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Everything posted by Ken Bean
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Do lieing trees cause considerabely more lag than standing? So in Arma 2, if 3 guys drive with their Tanks through a wood are, consitantely making traces in there, the server starts lagging? I mean, player already can destroy a lot of things, including houses. Would it be a great performance hit, when a tornado once a week may went through? You sound pretty confident. Maybe you know exactly what we are talking about. I for my self always thought that AI and physics would be very problematic considering performance.
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I'd suggest skins to earn which can be chosen every time you start a new life (link, a topic which originaly was meant to be taken serious.^^) This is the part which carries over from life to life. Kind of reflects your backsory or your overall development in Dayz. Also I made a few character improvement suggestions here, but I don't think that one should be rewarded any further than your current life. So if you die, you should start fresh, without any benefits but cool skins you can chose from.
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To play devils advocat, is the problem really that big? The statistics here look not that bad if you think about. On the other hand, people do what they usually do in video games. There's a lot of shooting in almost every title out there. People seems to love and enjoy guns in the very first place. Other player interactions are there but they are not neccessary in order to survive. I also don't think that teamplay should be forced game whise. Its hard to deliver for everyone if you don't define any rules. But you can set stimuli, rewards and handicaps. In my opinion, a ruthless play stile could be countered by certain gameplay restrictions, losing some features, being handicaped in some way. I know, this is a little a cheap trick, but if you don't want to ban certain playstiles, make them less profitable.
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There still is a difference between bug and feature. ;) But anyway, I prefer a hard DayZ as well. That's why I suggested weather phenomenas which could be able to randomly destroy tents, if they were built in an area which would be affected. I just don't want it to be a bug or glitch fest and I'm certain, this is the focus of the development as well. If you drop your most beloved weapon to the ground and it disappears, right after your tent vanished, then oridinary people may not be amused. I'm not saying, this is the right way of thinking, but certainly a common. < :D But if there's an explanation, if you see your tent destroyed and the sourounding area is hinting that a tornado went through, then you may say "Wow, shit happens. Bad luck, but this is how it goes. A tent is not a massive building. Now I'm going to make a more massive one, like a bunker or a basement."
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Hmm, in that case, provided you are right, those masochists always can switch back to the more punishing, more buged versions of the mod. Just go to DayZ Commander, Install/Update and revert back. d: Things like close combat is sth people seems more to avoid than love...
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You mean it should be a masochists game in which the player constantly get punished? Nah, DayZ is supposed to make fun as well, it just is not as arcade stiled, but a survival game. Don't stress it over so only a pita remains, which no one loves playing.
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1. Dude, in a certain way you are right, in another way not. Call it Großtrombe, Wind- oder Wasserhose or similar, but whirlwinds basically exist almost everywhere. Maybe on a smaller skale and yes, here you are right, Tornados only exist in America since this is the American-English term for. Other languages have other terms. I'm certain, that whirlwinds can happen in Chernarus too since as said, this is not a weather which only can happen in the USA. 2. Regarding floods and it possibilities, there probably always is a way. Mind that such things could be handeled as global or server wide events. If Diablo two is able to have server wide events, then other online games should be able to handle similar as well. 3. Because I hate snow. ^^ Nah, just kidding, but blizzards (or sth similar) would be awesome. I can't really recall that I ever saw a good snow system, which provided deep built-up snow, so you could watch the snow pack grow.
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DayZ Standalone, Freelook, Third Person
Ken Bean replied to DontTrustPubs's topic in DayZ Mod Suggestions
I meant 3rd person view or free look, I edited it in, last sentence. ;D -
DayZ Standalone, Freelook, Third Person
Ken Bean replied to DontTrustPubs's topic in DayZ Mod Suggestions
In my opinion the third person view should stay in. I'm not a pvp player, but in games I in generally hate it to be bound to 1st-person only. It's such a cut-down of the game experience for me, I hardly can describe it though. I love to switch the persons, can't say why. Maybe I agree that 3rd person combat should be more dfficult, but it already is. As I quite often run into Zeds while in 3rd person, I can clearly say that shots fired in that view already tent to spread very wide. So making an aimed shot in 3rd person already is nearly impossible, forget it completely if you move. It's just for self defence in a very close encounter. So the entire issue with the 3rd person probably is that some folks excessively use it in a pvp situation for spotting around corners, which can be an unfair advantage to times. If it comes to fight, they are switching to 1st person. I'm pretty clueless what to do about it but I'm certain, I will not enjoy the game if the 3rd person view will be removed or if you are not longer able to look around. Hence, the bigger part of the game is travelling. Do you really want to run all the way from Cherno to the NW Airfield fixed in 1st person or without oportunity to properly look around in 3rd person? I won't, it would be an incredible pain in the ass. So maybe we could counter the advantage of 3rd person PvP peeker in another way, without ruining the game for other player, who don't use it for combat only, who need it to enjoy the game? I'm all for this. But the question is: how? Maybe we could tweak it ab bit with the humanity value. I mean, excessive PvP player usually have a humanity value which tends to be on a lower end. --> Maybe we can handicap their 3rd person experience a bit - as being part of the greater challenge they seek for? Don't get me wrong, it is not about punishing, but I read a lot of post where people explain that they decided to go for banditry because they are looking for a greater challenge. So why not fixing their 3rd person view // disabling the ability to free look? -
Well spoken, this is my eyperience as well.
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@OP Yep, good catch. There are a lot of posts that suggest that many want to get the newbie feeling back. They know the game very well, play like a pro, but the same time they complain about it, because after all, they play too successful, have too much loot and feel not challenged. This is a bit of a growing problem. I as well already get the feeling that the map might get a little small. edit typos
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Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
Looks like I lost 5 tents today. Two server I used to play on went down. Good thing is, it's not the first time this happened, so I was kind of prepared. I just imagine a twister ate them. :D Edit: Nope, are back. Huh. Anyway, having too many tents clearly is not an issue for me, atm. -
I hope they are going to throw a lot of other cool skins in, so the ghillie might be less frequent worn. But besides of that, is it a huge problem that people wear ghillie suits?
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Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
I wonder if we ever see a game like this which is as huge as the real world, of cause perfectly and kickass detailed modelled after it, with random loot and random spawns. So if you would die in Austria, you respawn in India. Problem solved, you have no clue where you are, but it's still the same world. You run into the next truck stop to find a map for that country... Yep, it might be slightly unrealistic but fun to find a heli. May just be a little difficult to develop such a title. Didn't google just hire a game designer? :D -
I prefer green or blue chemlights. Just throw them and pick them up, they light a close radius around you a pretty long time while they shouldn't be seen very far. Very usefull inside buildings to find the loot. So yeah, night is fun, but shhh, don't tell anyone. ;D
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Flares and Chemlights all the way, is pretty cool in my feel. I don't like the Flashlight since you can't hold it straight while running. NVGs atm can only be found on heli crash sites and are extremely rare, but rather cool. I think most people just don't know how to use chemlights or feel not very safe with. That's being said, I wouldn't run accross a growded server with a flare anyway. Since flares shine extremely far, I like having night times with almost empty server. Once I run on a pretty dark night through the open on a server with maybe 3 player and somehow I crossed the way of another player without seeing anything. I just heard the foodsteps and breathing. We probably missed us 10 metres or so, which was a very nice thill. Wouldn't have shot him but he dsconnected anyway. As I could have had a NVG, I really comprehend the disco. If you are blind while the other may see everything is quite a disturbing feeling.
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Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
If you make the gear inacessible for the person who died only, there always will be a way to circumvent it with a second character, who will save the stuff for you. As for the tents, if there's a guy who does nothing than pitching tents ready for the use of others, but doesn't play himself, he would just provide save tents. The advantage would be still there (even if he would pitch just one single tent) and I bet, that's exactly what clans and hoarders will be doing. The only one who has disadvantages, is the average player, who doesn't use such mechanism. So because unfainess will be there anyway, I'd either suggest to not to make items inaccessible for certain player or if so, then do it for everyone. I'm done with the game the moment I realize that I'm just the idiotic sheep that makes all the work for others, only to see them building imperiums with my stuff, circumventing all the restrictions I have, while I'm thrown back to stone age each time, needing 6 months to find some nice gear. Edit The survival aspect of the game is made up by having equal chances. Every advantage pushes the survival aspect beyond absurdum. A point that has been proven by cheater several times. With the system in place, basically everyone has the chance to build up a storage for equipment. If you change it in a way so that a group would have way better chances building up a storage pool because of using middleman for pitching their tents, then you either force everyone to do so or you just introduced a mechanics which took away the equal chances, crating an quite powerful advantage. This will just tip the balance in favour of clans and scravengers. Edit Yes, afterlife-knowledge might be odd, but in regards of equal chances, everyone who plays the game has afterlife-knowledge. As long as the player behind the avatar (real life self) is not thrown into an entirely new environment each time he dies, you won't ever change the fact that he does remember things. Edit Instanced server is a good idea. But joining a game with friends, making friends ingame and staying in contact, having clans and so on would no longer be possible. I'm not saying I would be sad if clans would disappear, but it would change things, maybe in a good way. Would be best if you make it its own topic for debate, if it not already exists. -
Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
On the other hand aquisition is a major part of the survival aspect. Wouldn't you try to collect as much useful gear as possible in order to survive? I think everyone would do so. But would you kill another human just to get his shiny gun? Probably not. Lets take the example you gave: Which just means, that gear would be a thousand times more worth to you than my life. That's the problem the mod has, people are eager fo gear. If I die and all my tents and gear would vanish the same time, would it still be worth a kill? --> The more you reduce the loot on a server, the rarer it gets, the higher it's value. And in return, the lower the value of someones life gets. In my opinion, would reducing the gear just lead to more farming and more kills. Its like reducing food in a habitat, just makes things more competitive in the very first place. Then it wouldn't stop people from hoarding. -
I see this whole Zombi theory is somwhat flawed. Maybe the virus should have self-awarenes in order accomplish his goals. ^^
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And these bacteria/encyme then just somehow revive the clearly dead body and command it? Why? Do they have an agenda?
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I like the idea as well, but there also is still the problem: How does the virus revive dead people which were immun before?
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How to record, render, upload in 1080p
Ken Bean replied to Statik (DayZ)'s topic in DayZ Mod Troubleshooting
I use Handbrake for rendering. Takes a little to understand how it works, but if so, it works very good. Converts almost everything to mkv or mp4, which are the best video formats at the moment. -
Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
Nah, this is even worse. I can't see why anyone else should enjoy my self found gear while I can't. But as said, I would accept tents being only a temporary item store, as long as one lifes, in general. Can you destroy a tent this way in a definetive way? Not that it is popping up again after a while. Then I consider myself a very unlucky finder. Maybe its the veteran server I play. ^^ Nope, I'm absolutely not complaining, I just wonder why everyone else seems to find tons of highend equipment within 5 minutes. I'm searching for a czech or coyote backpack >> 18 << days by now. And then they permanently say "reduce the gear"... Fair enough I would say. :D -
Tents should disappear on death.
Ken Bean replied to [email protected]'s topic in DayZ Mod Suggestions
The idea is not that bad, but it might not very popular though. I will at least reduce some tent towns. I could live with that, if there's an opportunity to really craft a basement which also stands the character's death. This could make the basement a more valuable goal. I'm also for limiting the number of structures a player may own/craft. So you could say, a tent is a temporary way of housing or storing items. But at least one reliable home should be given in my feel. -
Where do you find range finders? Haven't found any since I play, maybe 3 months. There seems to be certain legends where to find them. Barracks only?