Dayz --- Encouraging Cooperation I believe the best way to make people work together is to give them a common goal to strive for or to give them a common enemy. These are some ways I could see the overkill-on-sight problem we all face being resolved. -Emphasize survival Something like a stat counter for how many dayz a player has survived and some other stuff like beanz consumed and zeds (NOT players) killed could emphasize the fact that this game is primarily about surviving a zombie apocalypse as opposed to murdering survivors, like most of the playerbase seems to believe (you secretly psychopathic douchebagz took my beanz!). -Redo health system The current health system = flawed. For one it is too easy to die. Guns are in some aspects more deadly than they would be in real life (AS50, I'm looking at you!). Getting shot anywhere else than the head should NOT be an instant kill. Yes if someone get shot in their organs they will likely die from shock or blood loss, but not immediately. If someone gets shot anywhere but the head they should have time to return fire before passing out and/or dying due to shock and/or blood loss. My other problem with the health system is how fast a person can recover from a gunshot wound. As it is, a person gets their legs blown out by a shotgun or bleeds halfway to death and boom they are back up in an instant due to a magical bandage or morphine injector. I personally think it should take more than 10 seconds to be back on one's feet after getting f*cking kneecapped or shot in the guts. With this redone health system a person would have to be certain that when they shoot they're getting a killshot should their victim return fire. Mexican standoffs, anyone? TL;DR It should be harder to kill someone, and be even harder to recover from almost being killed. -Co-op actions. Gears of war-esque co-op sequences could be a great incentive for people to team up. Something like requiring at least two people to open the heavy wearhouse doors or four people to carry a main rotor assembly could encourage teamplay rather than lone wolfing. The already present requirement of a second person to perform a blood transfusion or epi-pen is a good example of how this mechanic would work. -Increase zombie difficulty and/or number. As it is, zombies are pretty unrewarding to kill and are underwhelming in how much of a threat they pose (when they aren't mike tyson zombies). I could see a group of survivors teaming up if they wanted to clear an area with some nifty gear lying about of a large group of zeds or perhaps if a reclamation system introduced, a group teaming up to clear a town of zombies. -5-10 minute respawn wait and/or preventing people from looting their own corpses. This will help prevent people from camping near dead bodies so they can kill a person multiple times. -Make guns and ammo rarer/emphasize melee combat. Of course guns would still be around, but it would be a lot harder to find them, thus making melee weapons the more standard weapon of choice. This way if Survivor A is charging at Survivor B with a hatchet, Survivor B will know that Survivor A is probably after his beanz before it is too late, taking away that instant assrape that Survivor A would have provided to Survivor B had he found a gun. Non-lethal weapons may also be implemented so a person doesn't have to chose between not killing a potentially innocent stranger or being a dick and killing on sight to protect their beanz. -Trapping/Poison. Imagine you were just killed and robbed of your beanz by that fresh spawn you helped out or that not so friendly "friendly" you so naively trusted, now imagine that just in preparation for said assraping, you poisoned your beanz beforehand or left an explosive surprise in your vest (the poison and explosives being a rare loot, of course). In that case, you could at least die knowing that your murderer is now getting an assraping as equally bad as the one he just gave you. Maybe then he will think twice next time about robbing you or anyone else. -Diversions. Some people get bored after they have gotten enough gear to survive because they feel like there isn't much to do anymore. Things like the building and crafting system Rocket has already confirmed are being implemented. Perhaps we could go further with a system for farming, or cooking, or... whatever the hell else. This would add to the activities that can be done in game and would keep the game more fresh and give dicks something to do besides sniping fresh spawns bcuz dey R b0r3d. -Pointless animations/items. This connects back to the diversions part. Various "fun" items like books, games, purely cosmetic clothing, and whatever the hell else could be introduced to add some variety to the game and break up the monotony at times. These could pair with animations a person could perform like a guy playing a song on the guitar he found. These could in turn develop into some interesting and funny situations like a shootout while playing cards or a chemlight dance party around a campfire. I also think people would be less inclined to shoot on sight if a stranger greeted them with a funny dance animation. I know I would. -Holstering guns. 'Nuff said.