squidgyb
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I've picked up a bizon from a heli crash site since 1.7.2, so, erm... Works ok for me...
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The UK mirror still appears to have the old files ;)
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It's been said a few posts up but... Mouse over the new backpack - mouse wheel to "Open xxx backpack" Double click on your current backpack in the inventory. Transfer your stuff to the backpack on the floor. Close inventory, mouse wheel to "Take xxx backpack" Job done :D
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how may arma copys was sold bedfor dayZ?
squidgyb replied to sveinungchr@gmail.com's topic in DayZ Mod General Discussion
Don't worry about nooblord, he's an unseasoned troll. Like a fish finger without any breadcrumbs, slimy and limp. And yes, I'm also very happy to see ARMA selling well - it's impressive to see it still at the top of the Steam charts. -
I can't believe I've gone through the bother of hosting this, but: That, my firend, is a man with a gun.
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Content request: Evil Wizard skin
squidgyb replied to Survivor-Kyle's topic in DayZ Mod General Discussion
No idea if bear traps are a good idea yet, but a boobie trap? Sounds soft, warm and comforting, but assuredly deadly... -
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...and the trolls with the daftest opinions amuse me more than anything. Besides - in many of the cases of Alt-F4ing it's the bandits themselves who are using it as a tactic to avoid their own deaths should their ill-planned attack go wrong, not the innocent bystander as you seem to believe. I appreciate a good troll as much as the next man, but try not to paint your picture quite so black and white in future.
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Try this! Head Tracking (FaceTrackNoIR)
squidgyb replied to manta-avoid's topic in DayZ Mod General Discussion
Also - if you're of a DIY bent - free track is a pretty decent alternative to trackIR. You'll need to break open a webcam and remove the IR filter and replace it with a visible light filter and make your own head tracking LEDs, but it should be more accurate than face tracking. Haven't used it myself with arma, but it always worked very well for flight/racing sims. E: read the first page and assumed no one had mentioned freetrack yet. Ninja'd. -
To Rocket & the “Hardcore” crowd
squidgyb replied to RJ Macready's topic in DayZ Mod General Discussion
I also respect both sides of this rather black/white argument - BUT - at the end of the day it's Rocket's mod, and regardless of how many people would be drawn in by different play style options - he has no obligation to pander to ANY demographic but his own. He has openly stated that the mod is meant to be hardcore, and has no issues with alienating players. Coming from a background of rogue likes and games like eve online, I relish the challenge posed by dayz - I can definitely understand people's issues with difficulty, but at the end of the day we have as much right to "demand" that "our" game has specific features, as the DF fan base has a right to demand a useable GUI from Toady. E: don't get me wrong, suggestions and ideas are all good, it's the entitlement complex that a lot of this community seem to suffer from that gets under my skin. -
Forests too safe? Limit usage of matches?
squidgyb replied to Xantrim's topic in DayZ Mod General Discussion
It all comes down to risk/reward - in towns the risk is high, and so is the reward, moreso for airfields and military bases. Forests are low risk, low reward. -
That's not whining, mate, that's a sigh of exasperation. Whether it's in the game or not, it's sad to see people abuse the mechanics to get out of sticky situations by Alt-F4ing. It would also be nice to see helicopter crash sites spawn more randomly, maybe with some in the middle of forests, with some knocked down trees etc around them. It's going to be difficult to create a truly random spawn for them though, without risking clipping/badly placed crash sites. Once this info is collated and out the sites will become much more hotly contested. I've yet to even find one myself - I think I've been sticking to the forests too much...