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ewitwins

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About ewitwins

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    On the Coast
  1. ewitwins

    Beware The Hordes of Chernarus

    That's bad and you should feel bad for suggesting it. That being said, I honestly have no idea whether or not this idea is even really possible, so if anyone with a working knowledge of the software could give some input, that'd be great!
  2. ewitwins

    Beware The Hordes of Chernarus

    That's perfect! You took my suggestion and put it into coding terms, which is exactly what I needed! That being said, what we're both trying to say is that, at the moment, zombies don't really have a mob mentality or even represent anything CLOSE to a mob. Sure, you might find yourself running away from several zombies at a time, but they're all acting individually.
  3. The one thing that kind of irritates me is that there are no wandering hordes in the game. All zombies stay in the general proximity of their spawning area, and don't really wander off from there. Would something like that even be possible? One zombie attracting another zombie, and so on and so forth, until you have a shambling horde wandering down the coastal highway? I think that it would add a whole new element to the gameplay, and force players to act more cooperatively (or, inversely, not at all to get each other killed) by calling out the locations of different hordes across the map. Think about it: You've been told by other players that Chernagorsk contains food and supplies, and you're making your way along the highway when you hear something. You peak out from behind the bushes and you're greeted with the sight of around 50-100 zombies, all shambling down the road in a group. Players could use this to their advantage by drawing the attention of the horde and using it to either screw other players over or to clear the way for a larger group, like a forward guard. This would also bring the heavy weapons that some players find into play by giving them a reason to carry it: crowd control finally becomes a factor. Well gentlemen, that's my suggestion. Anything you'd like to add, or subtract from this? I like to think that it follows more earnestly along the lines of acceptable zombie lore, and adds a sense of dread to wandering the highways of Chernarus alone (besides the threat of bandits).
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