.60.8****.) When you've confirmed that you're not running the beta, you'll need to find the instructions and figure out how to be running the beta on your own. I've already walked six people through the instructions, holding their hands the entire way. I've come to the conclusion that if you're not well-versed in computer troubleshooting enough to find the instructions on how to run the beta, you shouldn't be testing an alpha. -
I actually suspect it's because of the global ban on all the cheaters. This game's lack of bandit skin during the previous patches was attracting the sociopathic scum of the earth who will do anything at all to gain an advantage over other players and/or ruin their day. Much like EVE Online attracts those players. Many of these people are the same type of people who will move on to using cheats to further ruin people's play experience. When they got banned, the bandit population dropped considerably. Plus, you're north.
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I like the increased sensitivity of zombies in the post 1.7.1 versions. The one thing that's killing me is the fact that zombies are spawning inside buildings, the building's doors are closed before I get to them, and then suddenly zombies just phase right through the doors into my face, and I don't see them until they're already aggroed on to me. When you start without a weapon, this is a serious concern. I can avoid any zombie I see ahead of time. I can't avoid a zombie that can see me through a wall. I just died four times to zombies in 1.7.1.5 (in the last two hours), and every single death was from zombies inside buildings that somehow phased through a door/wall/whatever. Another issue is that the "new" attack animations are no better than the old ones. They're jerky, non-fluid, and have the appearance of a zombie teleporting forward a full two feet, meaning that when I line up my headshot to take them out, suddenly their head isn't where it was when I pulled the trigger, with no smooth animation between the two of them. When in ironsights, the head honestly leaves my screen entirely. Honestly, all animations of zombies (for the entire time I've been playing, which was around 1.6, I believe), are entirely too fast. Hatchets shouldn't have to be reloaded (died once with a hatchet in my hand going "click click click" because I didn't know). It's hard to notice that you have "flares" selected if you pick them up before you pick up a weapon.
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Camo / Ghillie fixed in 1.7.1 ?
moleculor replied to creepymoto's topic in DayZ Mod General Discussion
He's asking about if putting it on will dump you in the debug sea. If it was ever fixed in an Arma 2 Beta patch, I'd like to see the link to the changelog for that particular patch as proof, as it must have been one from before I started using the beta patches. -
20 words or less: Spawning without a weapon
moleculor replied to rocket's topic in DayZ Mod General Discussion
No. Defenseless prey for bandits, how did I survive *this* long into the apocalypse without one? -
15 min of playing...over 2 hours of black misery
moleculor replied to maleitch's topic in New Player Discussion
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arma 2 beta client makes my textures blocky
moleculor replied to revenoff's topic in DayZ Mod Troubleshooting
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Those are altitudes.
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15 min of playing...over 2 hours of black misery
moleculor replied to maleitch's topic in New Player Discussion
The "pitch blackness" issue is your graphics settings being set wrong. Turn your HDR Lighting up. I laugh at all the people I play this game at. They log in at night, and are like "ERMAHGERD, I CAN'T SEE A THING!" and I'm like "Well, I can tell you're lying there, and you're prone there, and over that way is a field, and that's trees, and there's a town over there..." -
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I really hate falling off buildings
moleculor replied to TheWhiteRose's topic in DayZ Mod General Discussion
That only shows my shoulders. -
There's incentive not to shoot people in the real world. First and foremost is that you can't be sure you'll kill them before they shoot you too. You could shoot them in the gut (a fatal shot), but they could still live for hours, far long enough to put a bullet in your head. This game does not adequately reflect the experience you would have during a zombie apocalypse, because there is absolutely no incentive not to shoot anyone you meet. People who claim "realism" for the whole bandit-skin thing fail to recognize that Rocket has already stated there needs to be consequences for being a bandit. It's just an unfinished feature, right now.