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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Orest

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About Orest

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  1. I would prefer the devs rather used the "fudge" damage values (get values from real world observations in combat or otherwise) as Gews puts it as compared to the energy formula. It would not be perfect, but it would be slightly more realistic wrt observed damage as energy alone does not determine the round's performance. Also would really like for barrel length to play a part in the damage value and the effective range values.
  2. Orest

    Maps or countries you would like to play in

    Detroit, all you need is the zombies.
  3. Orest

    S&W 500 & fanning the old revolver

    Would be a good item, although the its ammo rarity, loudness and muzzle flash (at night) would make it a trophy item rather than a practical weapon. Not to mention you can blow your finger off.
  4. Orest

    Holding a key to raise weapon? Your thoughts

    I voted yes if it is a toggle rather than hold key.
  5. Orest

    Gagging and Binding

    I am neutral to this idea as long as it does not involve the deliverance scene or similar idea.
  6. Orest

    tetris like inventory managment

    I would prefer smaller grids to allow the space used to conform to the shape of the object rather than weapons taking up six whole squares etc. But the inventory system is being redone as shown in the link few posts above and will be different.
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