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Everything posted by Ken Bean
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What do you mean with "fixed"? Well if they decided that other things are more pressing or if they may think they still need a bit of work, then they decided so. If you mean "fixed" in a sence of *no one needs to touch that ever again* - probably not.Why are you so impatient? Good solutions solutions sometimes need time. And i regards of the supressor - I dont think its the biggest issue right now.
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Imho there is enough room for a few new towns. On the other hand, making places look more unique also sounds pretty sexy. Hope we'll see both.
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Player kills shouldn't be mentioned, how about showing the number of killed zeds instead?
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1. It's a change, most likely temporary. 2. Yeah, this probably will be a subject of change sooner or later. Just imagine that the weapon handling and balancing is not in it's final state yet.
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Calm down, the game still is in development. Of cause there are bugs, of cause we will see even more. It's throwing in features and content time, not polishing.They unintentionaly will "break the game" yet several times until developmet is finished. We have been warned. Give it time.
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From time to time - if you are feed up with hiding - go on a tourists trip. http://cloud-3.steampowered.com/ugc/615050604183918193/F349650619CEFAE652199F175E097EA3B2535B24/ http://cloud-4.steampowered.com/ugc/615050604183961770/92E653B55EB6BAB49E3026EA9A88B3C5F354BFDC/ http://cloud-2.steampowered.com/ugc/615050604183980638/22AA3B5929720710C80FFDAE18024D7D6522A3AF/ Makes most fun if you are dressed up like one and have everything you need. http://cloud-2.steampowered.com/ugc/615050604183435771/57D2F139E27B84E92B417409058F5CB8F9A8932D/ I'm not a fan of going to the coast to give away gear to new spawns. I enjoy finding stuff myself way more. However today I played the mod a bit and spawned in cherno. I went to the super market and in front of it was a dead survivor without any gear. I went into the market, found an acu backpack on an ordinary spot and took it. Was a very big surprise then I realized round about 10 minutes later that the backpack was completely filled with meds and food. So in regards of throwing out gear, you may consider to drop it somewhere in a market and if possible right within a backpack. :thumbsup: Maybe add a note for a lucky finder. They may find it or not, however it's saver for you that way anyway.
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Learning how to survive in the wild by hunting and camp fires is a very neat task to do. I'd also recommend to look for gas and a camping cooker. There you can attach a cooking pot and heat some meat. There's loads of stuff to figure out, evem more down the developement road. :-)
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A simple black screen witht the words "you are dead" to me seems just a bit meningless. If death has no value, why should have life? Still, I'd like to see a scene and hear some final words. Not for the sake of realism, but for the atmosphere. If getting the cause of death is too difficult, just keep it general.
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I'd like to see a mixture of death slides showing a painted scenery generally reflecting the cause of death, for example if a survivor is killed by another player using a sniper rifle, one should see a painted dark and scary scenery where a nasty bandit shots down a survivor from afar behind. If you die of suffering, bloodloss, broken legs, zeds knocking you out ... you should see a death screen that shows the situation. This also should give you a hint what happened if you just died right away without hearing any shot - like it happens from time to time if you got shot by a sniper from a huge distance. Peronally I'd like to read or hear a nice (maybe spoken) sentence in the scene (some final words) as well, so yeah, quite similar to the death scenes of Fallout 1 and 2. True classics, adds so much to the atmosphere. Hope this is the right link, I'm on phone. edit, added another video
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@MatchboxChick I'd suggest you to go under a tree and drop some gear. Try to keep as less things as possible, only stuff you absolutely need. Then go on some tourist tripps around the map. Watch your back, keep moving, don't focus on gear but surviving. The more you survive the more you might get attached to your character. And I personally think that's the way the game is being played best.
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Has been a while since you played the mod last time, right? The mod atm is pretty hard with patch 1.8.1. And in regards of the stand alone, don't know what your longest survival time is but last time my character got killed it was because of a very lucky zed, who just killed me with one hit while I was prone trying to switch to the hatchet. (Yep, should have worn a helmet, still was kick-ass unexpected). If you become too recless, you'll certainly die.
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Yep, would love to see this.
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How about adding snakes? They only should be found in woods on sunny places while being slow and very rare in the twilight. A snake can bite a player, but the bit wont kill him, it would just cause a poisoning, with serious side effects, maybe blacking out, vomiting and loosing orientation. Snakes could be hunted and besides of leather a player could collect poison to treat throwing knifes or bolts and arrows with. Zeds could react on poison as well, maybe by getting blind or losing orientation or something like that. It also would be a nice addition to have an abilitity to catch snakes e.g. in a burlap sack (which should be quite a bit dangerous and difficult). A player could collect poison multiple times from snakes that were cought instead of once in case of being dead. What do you think? It could be a way to provide a range of non-leathal weapons. The poisoning effect should not be lethal, but could look like this: The poison is pretty fast, lets say you have between two or five minutes untill you black out for a while. In this two minutes, your vision is slowly is fading, your ability to hear is being reduced, your character starts breathing heavily, is slowing down more and more... ---> it should not be an instant black out. You still should have a limited time to react and to try to get away, to hide a bit or maybe fight. The player should feel a struggle and should have a chance to fall blacked out in a "save place". Maybe Zeds even ignore poisoned player for the time the poisoning is in effect. Edit Sorry for bad English and a very similar suggestion already has been made. His suggestion focuses on deadly poisoning and that's why I suggested this slightely different version.
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Ahm, sorry for double post, but atm its not necessary nor recommended to use steamos at this stage. However, there's a steam client version for linux and games which actually do support linux can be downloaded and played just like you would do under windows. There even is Big Picture support. I'd suggest Linux Mint with codecs, since it already supports media functionalities without having to know anything in advance (There even is the adobe flash player packed in). It's a live dvd, ready to use and runs completely out of the ram, no install needed (iso image downloading, burning, starting, testing...). However, since it relies on dvd drive, it of cause is quite slow compared to an actual installation. (btw, the terminal command to install steam just is "apt-get install steam", without quotes, you should have root rights and an installed linux - then there it goes.)
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I'd love to see Linux support. I use Linux Mint Debian myself and it currently is my fafourite client os (is awesome, 100% freedom, not to mention that it is 1000 times more secure than Windows, there are no viruses, say goodbye to malware scanner ^^). So please dear devs, make this happen - and 2014 is the year of the linux distros. B)
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Nightime is the perfect horror time in DayZ. Atm the night gameplay is not really polished yet. So my guess is that it will take a while until we have enough working tools too play with at night.
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Well, I looked it up here but maybe that's misleading too? (Could be a troll article) Anyway, Dean spoke of quite a lot engine changes. I think I do like them. =)
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Which is absolutely awesome! Great news! Thanks to the Dev-Team and Dean, I absolutely love that move. Happy Bean :beans: :beans: :beans: :beans: :beans: I don't mind to wait longer. However, folks will complain anyway.
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Wild animals should flee if there's a player shooting nearby. I think it would greately add to the atmosphere and realism if we would have some birds populating certain trees. They don't need to be visible in dense leafage - but a few could be heard and seen fleeing if a player is breaking the scenery by shooting a gun. This would enhance the impression of a vital environment - which atm seems to be a little bit static, as you can hear birds almost everywhere, but they don't seem to react like they would. Thanks for reading.
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Yep, exactly. And in case of a sniper, one probably doesn't even know why the screen just turned black, not even hearing the shot. However this only happened once to me, so not sure if was a bug or whatever.
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I searched and found one topic having included something like this among lots of other suggestions. I'm also not insisting in hunting them, it's just for the atmosphere, because I recently recognised that this is really missing as I played with friends one or twoo weeks ago. So since that other thread had another focus and since his suggestions was more like hunting, I decided to make it an own topic. If that's unacceptable, I apologize. Also having sitting birds >in< the Tree probably is a huge problem programwhise, since those trees use to be full of leafage. I do think it's best to treat them as unvisible, unrendered, but singing entities as long as they don't flee and still populate a tree. So hunting in the form of "shooting a bird sitting in a tree" wouldn't be very practical imho anyway.
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Yes! Did I mention that I love flares? Btw, how about chemlights?
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Hi, I'd like to suggest a server management system that can be accessed during a gaming session (while being ingame). If you are ingame and hit "p" you already see some server information regarding player and pings and such. There could be a button added called "Add Server to Favourites". -> This would enable you to add the server you are currently playing on to your favourite server list. If that would not be possible, then please at least add some server information at this particular screen, like the server's name and IP. If sth like this already exists, please point me to. Thanks for reading, KB
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Why do some players do everything possible to avoid interaction?
Ken Bean replied to mithrawndo's topic in General Discussion
Given that he didn't do or say anything what could be called hostile (trying to get away hardly is a hostile action), he was in fact not hostile. I don't know how you make up that thing that he potentially could be a threat and therefore killing him would be justified. If you really think like that, then everyone is guilty because potentially he could ... That's unreasonable and implies a kind of a fear driven arbitrary. In my understanding, he did the only thing what could have let him a chance, in question. The op however clearly showed that he was very hostile and in the moment the cornered tried to escape from his plight, the op pretty much proved that. Well and then, talking to the hand cuffed like "this is all your fault" and punishing for "essential combat logging" also questiones the ops power of judgement in that situation. -
Why do some players do everything possible to avoid interaction?
Ken Bean replied to mithrawndo's topic in General Discussion
@op At the end of the day, you and your team effectively killed a survivor who was not the slightes a threat to you only because he tried to run away. Therefore you trapped, threaten, wounded him and stole all his gear (as punishment for combat logging, what he didn't do). Because of what? I see that in your opening post and over all interactions you try to make a reasonable impression. You even used this phrase quite often in your opening post to underline that, but at the end of the day .... --- Bottom line: You absolutely dominated the scene and abused your power heavily. One peaceful survivor dead, who refused communication and who logged out after he were absolutely blacked out and even hand cuffed while you talked to him, good knows what. Good question is, why anyone should consider you a friendly guy who one could trust? And I really would know why you consider this combat logging. Didn't you won? Is dominating an enemy physically not enough for you? If you had some respect against your enemy, you would have said "Good, wasn't nice from me. You don't want to talk, I respect that.", but no, this is not your bussines. Imho, whatever why he exactly logged out or didn't talk - be it instinct - I bet he was right.