Arkaddy
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Everything posted by Arkaddy
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Rocket, do you need to include a credit here?
Arkaddy replied to snail123's topic in DayZ Mod General Discussion
What bandit guy? I think you have to look at the first and the last minute of the short again... Still, when dropped from a height one of his leg is broken, then, may have been a source of inspiration :D -
I can't turn around.. Why I can't turn around!! :D Nice video.
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We play harmonica and crash Hueys in our spare time
Arkaddy replied to darkliberator's topic in DayZ Mod Gallery
Apparently, julian assange can fly both, with and without helicopter. :D Great video! Very fun. :) -
Unluckiest Thing That Happened To You?
Arkaddy replied to adriandmu@gmail.com's topic in DayZ Mod General Discussion
I started in the small islands of otmel (by the times when we still began with the Makarov, morphine, etc..). It was dark so I missed the area where you can cross walking and go swimming, and of course lost everything I had. Reaching kamyshovo i saw (too late) an infected in front of me, aggro him, hits me, and I start to bleed. Run into a house and when I close the door, not seeing where I'm standing, I break my legs with it, but I crawl inside and there is a Makarov!!..with ammo!! but the first infected that enter the house throws me a punch and I fall unconscious... all in less than 5 minutes :D -
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Fantastic work! And funny. Oh, wait...movies are not real? :dodgy:
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I vote yes too. Too many reports of problems due to transfered objects from one version to another, or servers not fully updated.
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[DayZMod] The Dayz Statistics thread!
Arkaddy replied to Ander (DayZ)'s topic in Mod Announcements & Info
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Indeed, a pre-alpha maybe it's too much. But it's true that some people even refuse to enter testing until they have confirmation that the testing has done, and the game goes smooth. If we all refuse to try every kind of things for the fear of losing our belongings, then only things in we focused on are: if the zombies sees too far, if they are too much aggressive, if other players want to kill us and how to prevent it, and if our inventory works fine (even between versions). The only thing that's being tested is if it's secure for our character/stuff to stay online. I think other option maybe: every 24 hours, or week, or every update perhaps (we need to find what fit) all the characters are reset, die, and respawn. At least during the first days of stabilization of the hotfixes. Yeah, bet it's popular idea. :D
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I cannot pick up backpacks, only drop them
Arkaddy replied to HedonismBot's topic in New Player Discussion
That's right. The exact same steps always worked for me. -
I think the flashlight can be lowered as a weapon (maybe stays low when stand up from prone). Try left click to aim first, and then L.
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But what would happen if they finally add some functionality to remain logged some time after disconnect, and another player finds your body and enjoy you without your consent? Imagine the number of claims in the forum, like "I want my virginity back!". Horrible.
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Sad. That forest it's getting farther away from the beach, and the man who once left a M1911 there.
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A detailed infomercial on the proper use of an AT-4
Arkaddy replied to gilson's topic in DayZ Mod Gallery
Can you use it to replace the hatchet, matches and wood? :) -
This was your problem' date=' server ... was still spawning zombies for that player [/quote'] yeah, I thought so too, these zombies are not mine, I say. But they didn't know, and didn't listen. :D Another thing I've seen several times since 1.7.1 and 1.7.1.1 is that some infected just stand completely still. I do not quite confirm this, but I think it has to do with losing sight of players (or players who have died by other zed/pvp) and did not resume their walk, and stand in the middle of a city. (but if they see a player yet they activate)
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Restricting zed respawning within 30 meters of players was not reversed, right? Because minutes ago, going prone directly to a house, I suddenly found myself surrounded by 6 or 7 zombies within 5 to 10 meters. There were at least one other player nearby, as shots were heard, and the zeds just appeared at my side.
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Amazing! Now go to sleep during the movie. :)
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20 words or less: Spawning without a weapon
Arkaddy replied to rocket's topic in DayZ Mod General Discussion
off topic and by the way...america its a continent, you know...:rolleyes: -
duct tape - the possibilties are endless
Arkaddy replied to uvpurple's topic in DayZ Mod Suggestions
duct tape + flare + jerrycan? :D -
[DayZMod] The Dayz Statistics thread!
Arkaddy replied to Ander (DayZ)'s topic in Mod Announcements & Info
I agree too. They are fun and interesting statistics and trivia, while they remain generic and not related to locations on the map. Being wrong about something, is also part of the game. -
I play the same way so I find it interesting. However, the problem would be the comments on web pages and forums, spoiling the surprises saying this or that place has certain object. Maybe might be interesting that the quality of the loot were directly proportional to the time elapsed since the last visit of another player (or even elapsed time since someone take an object, not just paying a visit). It would be consistent with reality as well, where most visited places -like major cities- have been plundered and almost empty. Maybe changing the current dynamics and forcing everyone to move to less visited areas to find things.
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Maybe he was just scared. Being scared in this place is an unforgivable mistake.
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20 words or less: Spawning without a weapon
Arkaddy replied to rocket's topic in DayZ Mod General Discussion
Right, dropping your backpack and other stuff to run faster would be great. But to work properly and have some kind of utility, the key is that people to give value to their own lives first (even more than their gear). Indeed, facing a new start without a gun, and who knows for how long, goes in that direction.