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Ahniolator

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Everything posted by Ahniolator

  1. Hello everyone, I've currently found a fix for the graphics glitches (artifacting) that players are currently having. Essentially, it's a partial rollback of DayZ to 1.7.2.3, but still includes all necessary files to run as 1.7.2.4 without any issues. Installation instructions are included in the .zip file, and PLEASE don't just copy and paste the directories from the text files... Not all computer installations are the same. To the devs: If this is a violation of a rule or otherwise that I am not aware of, feel free to delete this topic and send me a pm. I'm not trying to do anything malicious with the DayZ code or break the rules in any way, I'm just trying to help create a temporary fix for this issue until the new patch comes out. Download link: Moderator Notice: Redacted until verification. Update: http://dayzmod.com/forum/index.php?/topic/63066-fix-for-graphics-glitches-in-1724/page__st__20#entry626223
  2. Ahniolator

    Fix for Graphics Glitches in 1.7.2.4

    To the people posting and pm'ing me about sending them the link: Asking me to send the link in a pm is essentially the same as asking me to repost the link in this thread, which is what I was told NOT to do by the forum mods because the files were included in a .zip file. I will go over the process that I used to fix the artifacting and try to figure out exactly what I did, and post the instructions instead of the link as the dev team seems to be very busy at this time. And just a note - I did not just use the anims v0.4 when I fixed the artifacting. Once I figure out exactly how I did it (too excited about fixing it at the time to remember exactly what I did) I'll post instructions here with links to the official mirrors so there is no question about the validity of the source. Thanks for all the patience, if I get a response from the devs before I figure out what I did I will repost the link instead. Good hunting, Ahni
  3. Ahniolator

    Combat logging: Am I guilty or innocent?

    I've had a similar situation happen to me as well. One time me and my buddies were looting the NW airfield, and I was running sniper overwatch. I had eyes on nearly the whole airfield, but somehow someone slipped underneath my radar and killed my friend with a sniper rifle. I didn't even hear the shot, I just saw him drop dead. The rest of my squad ran for cover and off the airfield, but I remained and watched my buddy's corpse as I wasn't about to leave his gear behind. 5 minutes later, nothing. No sign of the sniper. 5 minutes after that, still no sign, considering following the rest of my squad and just leaving the body as it is too risky to go loot his corpse with a sniper somewhere on the airfield, even if he logged or moved off. 5 minutes after that, a total of 15 minutes of staring at my friend's corpse, I see a player running across the airfield. Same guy that killed my buddy, died to my bullet because his patience ran out before mine. :P You are guilty of server hopping in the least, and I think logging because you hear shots and think the other player is ghosting qualifies as combat logging as well. Just my opinion here.
  4. Current version of DayZ as of the last time this post was updated: 1.7.2.4 *Disclaimer: This guide assumes you already have some experience with the ARMA engine and understand how to play the game and use it's controls. Table of Contents 1. Introduction [intro] 2. Status Icons [stcon] 3. Getting Started [gstar] 4. Avoiding the Zombies [avzom] 5. Dealing with Players [dewpl] 6. Nighttime! [night] 6.a Personal Opinions [perop] 6.b Surviving at Night [surni] 7. To be continued... 1. Introduction [intro] So, you've woken up on the beach of Chernarus with only a Flashlight, Patrol Pack, some Painkillers, and a Bandage to your name. Surviving while almost defenseless in this zombie-strewn, bandit-ridden Russian landscape can be very difficult, especially if you are new to ARMA or even the DayZ. Here I will attempt to give all players, new and old, some tips to perhaps help you survive in this brutal world. First and foremost, I would like to remind everyone reading this that the mod for ARMA 2 called: DayZ, is in alpha. This is the stage of development where features will be added and removed, and the core gameplay of the mod will be developed. The general goal of this stage in it's development is to flesh out all of the features of the mod, and get the features into a 'playable' state. That being said, there WILL be bugs, and features WILL change, as this is a very volatile state of development for any piece of software, not just for games/mods. Thus, the accuracy of these tips/hints can become deprecated, but I will attempt to keep these tips/hints as accurate as possible. 2. Status Icons [stcon] These are the icons on the right side of your screen when you are in-game. These will be among the most important things that you will need to pay attention to in order to survive in DayZ. There are currently 6 status icons in the DayZ HUD (Heads-up Display). From top to bottom, these icons represent: Audibility (How loud you are), Visibility (How visible you are), Temperature (Your internal body temperature), Thirst (How dehydrated you are), Blood (How much remaining health you have, also tells you if you are bleeding out), and Starvation (Tells you how hungry you are). The Visibility and Audibility icons will have 0-5 '('s to their left indicating how loud/visible you are. These icons ONLY apply to zombies, and are used in dictating whether or not a zombie sees/hears you. I'm currently not sure of what the exact values mean, but I'm assuming that each '(' represents 10 meters of visibility/audibility, and when there are 0, your visibility/audibility range to less than 5 meters. Based on this, at the maximum values you can be seen/heard by zombies out to 50 meters, while at the minimum, you will only be seen/heard if you are within 5 meters. These are controlled by your stance, as well as how fast you are moving, and what surface you are on. The Temperature icon seems to be bugged a little right now, as far as I've seen it only seems to be white. The normal temperature for a player in this game is 42 degrees centigrade, while if you start getting below 35 degrees, you are beginning to freeze and can possibly catch an infection (cold) and will need to be treated by antibiotics. Your temperature will go down: at night, while it is raining, and possibly while you are swimming (untested by me as of yet, too afraid to lose my gear). Your temperature will go up: during the day, while running, while indoors, while inside a vehicle, while near a camp fire, or when a heatpack is used. *UPDATE* The icon changes shade very slightly from a very light-green to a very light-blue/red (can't tell). When it's flashing, your temperature is low and you should be looking for a way to warm yourself up. The Thirst/Blood/Starvation icons show a range of colo(u)rs ranging from Green to Flashing Red, Good to Bad respectively. When any of these icons gets to the point where they are flashing red, it should be your first priority to take care of it and get it back in the 'green zone'. The blood icon also has another flashing cross/plus-sign that will show up periodically when you take damage. This means you are bleeding out, and need to use a bandage to stop the bleeding. If you fail to stop the bleeding, you will eventually bleed out, and die. There are also 2 additional icons that do not show up unless you are being affected by them, and they appear below the Visibility icon and above the Temperature icon. These icons represent from top to bottom: Shock (If you have taken a large amount of damage recently. Looks kind of like two white wires with sparks flying from them), and Broken Bones (If you have a broken bone, you are unable to walk/run while standing or crouching. Broken Bones are remedied by using Morphine Auto-Injectors). On its own, Shock doesn't do much and isn't much to worry about while you are playing. However, if you decide to log out/disconnect while you are in shock, you will receive a long (up to 5 minute) timer upon logging back in where you will be unconscious and unable to control your character. This cannot currently be cured. 3. Getting Started [gstar] Due to a recent patch, you will no longer spawn with any food or drink, as well as not spawning with a gun to protect yourself with either, rendering you virtually defenseless. This means that gathering food and water, as well as finding a means to protect yourself should be your top priority in your first hour or so of play. Please note that it might take longer than an hour to get your starting supplies together if you are starting at night, in which case you should be moving more carefully as your vision will be severely limited, even though you have a flashlight. Areas that I recommend looting if you spawn on the eastern coast are Kamyshovo and then moving to Solnichniy (or vice-versa), and following that, moving north to Berezino, and then inland. If you spawn on the southern coast, I recommend looting Komarovo and Kamenka, and afterwards moving north to Zelenogorsk. There are plenty of deer stands and other loot spawns on both of these routes to get you decent gear for your trek inland, and eventually to the North-West Airfield, where the coveted Night-Vision Goggles and other useful items and weaponry spawn. As tempting as it may be, I thoroughly advise against going to either Chernogorsk (Cherno) and Elektrozavodsk (Electro), and even the Balota Airfield. Although supplies will be plentiful in these areas, there is likely to be an overwhelmingly large amount of zombies as well as a plentiful amount of players in these areas that will likely not hesitate to end your short, not-so-sweet life. Should you choose to enter these areas regardless, if you die, do not get upset at rocket or the other players. It was your choice to enter the area knowing how dangerous they can be and you paid the price. You can easily find the same things that you can find at either Cherno or Elektro elsewhere, although it might take you a little longer to gather a similar amount of supplies. 4. Avoiding the Zombies [avzom] Perhaps one of the most important parts of the game, aside from knowing how and where to get the supplies you need to survive is how to deal with the endless amount of zombies that will always be harassing you if you're anywhere but the middle of the forest. This is especially important in the most recent patches, due to the fact that you no longer spawn with a weapon to defend yourself with. Most early deaths, in my opinion, are caused by Zombies are due to either ignorance or impatience. These boiling down to basically: a). The player is unfamiliar with how far away Zombies will aggro, and thus they move too quickly, aggro a Zombie or two, sprint to get away because they have no weapon, and then they aggro the whole town, eventually leading to their death, unless they find a way to lose them or get lucky and find a weapon in the first building they duck their head into. B). The player is getting impatient because he/she still hasn't found a weapon or some food, etc. They decide to pick up the pace a little, but move a little too quickly on the wrong surface and aggro a few zombies, resulting in the same situation as scenario a. Zombies will aggro due to one of two factors: The zombie has either heard you, or seen you. This is where the two status icons representing Audibility and Visibility come into play. Depending on what surface you are moving on, what stance you are in, and how quickly you are moving, you will be more or less visible and audible. This means, if you are sprinting on a hard surface, (a concrete road, for example) in the middle of the day, although zombies may not be able to see you directly, they will be able to hear you out to almost 50 meters. This is especially dangerous if you are in a city because there can easily be 20+ zombies within 50 meters of you at any given time. Once you find a weapon, it may be tempting to use it to get rid of the zombies in the town, but I would advise against using it in the immediate vicinity of a town or city. Unless you are being chased by a horde of zombies, you should avoid using your weapon because all that will do is attract more to your position, because guns make a lot of noise! Also, don't use them to take out zombies in your path unless the weapon you have found is silenced. Conserving ammo is a key skill in this game, so don't use it unless you really need to, or have it in excess. The basic rule of avoiding zombies is this: Move slowly. The slower you move, the quieter and less visible you become. Crawling is a great way to avoid the zombies, as it brings your audibility and visibility close to 0. If there are no zombies in the general vicinity, then you can try to crouch-walk through the area, or even crouch-run. I do not recommend standing or sprinting while in towns or cities, because it makes it very easy for zombies to see/hear you. Also try to avoid moving on hard surfaces. Staying in the grass will always make it harder to see/hear you than if you are on another, harder surface like concrete. And always, the best way to learn is to experience. You WILL aggro zombies when out looking for loot. And whenever you aggro a zombie, you'll learn a little bit more exactly how far away a zombie will have to be before they see you and start their feeding frenzy. 5. Dealing with Players [dewpl] The current and most dangerous threat to your survival at this time is other players. As of now, there is not much motivation to work together with other players in this game, and the mentality is that there is more to gain from killing other players than working together with them. This leaves us with three options when it comes to encountering other players: a) Running away, which is generally the safest option if they are not aware of your presence yet. If they are aware of your presence but do not know where you are, this is still a viable option as well. B) Shooting at them, in hopes of killing them. You should only consider this an option if they are either unaware of your presence, or do not know where you are. c) Observe them. This is only available when you can visually see them, and they don't know you are there. I've had many a friendly encounter from people just by observing them before taking any action and seeing how they behave. Ultimately, if you decide to trust another player, you are putting your life in their hands and trusting them not to shoot you in the back. It is completely out of your control and up to them once you turn your back. Remember, there ARE friendlies in the world of DayZ, but they will be just as wary as you. If you go sprinting in their direction, they won't take too kindly to it, so think before you act and you just might make some friends! 6. Nighttime! [night] Whether it's because you had to work late, missed the bus, or just have been playing online all day, you will eventually have to deal with ARMA 2's unearthly dark night cycle. Now before I get into the survival part of this section I would like to address a few points about the night cycle in the ARMA engine. 6.a Personal Opinions [perop] A lot of people are saying that nighttime in ARMA 2 right now is too dark. While I believe this is true for the ARMA engine, I do not believe this is entirely true for DayZ and it's back-story. If you think about it, how dark it is now is roughly what it should be if it wasn't a clear night with the stars in the sky in a place like Chernarus. Due to the infection that turned almost every living human in the game into a 'zombie', there wouldn't be enough people to properly run and maintain a power source, at least enough to power the entirety of the map that is Chernarus. Because of that, there are almost no artificial sources of light in towns, cities, and other areas that you would expect light to be seen from. Thus, the lack of light pollution from artificial light sources bring the lighting level down to almost pitch-black. When it's clear outside, and the moon is shining bright in the sky I agree with everyone else that it is too dark in this situation in the ARMA engine, but I doubt there is anything that rocket can do about it directly. 6.b Surviving at Night [surni] Now on to the good part: Surviving at night! I find playing at night more fun due to the nature of the situation. With or without NVG you should feel just as compelled to play at night as you are during the day, otherwise you are trying to play DayZ too fast and need to slow down and enjoy the experience. Since most people don't have NVG this guide will assume that whomever is reading this does not have them because if you do, you can treat it almost the same as you can during the day. Surviving at night is no easy feat and anyone who attempts to do so without NVG should be commended for not hopping to a daylight server. You will have four basic tools at your disposal to increase visibility at nighttime and make your life easier, but only one will be provided to you when you spawn; the Flashlight. The flashlight is your lifeblood, and it is also your grim reaper. While it provides to you a source of light allowing you to see, it also makes you a shining beacon for other players who have less-than-honorable intentions should they find you. Zombies, however, will not be attracted to your flashlight as far as I can tell, and thus you should not worry about shining your flashlight in their eyes at this time. The other tools that you have available to you are: Road Flares, Chemlights, and M203 Flares. While flares and chemlights are fairly common, I personally haven't had the chance to test out the different M203 Flares as of yet, and will hold off on them until I have used them in DayZ. Road flares. Personally, I've got problems with them. But in all honesty, if you have no other choice and cannot see, I can't say why you shouldn't use them. They provide roughly 50 meters of light, which is extremely helpful. However, they make a hissing noise and zombies will shamble in the general direction of any active flare. Also, they are even more of a shining beacon to other players than flashlights, and should be treated as a last resort rather than a primary source of light. They also only last 5 minutes. Chemlights are fairly useful for those who don't have NVG in my opinion. They light up a 5 meter area around you, don't attract zombies, players can't see them from very far away, and they last for 1 hour. Use them if you don't have NVG and can't see your hand in front of your face. At least you'll be able to see your hand, and maybe your foot as well. M203 Flares are awesome. Relatively useless, but awesome. You shoot it into the air using a M203 launcher-compatible weapon, and for the next 30ish seconds you can see clear as day for about 500 meters. Also doesn't pinpoint your location to other players if you fire it at an angle. Weapons that have the M203 launcher are relatively rare, and it is an impractical light source to use for any long-term situations. To be continued... Up next: I'll be adding more as I feel like, but there's not much that I can think of (at least for a newbie guide). Feel free to post suggestions! Hope this helps anyone who has been having trouble, or are just starting off!
  5. Got it. I'll add some pictures of some of the things that I'm talking about throughout the guide.
  6. Updated again. Finished adding the light sources information under the Surviving during nighttime, as well as a little bit regarding player temperature more will come later as I can think of it.
  7. Ahniolator

    Fix for Graphics Glitches in 1.7.2.4

    I do. Sent you a pm, waiting on reply. Edit: Waiting on reply from DayZ Staff members. If approved I will re-post the link.
  8. Ahniolator

    Fix for Graphics Glitches in 1.7.2.4

    Well, it works for me and everyone else in my squad (10 people atm), so it should.
  9. One of our guys in our squad reported seeing flares in Elektro. We decided that we were gonna check it out in our shiny new helicopter. This is what happened next.
  10. Alright, so I'm on my longest life so far, completely decked out with gear, and happy with my AS50, my Bizon, NV goggles, the works. My friend meets me up at the NW airfield and I agree to perform some sniper overwatch for him while he loots the barracks and tries to get some good supplies from anywhere he can. Everything goes fine, and he ends up looting the two northern hangars, the north barracks, the firehouse, the air traffic control tower, and the six southern hangars without incident. He informs me that he is going to check the southern barracks for anything of interest before we call it quits, and I tell him that since I don't have great visibility on the south end of the airfield without exposing myself too much, I'll keep an eye out on the northern end. Besides, there were some zombies residing closer to the barracks that were much too far from my friend to be spawned in from him, so I wanted to see if there was anyone trying to make their way over. Me: "You're at the southern barracks, right?" Friend: "Yeah, I'm looting it right now." Me: "Then there's definitely someone else near the north barracks. Those aren't your zombies." Scanning the area where the zombies are staggering around, I'm looking for other players that could potentially pose a danger to my friend or me. After about two minutes of scanning, I see some movement near one of the holes in the cement wall surrounding the airfield. Me: "I think I see something. Oh s*!t! There's two of them, wait, three of them!" Friend: "Where?" Me: "In between the two industrial complexes. There at about 500 meters, I'm gonna take the shot!" With all of their squad prone and crawling about, I was certain that they weren't alone, but I wasn't taking any chances. They are fairly small targets while prone and crawling towards my position from 500 meters, but I didn't want to risk them spotting me and giving my position to anyone else in their group. One of the guys in their group have stopped moving. He's the one farthest forward and the most exposed of the three of them. First shot, missed. Just short by about 25 meters. It's hard to range a shot on someone who isn't standing or crouched. He stands up to run, and I fire a second shot. He moves just before the .50 cal round makes it to him, colliding with the cement wall just behind him. At this point they are panicking, and their objective is to escape as quickly as possible. This leaves only the openings in the wall that they can run through, not the ones you have to prone to get through, as a viable option of quick escape. I quickly anticipate where the closest opening to them is and fire another shot ranged for their exit. It collides with the second guy I saw come through the wall, and he drops dead. Me: "I got one! He's dead, but I didn't manage to get the other two." Friend: "Fuck it, I'm coming up there!" My friend starts sprinting across the airfield, but I stop him short and give him a different command. Me: "Don't run straight across the runway! Circle around north and come down from there!" Friend: *Starts circling around from the north* "Every time I try to do something, you always tell me to do something else!" Me: "That's because I'm trying to keep your ass from dying, now move!" With my direction, he makes it safely to the guy's corpse and starts looting it. He had an M4A3 CCO on him, and I tell him to take that in place of his AK-74 Kobra. He then takes anything else of use off the body and hides it. Me: "There are zombies past the last hangar to the south. That's too far away from you for them to be yours. Keep an eye out, I don't think they've left." A couple of minutes pass. Friend: "I see a guy! I see one!" Me: "Where?!" -no answer- Me: "Where is he!?" *full-auto gunfire rings across the airfield* -pause- *more full-auto gunfire rings across the airfield* Friend: "F%*K!" Me: "What, did you just get killed?" Friend: "No, it just took forever for him to die. Could have been lag or something. He was behind one of the hangars to the south." Me: "Oh, good. Finish looting him and then move back north. I want to make sure that there isn't anyone else here." The guy he killed had a Bizon PP-19 on him, as well as an M249 SAW. I tell him to exchange the Remmington 870 (flashlight) in his backpack for the Bizon and leave the M249 behind. Once he moved back north near the barracks, the zombies at the southernmost hangar still didn't despawn. There had to be someone else down there. Me: "I see another one! It's a girl, and she has an m24 or DMR! She must have been their sniper support!" *pulls out rangefinder* Friend: "Where?" Me: "South of the last hangar, in the treeline! She's at about 750 meters! Taking the shot!" That shot I fired flew straight and true. My ranging was a bit off, but I saw blood splatter from the lower-half of her body. And for the first time in my 15 murders (which include this scenario's murders), the first shot didn't kill in one shot. Me: "What the hell? It didn't kill her! It's okay though, I got her, she won't be going far." I was trying to line up another shot, but she was zig-zagging pretty well and I didn't want to take any unnecessary shots, so I waited. She eventually took cover behind an evergreen tree and I could only see her feet. But her hands moved down and then back up out of sight, so I could tell she was bandaging herself. I lined up the shot based on where here feet were, and fired. She died. Me: "Yeah, I got her! She's dead for sure now. Get over there and and replace your M4 with the DMR, It'll be more useful than that now that you have the Bizon." It took awhile, but I was able to direct my friend to her body, and he got a shiny new DMR, but I wasn't convinced the fight was over yet. I scan the are for more zombies, and I see some near the north barracks while he is looting her body. I alert my friend to the possibility of the fourth one still being in the airfield, and then I notice something on the edge of my vision. Zombies have spawned. On MY side of the airfield, AND they are within 150 meters of me. That means there's someone almost on top of me, and as a sniper on the field of battle, I almost pee'd myself. I glanced behind me and leaned over to quickly check and make sure that there was no-one behind me, and there he was. Their fourth guy was literally within 5 meters of my location, looking almost right at me. And then the miracle happened. He must have seen my friend walking back up to the north side of the airfield because he pulled out his binoculars and started looking around towards the south side of the airfield. I panicked and fired 9 out of the 10 rounds in my current mag, and he fell over, dead. I ran over and looted his body as quickly as I could. I was done with the airfield for now, WAY too much action for my taste. I found a compass on his corpse, and noticed that I didn't have one for some reason. "A compass? Why don't I have a compass yet?" I said to myself. Then we headed off to safety away from the airfield, content with ourselves, and I even succeeded in my original mission: getting my friend some better gear and getting him out alive.
  11. Personally I agree with the OP. Make the batteries act like ammunition, with a large amount of ammo and make it 'fire' every second or two. At least, this is how I see it working within the current bounds of the ARMA engine. Perhaps make it so we can recharge batteries at generators that are powered by the fuel from jerry cans? I've been hit by lightning while driving a bus before... It broke my poor bus :'(
  12. Ahniolator

    Pending Update: Build 1.7.2

    Did you not read the changelog?
  13. Ahniolator

    Hotfix Build 1.7.1.1 Rolling Update

    Among some of the bugs that are occurring with the 1.7.1.1 hotfix' date=' this is among the ones that are high on the priority list in my book. Sometimes when I walk into an area when loot is supposed to spawn, I see this error message, and I assume that this is at least, a part of the problem with the loot spawns at the moment. Hope this helps :) [img']http://cloud.steampowered.com/ugc/596973784097415595/DF46F6D0506DFDB2C8110EED5C0FCEFB9426BF85/
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