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Everything posted by Ken Bean
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[Suggestion] Sound mechanics which reflects human senses better
Ken Bean replied to Ken Bean's topic in General Discussion
I thought if we check the line of sights anyway anyway, a sound within a certain distance could add to the immersion and realism. If everything around is quiet, you may hear others around you. Though, not rendering player which are not in LoS, should be done as well. Maye we could merge both approaches, like this: If a player which could be spottet in 3rd person, but if there's no first person line of sight, the player who is in 3rd person may give occasionally give away his position by making a sound that the player who is in 1st person can hear. -
I tried to point out that getting in advantage is not an exploit per se. Yes, there's a difference between a wall and a bush which I'm aware of.
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Tommes, first of sorry for that kind of name calling thing we had lately. This might have been due to the fact that this discussion already was an endless story in the mod, but besides of that, we may get along.One problem in my opinion is the constant underlying outplay of one favour against the other. You try to proofe that 1st person only ist the only "justified" point of view. Well that's not correct. There are some debatable sideeffects of the 3rd person view, like clipping the camera through a wall or like getting in advantage by using it on close walls or sth to peek around. I as well would be glad when such side effect could be minimised. But on the other hand, getting into advantage can't just be called exploit. See that sniper in the pine tree? - No? - He can see you. He's in the advantage. Exploit? Should pine trees be removed? What I'm trying to say is that there are different views and opinions on that matter. Most of the time it's PvP focused folks which complains about 3rd person. That's being said, they have their point. But they are not the only ones who play that game.
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[Suggestion] Dynamic Zed-Aggroing based on playercondition
Ken Bean posted a topic in General Discussion
Greetings everyone, yet another suggestion here, feel free to read ahead. In the mod there already is a system which lets Zeds hit harder, if the player is not full on blood. Given that in real life predator tend to focus on the ill or injured to have a prey, wouldn't it be more logical that the Zed aggro is increased on player in bad condition? Lets say in case a player is bleeding, infected, starving or otherwhise just low on blood, Zeds could be aggroed in a wider radius compared to a player in healthy condition. There also is a chance that Zeds may ignore a player. This also could be related to the players overall condition. If this already has been implemented or suggested, my apologizes. -
Well then, wonder what mod comes next.
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Aren't there kind of hardcoded IPs and stuff? I mean what files would be needed to be customized? If it just would be a config file...
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Is this how 1st person lover ended up playing on 3rd person server in the mod? Yet making dozens of topics demanding 3rd person to be removed? Well thinking about it, I believe I just stick with the habbit to prefer things I like over things I do not like. This for some reason played out well. :-)
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[Suggestion] Special Locations that give zone control
Ken Bean replied to king_david's topic in General Discussion
This almost sounds like capture the flag. But I as well am convinced that something has to be done. Either the map has to be increased drastically in order to successfull hide sth or there has to be system that grants posession. The latter one is almost unrealistic. -
I think the map is too small for cars. Am I the only one
Ken Bean replied to crazyandlazy's topic in General Discussion
Yep, the map definately is too small. If they allow 100 player on a server then having cars basically is useless -
psychological effects of banditry
Ken Bean replied to SpetsnazGRU (DayZ)'s topic in General Discussion
Yeah, that's right, in real life you can't pick a psychological side effect you like. It picks you. That's why it would be a good starting point if we'd have various psychological drawbacks and certain chances. So for example: if you whitness a massacre very close, you have a chance that your chacter is being traumatized. How this effects your gameplay? How about not being able to shoot at somebody to times? How about blackouts after seeing amounts of blood?How did it come that so many are defending a playstile like "spawns out of the air, runs to next weapon spawn point or commits suicide, grabs weapon, shots someone, dies, respawns... rinse and repeats" by claiming this would be realistic? Did they play too much games where they constantly respawn in oder to confuse that gamey playstile with realism? That's being said, in nature, no unhealthy lifestile is being unpunished. Unpredicted psychological consequences in fact is something survivor would have to deal with. -
Please play battlefield you pvp <snip> guy.Its an awesome game by the way. And has no 3rd person for soldiers. You should be happy, since 3 billion games like this, having no 3rd person, already exist. So yeah, just be a happy <snip> guy and play on 1st person server or play a game like battlefield. In case this is too complicated for you, there also is an option to not to think too hard about and just leave it be. edit cleaned some bad language, did it not for you, tommes
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Why? I enjoy both perspectives. When I'm idleing I like to be in 3rd person. When I need to focus, im going to first. I love switching around perspectives. Gives me more of the game. Hey, at least there is an option to see the game from two perspectives - wich doubles fun. One perspective alone is rather boring and less appealing. I enjoy the free look, I'm even missing it on other games.
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The only solution for DayZ: Simulation.
Ken Bean replied to SalamanderAnder (DayZ)'s topic in General Discussion
@op I like the simulaion idea very much but to me it collides with the current popular play stile which seems just to be killing everything. Leading to that a survivor will have way more to do, maybe repairing a car over days and weeks only to get everything wasted in a blink of the eye of an on sight killer or otherwhise. He will enjoy your stuff, hard work and will take a refreshing and powering bath in your anger. Nope, as much as I like the idea, I'm not going through this, just to enjoy it 5 minutes until it got stolen or damaged otherwhise. Repaired way too much helis only to lose them. You can't hide shit in this game. -
Good news, hope it lasts a bit. I realy would be confused if the 1st person folks again just starts to hang around 3rd person server. (while strangely still considering themselfes uber hardcore pro as they play on 3rd p server, because, well, they wished to be on 1st p servers or sth ^^)Anyway 1st p only to times indeed is fun. Good luck with that.
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How to authentically strike the right balance of PvP in DayZ SA.
Ken Bean replied to Zeds_Undead_baby's topic in General Discussion
Voted #2, since #3 wouldn't make a difference and I'd personaly enjoy a sanity system. Give em some paranoia, bad sleep, self talking and a Zed 1000 hunting them through the nights. -
How to authentically strike the right balance of PvP in DayZ SA.
Ken Bean replied to Zeds_Undead_baby's topic in General Discussion
Theres no natural environment with no punishment for your lifestile. ;-) -
Mankind used to work together against the environment since its beginning. I dont see why the existence of Zeds (who just are quivalent to dangerous animals like crocodiles or lions) should be something entirely different. Yes, there are predators in nature, they dont primary hunt themselfes.There is a difference between quality and quantity. Why? Because it definately HAS drawbacks. Thats why a penalty can be justified. It isnt that hard to understand.
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So am I right that you overtake every discussion which questiones mindless KoS because you think you and your group are awesome and you feel that everyone should know it?Okay, let me start again. Since this is ought to be a survival game and since KoS in real life has not been proven to be a valuable survival technic (there is no species that hunts itself down for bare enjoyment), some think, because that playstile is overly rewarding, without having drawbacks (which would be realistic, mind there's a reason why people actually can life together) - a penalty for deathmatcher can be justified.
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Lolz, read Tristran Shandy and learn how life really is.
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Hey, this is a survival game. It has to be realistic somewhere. A survival where people act like morons, actually meaning that if humanity would be like this in real life it would have been extincted ages ago, contradicts the survival aspect. In other words, if people think they should play it as being a death match, dont call it survival game, just call it death match.
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Yeah, I've seen the movie The Road but sorry, this is a dystopia (basically about how it should not be, like a filmed nihtmare or horror film), not realism. Don't confuse dystopia with realism or with a desired behavior. I personally am fed with people who mistake a dystopic movie for being realistic. This is a cheap excuse to behave like morons, nothing else.
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Ever watched a Zombi movie? Do the survivors try to kill each other on sight or do they try to team up to increase the chances to survive together?Or do they just shoot everyone because they got bored with still being alive? So I think you are on the wrong way here. Folks which sarts a death match because of being bored exactly behave like being in a game and take all the immersion away.
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Problem is, it is a game and therefore most people bahave like shooting other would be a game. The pvp aspect is not very realistic. Who would start hunting unarmed people with a dmr in real life while having a backpack full of beans, simply because of being bored and because they enjoy it? So to counter that behaviour in my opinion penalties could be justified.
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So what's with you? If 3rd person is such a big deal, would you play on fist person server? Well the mod has shown that the 3rd person doesn't stopp the 1st person lover from playing on 3rd person enabled server. --> So it can't be that bad after all. ;-)
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The last topic for me has proven that you cant really discuss the matter with 1st person lover. In the very first place, they are not willing to accept any point that 3rd person player brought in. Something like "looks more appealing" is not accepted as being any kind of reason why someone would favour 3rd person. And hey, who on earth ever favoured something because it looks better? Cars, jeans, boots, Jackets ... no one cares how things look. Never. Then arguments like "I favour to see my character doing survival things, totally enhances the immersion, since this is a survival game." Just is being loughed at, since like already said, no one ever cares to look at things. This is unrealistic etc pp. There has been lots of arguments, even "Hey, why you 1st person guys are hanging around 3rd person server all day and complaining the same time?". I even tried to convince them to play on 1st person server without any luck. They dont play on 1st p server because ... they are empty... -.- Actually you cant help them. The only way to get the 1st person lover onto 1st person server is to force them. Im having no problem with the 3rd person because as said, looks better, doesnt feel as being trapped or limited, I can watch my character doing survival things ... all that stuff which never was a valid point for anyone on earth since the very beginning. Edit typing one a phone is a pain