Friend-or-Pho
Members-
Content Count
65 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Friend-or-Pho
-
Rank
Helicopter Hunter
-
Weapon Russianization (WARNING: Big, detailed post)
Friend-or-Pho replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
That is the story of Arma, excuse if I'm wrong but I didn't realize DayZ was adhering to the Armaverse. In which case you make a good point, but if it doesn't your arguement is completely irrelavent. -
Weapon Russianization (WARNING: Big, detailed post)
Friend-or-Pho replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
I love the idea of adding more Soviet era/Modern Russian weapons. They would after-all be very abundant in an eastern European country. The biggest problem with some of the weapons listed would be the need to model entirely new weapons. A good starting point would be to add Russian/Czech weapons that already exist within Arma 2/OA. -AK-47 (though I'd prefer it remained as the AKM since you can adjust zeroing) -AK-74 and AKS-74u (they are already in-game but could be made less rare) -RPK-74 -AK-107 possibly with any number of attachments Kobra, PSO, or GP-25 -Saiga 12k -VSS Vintorez -PKM As far as guns from OA that would work: -SA-61 Scorpian -Silenced Makarov (I think this is also available in Arma 2) -AKS with folding stock (could potentially take less backpack space) -Sa-58 with scopes and what-not could be added as a high-end assault rifle. Just for the hell of it, the DSHKm or KORD could be added. All of the required parts to set one up, (tripod, gun, and ammo) would be EXTREMELY rare (and would require 2 people to carry). And Frodevil, the Winchester 1866 was chambered for .44 rimfires (in reality) not 12 gauge slugs. The earliest repeating shotgun that Winchester manufactured was the 1887. I assume that having the gun use the existing Arma 2 shotgun ammunition mechanics was much easier, thus leading to this comfusion. -
I agree bandits are disgusting... wait, are you asking about disguises? Rocket, keep up the good work. I look forward to this patch when it is ready. -Devo damn you!
-
New Location - Aircraft carrier
Friend-or-Pho replied to DesertEagle (DayZ)'s topic in DayZ Mod Suggestions
I would love this idea if 3 factors were taken into account. 1. Have the location of the carrier be randomized in the same way as crashed helis. Not only would this make it harder to find, but you would have to weigh the risk or either finding it or running out of gas in the ocean. 2. Have the carrier spawn far enough off shore that only a well coordinated group with access to a chopper or boat can even hope of getting to it. 3. Have an appropriate number of zombies on-board. The risk/reward should be much higher than going to an airfield. -
At the very least you should be able to recombine DMR mags into FAL mags the same way you can with .45acp and 1911 mags. It certainly wouldn't make any less sense than the AS50 taking M107 mags, or the PDW using every type of 9x19mm mag.
-
There are already server side options that the devs have over-ridden, so the way I see it is if they thought 3rd person and corsshairs didn't belong they'd simply force servers to disable them or be blacklisted. IMO this falls squarely in the realm of server host preference. There is still the option to play entirely on servers that disable these features. Now I am jumping in without reading all 8 pages, but using 3rd person the way it was intended is not an exploit. If I have missed an example of an exploit, such as the camera clipping through objects allowing you to see through things you shouldn't, then I say go ahead and fix that. However that would most likely be BIS' problem. But being against 3rd person all together is simply a matter of taste.
-
-
Mmmm bear traps. Let the high-loot spawn bear-trap trolling commence! This sounds much more fun than deploying hedgehogs at the bottoms of ladders.
-
Have you ever fired either gun, they aggro every zombie for a mile. What exactly is the "mood" of the mod? One could just as easily say all military-grade weapons don't belong in-game. But there was clearly a massive military presence during the outbreak, and as a result there are lots of high-end weapons available. Besides the AS50 and M107 are very rare, I don't see any reason why these weapons in specific should be removed. I've suggested before that instead of removing or reducing the number of military weapons, they should be made harder to find. Currently finding a crashed chopper that isn't looted requires a ton of luck. Perhaps finding all high-end weapons should have the same element of luck. This seems like the best options IMO, because it makes sense for military weapons to be in-game, but currently they are very easy to get a hold of.
-
Just for the sake of argument, how far exactly would players be allowed to go? Would I die if I take 1 step north from Pobeda Dam? What exactly would be considered the boundaries? The mod is advertised as 255 km^2, and this certainly isn't the case if players are limited to populated areas only (it would be ~130 km^2). Would there be a 1 or 2 kilometer area beyond the edge of the map that people can still enter? What exactly should be considered the "edge" of the map? I still don't know why you insist avoiding other players by going "outside" the map is so bad. It is no less valid than being a group player or murderer. It is a realistic survival method and forcing players to stay within unrealistic confines limits survival. Do you want people around cities simply so you can kill them? If so you should get over it.
-
A Karma system to prevent extreme PvP
Friend-or-Pho replied to Blizzaze's topic in DayZ Mod Suggestions
I agree completely, and I've suggested possible coop elements before. I was simply making a case against whether or not it is "punishing" lone-wolves. -
Please quote Rocket saying that the borders of the map are not meant to be included. I know he has said that staying in the debug area is considered an exploit, but that is completely different. I avoid other survivors so there isn't a chance for us to have to shoot at each other, that has nothing to do with playing multiplayer or not. Again, why should I have to play where you want me to? Judging from your sig, you like to kill people, so why is it that I should be forced to make it easy for you to kill me?
-
A Karma system to prevent extreme PvP
Friend-or-Pho replied to Blizzaze's topic in DayZ Mod Suggestions
-
Classes in DayZ (let the shitstorm commence)
Friend-or-Pho replied to mind_grenade's topic in DayZ Mod Suggestions
While I like the idea of choosing a class, in order to better develop who your character is as a person, I don't think it should change spawn rates. At the most choosing a class should effect how well you perform at certain tasks, but not change whether or not you find a gun/medical supplies. This isn't something I have strong feelings about one way ot the other, but this is a very well thought out and communicated suggestion. -
So why is it that everyone should be forced to play near other players? In a real apocolyptic scenario there would be plenty of people who try to survive off the grid. This is no less valid than any other survival tactic used in-game. If I don't want to bother with other survivors why should I? I have yet to see a good arguement against going "off-map" other than people claiming it is cheating. Besides, vehicles now despawn after a period of time if they go un-used. So what exactly is wrong with allowing people to go head to the hills?