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Everything posted by Ken Bean
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Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
As each server seems to handle it different, we probably won't see a wiki article covering everything up. ^^ Thanks for the info though, three days should be fine. I always don't know if I still can put items into a tent or not after I died since I never know when and if it disappears. May I ask, are you playing on public or private hives? -
Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
I thought, tends get "de-personalized" if you die. You are not longer owning the tent, so you can't pack it any longer. The tent gets removed if you are not interacting with it a after you died. At least the DayZDB says so: http://dayzdb.com/database/camping-tent -
Melee weapons should go into the sidearm slot
Ken Bean replied to KlinkKlink's topic in DayZ Mod Suggestions
Yeah, I'd like to have a extra melee slot as well. But the hotbar is confirmed I believe and this would a very handy way to switch weapons. As for the mod, I'd love to see a melee slot. I think the third slot is used by the backpack currently. The Arma 3 inventory system seems to have a spared backpack slot. I'm still curious how the final inventory system of the SA will look like. This would be more important than putting every scope and all the extra high military tactical shit on 5000000 weapons. I mean, we are talking about a scenario where probably not every houswife has laserpointer in the drawer besides of assault riffles. An extra melee slot would add to the realism. -
Melee weapons should go into the sidearm slot
Ken Bean replied to KlinkKlink's topic in DayZ Mod Suggestions
In the SA there probably is some kind of hotbar, there you can assign certain items to, if not all. So switching from primary to melee could be done by pressing a hotkey. -
Hay folks, the idea is to divide bandits and heros in two main branches which have more sub categories. Once optained a skin, you can chose it to be your starting outfit, while you set your gender. Please post your suggestions about skins that should be optainable additional to the bandit or hereo skins. Also say a word of how they should be earned. Here's mine: Name: Bandit Hunter Requirement: killing at least 20 Bandits without shooting a survivor in between Appearance: Getting a cool Camo with nice Hat Additional Bonus: random How it could look alike:
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Already read the stikies regarding installing and updating here? http://dayzmod.com/forum/index.php?/topic/29431-look-at-this-thread-before-posting/ Depends on what version you are using.
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Don't know. Maybe he wants to test them first? Maybe he uses Rocket-Codes which shouln't be sent via the internet?
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To release it on public hives, the source files may need to be signed. On private hives, this should be another thing.
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"banned for no reason".Fact or Fiction?
Ken Bean replied to taco241's topic in DayZ Mod General Discussion
Oh, I once joined a Battlefield 2 server the very first time. A guy started shooting at me as I spawned, so I shot back. This entire action from joining to get banned took maybe up to 1 minute. He died and I got banned. This was 5 years ago or so. I checked that server 2 years later and still was banned. I bet this didn't change till today. Some server had a rule to not to make spankills. I don't know the exact reason why I got banned, it didn't say anything, but this one could be a possability. This still amuses me. :D -
Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
Limiting a player to 2 or 3 tents could be okay imo, but removing the tents entirely on death will be just another occasion to destroy maybe valuable items which has been sought for a long time. Wouldn't be amused if it hits me and I'm already at the point to say goodbye to every item as soon as I lay it out of hand. Even a backpack once somehow disappeared from my back. Do you want to know how long I took to realize that putting a full backpack into a tent will not save the items in there? ^^ -
Okay Gews, challenge accepted. Since I realised the threat your suggested charcter means to mankind once released to the wildlife, I created the ultimate counteragent. Be prepared to the most dangerous weapon this world has ever brought to light: >>>----The--Lady--Killer---> Since no one saved more man from committing suicide, this most advanced specimen of the hero branch is considered the highest hero grade possible. His natural features make him the most dangerous predator alive. Requirement: Killing more "Ladies" than anyone else within a timeframe of a week. Appearance: This skin is unique and therefore only can be worn once at a time, world wide, in the entire game. If someone gets better, the skin will have a new owner. -> The ultimate hero skin. Having sharp and deadly teeth, which makes him very dangerous in close combat, his head and body hair blends better than any Ghilli with every environment possible. The extreme predator sight makes him the most deadly sniper out there. Additional Bonus: - Can gut animals without knife. - Hard to spot in almost every environment. - Due to his magnificent optical device, he can tell if you are a Lady or not from a distances up to 3 miles. (In return his FOV is degreased by 10 % and close objects appear blury.) - Has <unknown> usage for tons of toilette paper. You only find out, if you earned the skin. But you are not allowed to tell anyone, or you won't be able to ever wear it again. This turned out to be the most efficient mechanism to prevent the secret from being revealed. Even threaten the trader with blindness in real life could never be as efficent as this. How it could look alike: ... definitive, dangerous, deadly.
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Absolutely approve Yandere Also I'd love to see this one: Name: Tired Joe Requirement: Dying in a heli, bike or car crash at least 20 times. Appearance: Helmet, fancy hero dress with cape. Additional Super Powers: Can jump out of driving vehicles without getting hurt. How it could look like: http://www.examiner....vel_Knievel.jpg
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^^ But this one is serious: Name: Drughi Mo Requirement: Killing anyone, heros and bandits without a difference. Never killed an animal since for some reason it is against his believes. Holding cows for milk produktion. Appearance: White trousers, white shirt, black shoes, black hat, suspenders Additional Bonus: being sharp; needs no camo, wants to be noticed How it could look like: Rumors say, that you could hear the clockwork orange ticking in their presence. But no one is alife and stayed sane enough to tell.
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Yep, happens frequently. It's not that you'd need to chop 10 thousand times, it can happen after 40 or 50 times. Might be a bug or feature, to make the hatchet more challengeing. Putting it to the belt and back, fixes it as well.
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Realistic hunting in Dayz inspired by thehunter 2013
Ken Bean replied to jona (DayZ)'s topic in DayZ Mod Suggestions
Doubt that. I'll shet in empty cans and store them in super markets. ;D -
More sandbox Pvp then survival?
Ken Bean replied to Evilsausage's topic in DayZ Mod General Discussion
The reason why I love veteran server btw: no name tags shown. Yes, should be tweaked, because it currently is too easy and has almost no drawbacks. In real life of cause it would have its drawbacks to shoot just the survivors of the apocalypse, out of all things. If it's not an attempt to extinct human kind, I would call it highly ineffective in order to survive. Bandits also have their place in this game, but they shouldn't be rewarded more than others. And sitting next an exit point of an airfield, throwing a grenade to that group that is leaving, would be very rewarding, if he wouldn't be able to loot the airfield alone instead. I also want to defend my play stile, which is being a lone wolf currently. I have no plans to team up just to raid the airfields and I probably won't do so. I like the idea better to team up for the sake of teaming up, not being forced to because of looting. Seems to be more frank and spontaneous. Another point is, that military bases are not unwalkable. What it makes it difficult is that these areas are guarded quite well. But these guards probably just turned into Zeds, making them less effective. The issue should not be getting in, but getting the gear in general. Weapons usually just don't use to lie in the open. Most of the time it's locked away or carried. We need a challenge for the PvP-player though. It's not changeing everything to just challenge everyone harder, because this doesn't turns the fact that PvP or banditry still does have its advantages over the other play stiles. -
More sandbox Pvp then survival?
Ken Bean replied to Evilsausage's topic in DayZ Mod General Discussion
The problem I see here is that not every group of people is as keen as the other. Also, with superior tactics a survivor should be able to outsmart Zed solely on his own. Maybe there are youtube videos where a group of people is outsmarted by the zeds, though. But I wouldn't force people to team up just because of being able to loot the airfield. Playing a lone wolf is not bad and should be possible. In return lone wolfes already face a higher risk to get wounded deadly. -
Thanks. This happened literally exactly this way during the Battle of Thermopylae, if I remember correctly. After one dude slaughtered 300 Spartans, he wrote this to a stone. "Stranger, announce to the Spartans... " This was the true story. They just changed the numbers a bit. Not funny? Meh, thought so. ^^ Note to myself: Stop weird jockes.
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If I ever read in chat: "Here is Darryl Dixon, survivor. Lost myself in a tough fight against 300 weird looking basterds. I have broken bones, no food, even lost my teeth and my Coyote Backpack. I'm out of blood, just dying slowly. But I beat all of them. Please tell my story, stranger. Tell them that here I lie, having fulfilled my orders." Then I may pack my backpack with a backpack. No one should die wouthout a backpack.
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Yep, I'm all for this. Always bothered me that you couldn't take one with you. But you only should be able to pack them into a bp if they are empty and they should need some adequate space of cause.
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:D Okay, then Name: Homero Requirement: Drinking all the Mountain Dew on a server Appearance: Wearing "those bathers" and getting a potbelly Additional Bonus: Can burp whole sentences. How it could look a like:
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Another one Name: Hand of Fate Requirement: Killing at least 20 doctors (which are confirmed I belive) Appearance: Getting dark clothes, dark hoodie and mask. Additional Bonus: Can sneak after rabbits. You can hear flies in their presence How it could look like:
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^^ great one
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Players should develop Mental illness
Ken Bean replied to TacticalTuna's topic in DayZ Mod Suggestions
The thing is you decided to turn into a murderer because there is not much to fear besides of the bandit camo. Getting a mental illness is nothing you decide and you also don't decide how. If you don't want to be changed, don't do it. I also read a lot that the game is just boring and there's no challenge left once you geared up. Why not giving you a challenge? Why not being hunted down by your fears? Edit The problem is to implement it in a decent way. As said, I'm for using instanced encounter. Maybe the strange zed is hunting you, who's looking like the player you killed weeks ago? A heli is clearly flying over you, you try to hide, maybe firing back. No one else sees the heli, so for other eyes, you are behaving very strange. The night could be worse. DayZ is supposed to cause some fear, right? Maybe wolfe packs hunting bandits would give them occational reasons not to camp on sniper position for too long? Or on other days a very hard zombi horde is chasing you, which somehow can't be tricked around corners? Which somehow finds you everywhere? You'll need some meds to counter the effects. Meds which are only supplied by (certain ?) hospitals. Maybe we'll get a dedicated clinic? What we'd need is to have a nice variety of instanced encounter and they should be challengeing, but not rewarding. So after all no extra gear is being dropped. The bandit will lose some supplies, like ammo and maybe food and meds, to patch him up. The encounter itself should be made by the sick mind and therefore not being visible for other eyes, but still, it could look very legit for the bandit (and even may cause injuries?). If you join a team, it should be more difficult to play the friendly guy for a long time without showing some shadows. Yeah, this may sound good in theorie but I wonder how it would work in the game. ^^ -
Players should develop Mental illness
Ken Bean replied to TacticalTuna's topic in DayZ Mod Suggestions
Lets say everyone has a basic chance to develop a mental illness and every time he shots someone (a survivor or a hero) he has a chance of 3% that it might break out. The effects could drastically increase depending on how often the chance was taken. To handle the effects (e.g. imagined shots, steps, flys as an indicator of a dead player, cars, helis, ... seeing things like other player, crashed helis ... generally hearing and spotting things that are not there, shaking, panicing, ...) the player needs to medicate himself. So he would need to carry way more meds aound. And there should be no indicator which says, you need your pills now. You just start hearing and seeing things. Way later shaking and panicing returns. The player could get fouled into strange situations. It should appear legit to him. Which also is interesting for group dynamics. If a bandit joins a group, maybe he's a killer and betrays them anyway, he could act strange and so he may reveal himself. "Lets head to the crashed heli." - "What heli?? :huh:" If he really is in bad condition, should he even start to talk to himself? Making strange noises? Freaking out? But this would be pretty clear signs for the rest of the party. Keep in mind, medication temporary helps, just not 100%. Edit What about even really having crashed heli sights solely for him? Kind of instanced locations, even with Zeds - just without loot. Nicely done, mental illness could be the additional challlenge for PvP we were looking for. Edit I'd say instanced encounter are the way to go. Wouldn't it be cool to see a player running from a horde of Zeds which exists only in his mind? Shooting to nowhere, trying to sneak up the only for him existing heli crash, which doesn't have any loot? We'd need a bunch of encounter types, which player usually happen to encounter, for mental ill player instanced, but without loot chances. Maybe we could have side effects, like whisper in the night, shaking and so on, but that would be the obvious symptoms. To really kick in, we'd need some symptoms which are not obvious the the mental ill player. They need the thrill PvP brings? Give em more thrill. We need to bring them into more situations they need to deal with. E.g. "Phantom Killer Zeds" chasing them should be persistent and doing real harm. Wolfes hunting them, scaring the shit out of them at night. . We need a way how they get rid of their ammo. ;)