thebluefish92
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I run an e8500 dual core with 4gb RAM and 9800 GTX (1GB), playing on medium settings I get around 20fps. If you want a boost, turn down the AA first, then shadows/shaders.
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kicked for battleye Game hack #3
thebluefish92 replied to skepy@live.co.uk's topic in DayZ Mod Troubleshooting
Well just to sorta update things on my end, I may have been a different issue than others here. I ended up having to do a full reformat due to strange behavior coming from Windows. Re-installed Arma2, OA, and DayZ, and haven't had a kick since using the same software as before. It sounds like most people are having the issue from Xsplit more than anything else. -
kicked for battleye Game hack #3
thebluefish92 replied to skepy@live.co.uk's topic in DayZ Mod Troubleshooting
I run FRAPS (of course), MSI Afterburner, Steam Overlay, and X-Fire. I've only so far tried without FRAPS, but will try and see if I can isolate a bit better. -
kicked for battleye Game hack #3
thebluefish92 replied to skepy@live.co.uk's topic in DayZ Mod Troubleshooting
I play on a server and have been experiencing this since the latest update as well. Doing some basic Google searches lead to some information scriptkiddies have been using. Based on their description, Battleye 1.86 added a new process that detects if the main Battleye thread is running. If this process is ever interrupted, paused, etc... then Battleye will immediately disconnect with Game Hack #3. This apparently has been causing some conflicts with other software as well, and I've had to restart every 15-30 minutes due to it. I've tried it both with and without FRAPS, I've had the issue either way. -
Sick of spending hours to be killed by hackers? Tired of crappy admins? Forget all that and join our server!
thebluefish92 replied to 2gunz's topic in Mod Servers & Private Hives
Sent my PM, friend and I are going to pwn it up >:] -
a box FULL of weapons; possible DE5 hacker?
thebluefish92 replied to peacekeep3r's topic in Mod Servers & Private Hives
It's something with the beta patch and Steam. When I still used the Steam version, I had the green HUD when running the beta, had its own splash screen, etc... but not with the Amazon version I use now. Though that may be incorrect, that's just how I ran across it. -
Scripts that are executed by a player are routed through BattleEye to the server in question, that is how BattleEye is doing their global bans. There may be "flags" of a hacked weapon in-game that could be linked to a player, but the simple fact is no such flag exists that directly communicates to BattleEye to initiate a ban. For example, what if the weapon was brought across servers? That would constitute a weapon replacement or DayZ ban at worst, since BattleEye has no correlation with the hive. Ergo, any "global bans" are not from picking up hacked weapons.
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Global ban (NOT AN APPEAL) or complaint
thebluefish92 replied to PotatoChip's topic in Mod Servers & Private Hives
He obviously did something to get banned, and he paid the price. Everyone stop bashing because he's most likely learned his mistake that time. Anyways, did you completely erase the install? Just searching around for similar issues suggests that completely nuking the install, and removing any leftover registry keys afterwards, then re-installing the game should work. The only other thing I can think of is to get another installer, for example amazon's installer, using that to install the game, and then provide the new CD key from Steam. -
NY8 Hackers (Two choppers)
thebluefish92 replied to Kaleopolitus's topic in Mod Servers & Private Hives
It really all boils down to how he does it, and how BE responds. Given some of the current methods being discussed, it would technically be possible to "hack" without BE being able to detect it. Those "banwaves" are just idiot script kiddies injecting scripts, which BTW goes through BE to the server. There are ways around this, so BE really just needs to step their game up before that makes a big impact. -
Here is a supplier of Concertina wire (the type used in the game): http://www.razorwire.us/razorwire/packing.html That packaging is pretty compact, so 2 slots taken up would probably be more appropriate. Of course, the package mentioned in the game also includes the stakes. Still, not something that should be feasible to put 10+ in your pack =/
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There's two possibilities here: - The murder count ticked, but dropped after you left the server. This has happened to me a couple times before. - The murder count never ticked. Either he alt+f4'd, or in some way abandoned the server. If he abandoned it, and bled out on another server, or even came back to this one then bled out, the kill is then not awarded to you.
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Can you get a global ban for FRAPS?
thebluefish92 replied to thygrrr's topic in Mod Servers & Private Hives
They disallow it in the sense that ya, BE probably looks for any hooking of the DirectX functions. More than likely however, BE would simply kick you from the game than ban you. Turn up any related search results, and you'll find that most people remotely having a problem were simply getting kicked while having FRAPS running. They don't issue bans unless you obviously cheated, such as the script kiddies all got global banned, and that was because scripts technically route through BE first. -
New Location - Aircraft carrier
thebluefish92 replied to DesertEagle (DayZ)'s topic in DayZ Mod Suggestions
If we have constantly spawning zombies onboard, then that would limit player's freedom especially given the possible labyrinth that players would face. Both ships and choppers have methods of attacking, and thus could clear anybody camping the carrier as well, so you don't need a way of stopping players on the ship from attacking incoming players. The idea of this sort of thing is to make the carrier simply a hotspot to be highly contested, with the inherent danger being that you need some way of carrying friends/clan members to and from shore. Therefore, what I think is the best way to balance it is to have the carrier 500-1000m from the shore, so that it is within sight. Therefore the rewards from visiting it or making base is high, however getting to/from the carrier also carries great risk. Regarding the "random position" aspect, I think it would be best for a static position. Think of what would happen if someone logged out on a carrier, and logged into another server only to be dropped to the ocean :x -
New item: Blindfold. Does what you think it does.
thebluefish92 replied to Techercizer's topic in DayZ Mod Suggestions
The purpose is exactly what it sounds like it is. It's to make you unable to see anything. It's a blindfold; that's what blindfolds do. Your HUD and Inventory represent your awareness of your own body and the contents of your pockets/pack. I'm not looking to run around with no idea how hungry I am or whether I'm bleeding to death' date=' I'd just like the ability to not see anything. I'd just have my character close his eyes, but there's no option to do so in the game. I'm not asking to see one immediately, but at some point in the game I'd like to see a blindfold implemented in some form. [/quote'] Reading through this thread, I am thoroughly confused as to why anyone would want to stumble through the world "blind", especially as a zombie simulator. I wouldn't think this to be ever implemented simply because it's never going to catch on and will simply die out with the other thousand other suggestions. -
So ya, I was cruzing along, and suddenly my ATV decided to be Mary Poppins, then promptly decided to do a triple backflip. My head and upper-torso went through the ground several times, was sure I was dead, but I got out just in time. Oh what a horridly sad time: