VooDooator
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Everything posted by VooDooator
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fog like this ? https://www.youtube.com/watch?v=sZrcz_1HC1M&feature=youtu.be&t=10s
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Hey guys i want to introduce my idea for spawning players. First thing first, the old system. Spawning on the coast line is really bad through no loot respawning and bad player distribution all over the map. North is dull and full of loot and the coast line is like bambi playgound which break immersion for me. So ,main idea for new spawning system is to achieve the lost factor which helps immersion .We gonna do that by spawning players in the middle of the forest in different locations. This pic should clear things up. http://postimg.org/image/l4tcdrnk7/ Pros: -disorientation -good distribution of the players on the map - no loot problem. Cons: -easy access to all late game goddies. -can be hard to find safe place for tents [beta]. -hard to meet up with friends What are u guys think about that try give me answers in pros/cons format that would be good for conversation. The last thing. I think dev team should try to experiment with spawning players when we are still in alpha stage. Cheers
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Hackers on dayz believe it or not!
VooDooator replied to magnumx70@gmail.com's topic in General Discussion
This looks legit , sad panda . -
great stuff @gj dayz dev team
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Only thing u can try is lower res and change video memmory from auto to fix 512. then in profile file sceneComplexity=200000;viewDistance=1000;preferredObjectViewDistance=1000;terrainGrid=50;
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Great work !
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No more gamma warriors with this new patch ?
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DayZ Double Developer Blog 14th May 2013
VooDooator replied to mattlightfoot's topic in Mod Announcements & Info
yeah fantastic but what about server architecture -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
VooDooator replied to mattlightfoot's topic in Mod Announcements & Info
HOLA HOLA not so fast + a ton of bugs and fixes That's why they don't wanna release it for all ppl at the start. -
So here is my list what u think guys. Be free to add yours. 1# Only headshots can kill a zombie other then that slows thier movement or have a chance % to knock them back. 2# Different type of zombies e.g screamer who alerts the rest of dead. 3# Walkers- packs of zombies ( 50 ) which may walk across the whole map following/tracking animals if they find a player they come after him if they lose him they are back to original track. Those changes could make game more difficult and force player to think before he gonna shot another living being. sry for my eng i know its not perfect. :)
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DAYZ:SA Zombies becoming real threat - ideas
VooDooator replied to VooDooator's topic in DayZ Mod Suggestions
Im glad you get the point Its also add drama to the gameplay ; ) -
DAYZ:SA Zombies becoming real threat - ideas
VooDooator replied to VooDooator's topic in DayZ Mod Suggestions
I think they can add unigue action like grab or scream with % chance to happen those fit great in dayz realism and are not far-fetched. -
DAYZ:SA Zombies becoming real threat - ideas
VooDooator replied to VooDooator's topic in DayZ Mod Suggestions
I like it but is to simple. Let say 10 % of whole population of zombies have ability to scream loud which attracts zombies from further distances. Think of it. its adding game more fun and thrill at the same time and the proper sound makes you a little bit scary in the game. cheers -
DAYZ:SA Zombies becoming real threat - ideas
VooDooator replied to VooDooator's topic in DayZ Mod Suggestions
We have 225 km^2 terrain and 4000 zombies so its like in average a=17 zombies on 1 km^2 so I presume in city zones there will be like 5 * a not a big deal even with propper path finding but time will show it .Headshot only is not unrealistic cuz zombies are not real mate ; ) but i hope they will do some kind of weekend event in alpha to test it out maybe community will like it. Who knows.