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Everything posted by Ken Bean
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Okay, here's a solution: Since 1st person server are less populated and since 1st person player aim for pvp - not survival -, make the mapsize for 1st person locked server smaller. Smaller map = more pvp = happy 1st person only player
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I really don't get why you don't just play counterstrike or battlefield. Even though, one of my most intense fights was as we played in Battlefield Bad Company 2 against 2. I'm slowly getting annoyed from the fact that some just always seems to know how a game has to be played and how not. <_< As said, if you think the map is too big for you, consider this: http://forums.dayzgame.com/index.php?/topic/161252-suggestion-keep-em-separated/?p=1622667 And alow me to, it really sounds like the map is too big for you. Don't get me wrong, a smaller map would provide you more action. I absolutely am conviced that you are playing the wrong game, especially tommes. That's the root of your pvp problems: map size versus player count. I know, you'll deny it, because you may believe "map size makes you hardcore". But there's the other voice in your mind: pvp. One doesn't need to be a genius do know when the maps are too big and the player count per area is too low, then you pvp folks is just annoyed.
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Jep, the server browser definately needs more and better information. Also server time day/night. Or we just should seperate them into two categories, like 1st person / 3rd person, and then not showing any player numbers.
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Funny thing is, that PvP folks is so PvP fixed that as they start a game, only server population counts. *** PvP player looks into server browser --> doesn't find any populated 1st person only server --> looks at populated ones --> joins 3rd person enabled server --> ... this repeats 400 times ... as a result, they don't get one bloody server full --> and PvP player starts complaining *** Maybe we should fix that 1st person only server or the server browser a bit, since the 1st person advocates seems to be a bit difficult to be enthused on empty server. How about bots which *trick* them to joyn a 1st person sever, so they thinks it's a full one? We obviously need to cater them full server.
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Tommes, particularly DayZ would get boring, just like other bacillion 1st person titles. We don't need yet another one.
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Cool idea, I would gladly do it, if my viewpoint would be unaffected by your fixing attemps of something what is not broken. Besides of that, I really doubt that this "go way if your opinion differs from ours" will work aut well. In this case, why did you even start a diskussion, if questioning is not allowed? And I know, you didn't say that you want to remove 3rd person in this particular topic headline. You did that in those other threads before though. Now this obviously was not loved, so you try to break the 3rd person in order to push your 1st person only agenda. Now thing is, I'm not happy with this solutions posted either, because as said, you effectively try to break 3rd person.
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It's not the same. See, that's why it's a good thing to seperate the hives. I always read that you 1st person advocates play on 3rd person server as well. The time being you are not on a 1st person server, which leads to lower 1st person server populations. One reason you folks jumpt to 3rd person is that you can take your character with you. 3rd person is not less immersive. In fact it's not much different from 1st person view. You make up a big difference as you wish, but since 3rd person feels more right, it's even more immersive to me than 1st. One thing you need to understand is, that this is nothing but a personel preference. Yeah, would be a nice addition to the 3rd person view, but it doesn't substitute it. How about binding the 1st person perspective to the main menu only? ... You probably get the idea. And again, 1st person view is limited. It is not realistic. In real life we have a way better perception of ourself and our souroundings. Please accept that the 3rd person view is needed to implement sth like a "self awareness" into the game while moving around and doing survival stuff. DayZ is not only a shooter, it also is a survival game/experience. So in order to experience the survival part, you need to transport this somehow to the player. And this is perfectly done by watching your character doing survival stuff, getting a better idea of what's happening with you. If I'm playing in 1st person only mode it feels just wrong in very different ways. It's not only that the self awarenes in the game world is being disturbed, it also lacks the most part of the survival and roleplay experience. 1st person is not: - more realistic - more immersive and the only explanation I can see as valid point is the combat argument, you guys bring up. You want to have a pvp game more fitting your personel 1st person preference with less "unknown variables". That's what you want. And yet you are complaining because there are too few player on the 1st person server. Tell me: how does few player on a server disturbs your survival experience? Well, it doen't. I figure you don't care that much. --> You are looking for PvP and with a full server it's easier to PvP. You really should think about what you are doing with your agenda here. It's like fucking up the game for loads of player just out of pure selfishness.
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Beans for the feels awful part. I also can't describe it better, it just feels wrong. I absolutely dislike the idea to spent the whole ingame life in 1st person mode. Strange that the topic is about "fixing 3rd person", which is an absolutely flawless working game feature. ^^
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Calling DayZ player casual... Well, if you folks like arma so much, then I won't hold ya. ;-) That's another topic and another game, I couln't care less. If they like it, why not? It's not a proof that the world is wrong or sth. I'm not the one to judge them for that. That's why we have a plenty of different games for everyones tastes. There even are 1st person locked server. ;)
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Yeah, I'm not interested in 1st person server everywhere or a "fixed" viewpoint, that's right. Finally happy that I got the point across. And now the other news: I'm not the only one. There are way more player who don't want your 1st person server or "fixes" and who love the 3rd person as it is. They actually play on 3rd person server and don't create dozen topics that demand to change or remove 1st person server. Would be nice if you consider this in your 3d animations. No clue what you mean with "true colors". It's all about preferences. -> You don't like 3rd person view, I got it. -> I like 3rd person, you don't want to tolerate it. If that's the "true colors", then... be it. Your attemps to "proof" that folks which likes 3rd person is wrong and are a bit funny. It really is a very specific subject what most people don't even dare to care.
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There is no issue since for those few who are interested in 1st person locked server, such server exists. It's not like you wouldn't already have what you want. And you don't need to make 3D animations or "fixes", I know what I want and I'm absolutely not interested in your ideas. I just want to life in freedom with my 3rd person. Do you think, you could contrive it?
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First and foremost, that's missing the point. 3rd person is used for seeing your own character from different angles and the solution you posted just totally ignores that. Second, see how close one has to be to a wall in order to peek around? You really are conserned because someone can look behind a wall he's directly standing at(The wider you are away from a wall or corner, the smaller is the effect)? In my opinion, this is nonsense. There's no reason why one shouldn't be able to peek around a corner/wall, he's standing at. This is a non issue. If you got cought that way, learn how to savely watch your environment/back and don't feel save behind walls if you don't know whats on the other side. At least try to keep an eye on it. If a player came so close, then you did something wrong. Third, if someone is peeking around a wall he directly stands at while the spotted person is far away, then yes, the person that has been spotted won't recognise it, just like in real life. Do you guys really think that in reality, you would see every person who is watching you? You would be surprised.
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Just proofes that standing freely around might be deadly. Easy prey, they were. If you ask me, this also could have been a sniper. 3rd person is not an excuse for exposing yourself in a dump way. The fail was on them. ==> Shooting around, attracing attention, standing around without cover, not watching the environment. ==> This is just as pointless as the other complains about 3rd person.
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Those polls are useless. Only thing that counts is what server folks joins most.
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There's no way to fix sences that can't be transported within a game. The 3rd person is there to compensate the excessive (and also annoying) flaws of the 1st person. The game simply put is not an natural environment. Your character ingame is not a natural person. It has some very serious deficits, leading to a very simplified game-world-experience. Fixing it to first person just simplifies way more. You guys seems to be on war with the complexity of an natural environment. One thing I may add: There was a video where some guys stood behind a wall and another guy in 3rd person saw them, thowing a granade over the wall. Well, that's not soo unrealistic as you may think. Granades use to fly in curves for a very long time and the only reason, wars don't end that soon is, everyone knows that. So military guys use to watch their environment, actually not having an unwatched wall to the enemy where everyone could throw granades over. Some may call it "front line" -> This is a line that is ought to be difficult to pass across. Most of the time this area even is wider than a granade can be thrown.
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Well it has been said a thousand times and it pretty much self explanatory that an average human beingcan see better than a 27" monitor. Plus one can smell pretty good, feeling preasure differences, things what all these tiny cells feel, ya know? I also actually can hear my souroundings better than seeing it. I know whats going on on the other side of a wall without doing magic. Okay, you of cause can call it magic but my super awesome sences tell me, that right at the moment there's someone washing the dishes 2 rooms away. Crazy, isn't it? I don't see shit through 2 walls, but actually can't sleep because of it. Even if I close my eyes. Please, really, such topics has been made endlessly here and it's always the same nonsense. Just get your head free from your fixed ideas and see how amputated an ingame character is compared to real life. Well okay, sometimes it's funny. (When they fall from roofs because they were looking through threir scope, not recognising that most of their body was flying in the air.) Sure, you guys also can continue to play Kelly Bundy but everyone with the right mind just "sees" that taking away from something limited just goes into the wrong direction.
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Not really. It kind of breaks the 3rd person since it couldn't correct the flaws of the 1st person any longer, in regards of the extremely cut-off senses the 1st person has. A game has not the abilities to deliver a true realistic experience since you only have to rely on 2 senses out of five. Sound is a big issue and it doesn't come close to relism. Same goes for visuals. Also the whole feel of your position in the world, your body, everything is cut-off and there's no better way to substitude the loss than having 3rd person. The attempts of the third wall arte nice, competitionwhise, but it's a drawback in regards of a realistic experience. For me it is a good example for trying to fix what is not broken - just for the sake of focusing some pvp gaming.
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Nope, its not. Exploit would mean one would abuse a coding bug in an unintended way. 3rd person is not a bug and as it is, it is coded like it was ought to be. Just like "Hey I code a in a function." --> Function works. :thumbsup: ==> 3rd person is just a very well working game feature. You may think it is an exploit because you can't comprehend the nature of the 3rd person. Yes, 3rd person might be unrealistic but not as unralistic like the 1st person view is - with all it extremely unrealistic limited senses of yourself and your souroundings. Tried to make some simple sentences. Hope it worked out well. So, and what you think what might be the most realistic realism....? Not having 3rd person? Something like this you guys are repeating the whole day. Nope, you are wrong. 1st person view is not realistic. And even if it would be, I couldn't care less, since as said, I want to see my character doing survival stuff. The game looks beautiful in 3rd person and I can see my fancy pants ingame. 1st person can't compete with it in all it's fancy awesomeness.
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The 3rd person view is not an exploit and therefore it doesn't need to be fixed. Simple put: It's plain awesome. Way more than 1st p view. Also you don't decide what is "bad gameplay".
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This is way too bright. You can forget such nights as soon you found an NVG, which would become useless. It's almost day. It takes all the fun out of nights. Really, just chose a dayserver if you don't like it dark. They already messed up nights at the mod as they locked full moon nights. It was perfect with the dynamic night and moon cycles, resulting in brighter and way darker nights. Even chemlights and flares become useless in such bright nights. -.- If you are out there in the forest, without any light source (light pollution) and with covered sky, nights should be pitchblack, as in real life under this circumstances. Also, don't get why folks want the time to speed up. What do you want to achieve in 2h nights? This will folks just make quit more often, because their favourite daytime, it also is tactical moment with a different gameplay, all the way changes too early. And every time the sun goes down and up, I'm reminded that it is a game. Don't want it. As said, add flares, chemlights and most important the server time in the server browser, which makes it less russian roulette, what server you jojn.
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Flares and chemlights are not implemented yet, which would make nights more enjoyable. And we need the server time to be shown in the server browser.
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You can experience the whole cycle, just noth within 4 hours. And yep, I love to log on to the same time each day. I also stand up in real life almost the same time each day. So it makes sense a lot and I like it.
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Yes, of cause some game elements are speeded up since most things would get very time consuming and tiresome such as reality sometimes happen to be. Remember, there's something like a real life as well. Playing a game that simulates real life in real time would just take most of your time. But the main element of a simulation is time. Everyone has a rhythm. Get up early, get up late, are you active at night...? I'm perfectly fine with chosing a server which fits my rhythm. Lets say in an apocalypse you would be active at night, to avoid certain situations, then choose a server where it is 22 o'clock or something and you perfectly can play a night owl. If you are a morning person, find a server where it is morning. No survivor would be active at every daytime. One has to sleep and rest as well. So that speeded up time in my eyes just destroys the whole simulation approach and takes your ingame character out of the game world context.
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Good points. The gameworld indeed is a bit too to huge to make those tactical pretty-pretty stuff what 1st person brings along at every corner or tree. And as others already said, if I find one of that awesome items they made, I want to see how it looks in the game.
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Hmm, could it be be that you just tried to associate with slavery what we associate with freedom? Already had the impression that you just don't want to hear what folks is trying to say. 3rd person is wanted and needed and all persistance in the oposite wont change that.