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Everything posted by Ken Bean
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Frankly, this happens to me very often due to an UMTS-Connection which sometimes seems to have it's issues. Atm I get disconnects almost every session. Dunno what's up, usually it's working.
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He doesn't take his pc with him? So then, what's he doing there?! :D
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Too bad. Thanks for your efford anyway. :) The update really sounds cool.
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Why? When? How?
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Hi there, of cause I have some suggestions as well. If some may already have been posted, please don't worry, I'm relatively new to the forums and may not have read every post which has been made. ;) Food Conditions Fresh, old and canned food can get foul by time. It regenerates not as much blood if old and can cause disease if expired. Water can get foul as well. One may need to boil or cook food a second time to avoid disease. Progressive Stats The longer you life, the better you adopt to the world. Meaning that you are getting slightly quieter, faster and accurate by time. Maybe you perception improves. Your ears and eyes may get better or worse, if your health is under good or bad condition (overall condition, not injuries). The character may suffer various illnesses, based on body conditions, food conditions and such. Your body need less or more food if you are healthy or ill. Such stats could have an effect on Zeds only. It may only add to your survivability. I don't like the idea of having too much advantage in pvp situations. Should sth like aiming or driving skills exists? For example that you are able to drive a car with less fuell consumption. Dynamic Zed-Perception Zeds can hear you better or worse depending on your skills and equipment. If you wear very silent boots and light equipment, they will have a harder time hearing you. They also can spot you from different distances depending on your clothes, e.g. bright/dark/camo. Protection You'll find a variety of functional clothes, which may protect you against the weather and certain weapons, like knifes, bats or even pistols and light mgs. Such clothes can be various helmets, cevlar vests, bulletproof vests, reinforced jackets ... even rain jackets Reloading The reloading function [R] loads through your magazines instead of switching always to a full one. Combining Mags already is confirmed, so we may not need this, but it couldn't hurt if we get sth like this. Maybe an extra key binding? Magazines and ammo types Add an option to combine magazines of the same ammo type, so you can use mp5 ammo for the m9 and the other way round. Both use 9x19mm parabellum, so there's no reason not to use the the ammo for both. Also include more ammo types, like armor piercing, sd and hollow-point. Hollow-point (and sd) will not go through certain protection clothes but has a better impact on unprotected player or Zeds. What about craft-able ammo? Stashes Other opportunities to hide and save your gear should be given. Maybe it should be possible to even bury equipment in a way that it hardly might be found, if the spot is covered with herbage or something like that. In order to find someones stash one may need to observe other player. Kill on sight and you won't catch the big fishes. But it should also depend on the surrounding conditions, like shady places or vegetation. Maybe one should see that someone grubbed there for a few days until the spot is covered. That's all for now, what do you think?
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Hmm, maybe I just play it wrong or have strange ideas of the game. I'm still a noob in this game. :D But to stay on topic, I wouldn't mind if I got killed just being a Bambi. I'd say I had some bad luck, run into the wrong people, got killed and respawned somewhere else. The random spawn system really has its advantages. So you probably hardly find yourself in a spawn-kill-row. It would be way worse if there were a respawn timer. So it's quite clever solved, after all.
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Yeah, probably depends on your play stile. They also can bring you into trouble. Healing each other can be easier but if you hunt a lot, this is no problem as well.
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If the game were intended to be a death match, I would have no problem with. I most of the time think, many get that wrong. So yeah, I'm avoiding company the time being. But it greately adds to the thrill, which I wouldn't miss either. A spawn kill wouldn't hurt that much though. You don't lose much gear, just happen to spawn again, it could be worse.
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@OP The game is already perma death. There's no continue button which lets you load at your last position. You basically start fresh. That's what perma death used to mean. There are just no levels which are set back.
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I think killing other player ist just too easy. It's the "save" way to deal with them. If they are dead, you don't need to worry that they betray you. To counter that, there maybe should be an additional challenge making it harder to kill other player. Besides of real world morals, I dont find it okay that PvP is more rewarding on the one hand and less dangerous on the other. For me it's proven that you either go out of the way of other player or that they shoot each other. I don't want to be a moral apostel, but most of the time PvP player tend to justify themselfes with that letting other player life, would be too dangerous. This should be tweaked. In a real world scenario, you would be glad to find another survivor.
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If you'd apply real world morals, then yes, shooting people is very very wrong. But on the other hand it is a game and somehow in games people seems to get used to shoot people even without any real reason. I'd personally be interested in what people would do in a real life apocalypse.
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Since vanilla means unmodded while DayZ is a mod itself, I'd call it raspberry. nah, just kidding
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What about rookies, puppies, neophytes, tiros, shavetails, springer or tenderfeet? I'd vote for Tiro(s), Tirones, Tironis?
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Locked doors would also be great. They could bring the crowbar to new glory.
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More realism and player stats suggestions
Ken Bean replied to Ken Bean's topic in DayZ Mod Suggestions
Yes, think you are right, think it shouldn't be rewarded to kill other player. So best would probably be to exclude player kills from leveling. Instead getting worse and worse humanity values, which should have drawbacks, e.g. not being liked in public places (maybe trading centers. Think I've heard sth like this.) Like the idea of overpowered weapons should have a drawback, since it's really not that realistic carrying heavy equipment like the AS50 over huge distances with ease. Yep, I certainly do as well. However I think an extented health system could be interesting. Maybe we even could have a additional bag for medical supplies only, with different meds, bandages, patches, eyepatches, balms or sth like that to tread various problems, like small injuries, blister, infections, swellings, broken bones, pulled muscles, bruises, having a could, fever ... I think it should have an effect on your conditions. Maybe if you run too much, you may suffer blister and muscle problems so you have a small handycap. Many small problems could summarize to a bigger one. The problem in having things too realistic is that one probably very soon may get the feeling, the the game handicaps you everywhere, which probably is not fun if it gets out of hand like running from one problem right into another in the very first 5 minutes. But at least a huge variety of various problems could increase the immersion after all. The player should be able to deal with almost all of them alone. Maybe most injuries could heal automatically by time. Lets say that blister or pulled muscles heal 1% per hour. Or maybe 1 % the first hours and increasingly rising like an exponential function, greately boosted by medical supplies. -
More realism and player stats suggestions
Ken Bean replied to Ken Bean's topic in DayZ Mod Suggestions
Lets imagine you found this new shoes. As longs as their condition is flagged “new” and if you run 5 km in that shoes, you have a chance to get blister on your feet, which slows you down maybe 15% for a whole week. If you can treat it with blistering plaster, you only suffer 5% for 2 days. Edit Lets say the Zombi sprint speed is 90%, due to their generally illness. Your general healthiness might be 102%. ---> 102% - 15% equals 86.7%. ---> They might get ya if your speed drops below 90% and if you don’t get away by tricking them around corners and bushes successfully breaking the line of sight. So if you have injuries, you not always just can run away. If in bad condition, you might be very careful or you must face the horde. -
More realism and player stats suggestions
Ken Bean replied to Ken Bean's topic in DayZ Mod Suggestions
I see that only increasing your stats will make things easier only. What about counter effects, to hold a balance? Folks that tried knows that no one can run 40 km each day without serious side effects. So if you did, you'll face some serious handycaps, like getting slower and shaking more, being louder (besides of the pain). Lets say you have some modifiers, lets take running speed for example. Normal speed is 1.0. You can adjust the speed (like it is used with different weapons currently) by other conditions, like health, illness as well. Maybe there could be a maximum and a minimum of lets say 1.15 and 0.5. In this limits the speed can be modified by certain stats. If you run a lot, you need a recover phase to not overdo things. If you overdid, your speed might get slightly decreased. So you'd need to care about recover phases to find a healthy balance. -> You could push your values between 0.5 and 1.15 speed. How about that? Similar could be used for aiming, health, sneaking and stuff. The point is, you are already influencing your stats by using different equipment. It could be extended by a deeper body health system. -
More realism and player stats suggestions
Ken Bean replied to Ken Bean's topic in DayZ Mod Suggestions
Yep, maybe fresh food like stakes will get out of date, but canned food will be usable way longer. Drawback, canned is not that heathy and doesn't add to your body overall conditions. I don't mean from start. I thought more into the direction of surviving long-term, maybe a month or so. You will have a progress in certain stats. At first your aming is not that good, but after you killed maybe 300 Zeds, you'll see an improvement and you will rise your skills a bit. Nor being a super assasin, but e.g. the time you are out of breath might get a little shorter or longer and so on. Depending on how your overall conditions are and what you have done. Run thousands of miles? Every day a marathon? --> More stmina. Getting used to Zomby bites? --> Thicker skin. ;D Things like that. Such small things might be a good motivation to life longer and to not to take death too easy. I'm glad to hear that many suggestions are already confirmed. :) Edit Typos, typos, typos Edit Maybe we need a condition table of each character, lets say Stamina - inluences time out of breath, how many mele attacks can be done with what strength. How many bullets you can bring into the target without too much recoil, before things really get out of hand. The player may improve the values if he tends to move and run a lot, carrying heavy things. It may also influence how loud he is, how silent he can move. Health - might be no absolute value. The player might be able to increase decrease it slightly by time, depending on what he eats. Driving - improves if he drives a lot. Doesnt add to the stamina but driving skills. He needs less fuell, maybe is able to hold the car in better condition. Aiming - infuences the ability to hit a target, the player is able to hold the weapon more calm - improved by many critical hits on zeds and player Senses - how good/bad/far you see or hear things like shots or moving sounds from Zeds or other player. - This might be increase by time if you are very active at night. Influenced by overall body condition, eating healthy food in the lonh run. Sneaking - how god/bad Zeds can hear you. This increases by time if you sneak a lot through public areas. Maybe some stats influence each other. Lets say if you have ijuries, you get a malus on certain skills, but you can counter it if they are well trained. ... lots more? -
High end Pc Yet low frames per second! Need help!
Ken Bean replied to Skynight's topic in DayZ Mod Troubleshooting
Wow, that's low poly. Certain that it is not a typo? Can't recall seeing that low poly models lately. -
Yep, supermarkets, there you go. You may need to search 3 or 4 but you'll have the best chance to find matches there. This is pretty unusual. They are quite small, so you may have not seen them. Sometimes it's a little strange. To find my first Ghillie Suit, it took 2 months.
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There are a few weapons where you can attach a flashlight to, I think the M4A3 is one. But I'd agree with your point, the problem is you can't run and lighten your way the same time using a flashlight. But this is possible with flares, if you carry them. However, since some doesn't seem to know how the flashlight works, they are probably not using the flares as well. Regarding the bright nights, one major drawback is, that the night vision googles get almost useless. Some nights are way too bright for them.
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Latest available by DayZ Commander, have a look at the stickies. http://dayzmod.com/forum/index.php?/topic/29431-look-at-this-thread-before-posting/
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This seems to happen pretty frequent on german server. It's not a bug as far as I can tell. I run several times in such a situation. Last one I recorded: http://dayzmod.com/forum/index.php?/topic/132228-de-853-official-hive-server-hosted-by-boesealtemaenner/ Quite odd if you ask me. They seems to be at least a popular target. :-/
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Just don't use it, if it sucks. I'll use it a lot. ;)
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PLEASE HELP! WON'T LET ME JOIN ANY SERVERS!
Ken Bean replied to rogueltc's topic in DayZ Mod Troubleshooting
tried this? http://dayzmod.com/forum/index.php?/topic/29401-guide-steam-to-those-spawning-invisible-no-debug-errors-beta-update/