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Everything posted by Ken Bean
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Well dude, I already tested it an can honestly say that being limited to first person only, I dont like that too much. For various reasons, that already has been said, again and again and again ... plus, I really like 3rd person view. :-)And clearly you guys were claiming to be hardcore, I can show you dozens of posts that say "3rd person = easymode, 1st person = hardcore". This also already has been discussed to an extend before that other thread was closed. There really is nothing new. Everything goes in eternal cycles on that matter. --- To that realism discussion regarding the zoom, did you know how close I have to be to my 24" monitor in order to not to see the frame? I didn't. Did you know that I sit round about 1.5 metres away from it? Even if I use a 50" TV, I'm not only sitting 50 cm afar from it, nope, maybe two metres. I think you are probably sitting on you PC or maybe 40 cm away? So I'm certain, I'm doing it wrong, right? So now, I know there are some fighter, maybe sitting "in" DayZ, surroundet by 12 monitors. And then there comes one and zooms, bloody hell, this is unfair!!!111^^ But something can be done, like limiting fov and setting the zoom accordingly. Overall, I'm not a big fan of removing game features.
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That user id is the guid you are referring to? There only is one character associated with a guid in one hive in the moment.Might have misread something.
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Because it used to be like this in the mod. Dozen topics which say 1st person is the shiz, dozen polls which said more than a half want to play on first person only, massive complaining about 3rd person...And whenever I joined a 1st person server, I was alone. There were a few, but empty. I really hope this is not going to happen to the SA yet again. I don't want to sound like a broken record, but if you 1st person advocates are not playing on that 1st person servers, who else?Being brute to yourself wont help ya much. Promise to stopp that before we fall in love.
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How would you tell whether that second character is just another legit character or not. There also are multiple user using one computer having their own Steam accounts.
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Rewarding players for actually staying alive and surviving.
Ken Bean replied to Slyguy65's topic in General Discussion
This made me dig out "my thread" of that kind. http://forums.dayzgame.com/index.php?/topic/133374-more-realism-and-player-stats-suggestions/ May it add to it. -
I may consider that, if you tell me the greatest secret of them all: Why don't you just consequently play on 1st person locked server if you like it so much? I don't recall that you already answered the question.Thy are there, if you folks stay there, they stay full. Would that be too easy?
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Hmm, in order to get released on consoles, it may have to get out of beta in the very first place. Sinca the alpha status wont drop that fast, I wouldnt hold my breath.
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How would you feel if someone constantly asks you, where your argument is? As you are following this discussion one may guess that you must have read hundrets.But apparently you overlooked every single one. I know, this isn't the case. Do you want us to annoy the hell out of that forums by constantly asking "Where is your Argument?"? Sneaky tactis but easy to get aware of. As to you argument, 3rd person would be easy mode, I just say: why do you care? Are you not supposed to play on 1st person mercenary server? If you consider yourself an elitist, then please play on an elitist server or stopp caling yourself elitist. I also dont claim to be superpro while setting my difficult setting in games on low. Why are you not doing what you preach?
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Suggestion: Empty water bottle + duct tape = improvised silencer
Ken Bean replied to Nehefer's topic in General Discussion
Take another.http://youtu.be/5tuNvLjo1ko edit ninjad -
Suggestion: Empty water bottle + duct tape = improvised silencer
Ken Bean replied to Nehefer's topic in General Discussion
I'm not very deep into this but I figure this would do nothing remarkable to the sound, but it probably would influence the balistcs. -
So you are finally playing on 1st person locked server? I feel lile we have some progression here.
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Id say just relax and enjoy where it brings you to.
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Rewarding players for actually staying alive and surviving.
Ken Bean replied to Slyguy65's topic in General Discussion
In my opinion the overall direction to reward survival time is the way to go. I also suggested a character enhancement system for the mod some months back but folks didn't like it, since basically it makes surviving easier, aka less challengeing. And now I think they were right, character enhancement is not the golden way to go, aside from several skills. Now I came up with rewarding survival time bei a progressive environment here and they don't seem to like it either. Sooo.... let it mix. 3:-) -
Unless this is your private forums, this doesn't work that way, tommes.
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Hey peeps, since I had a short break lately - not telling anything but I think it's save to say that some variations of tart accidentaly have been incorrectly used - I had some time to think about the subjects of major importance which frequently has been discussed on this lovely forums. The most important subjects that frequently come accross are: 1) There's a saying that some individuals use to kill everyone they randomly met for pure enjoyment, just like they would play Battlefield. 2) There are groups being reported that consequently hunt down freshspawns also for said enjoyment. One may assume that this has to do with the size of the map. The map is bigger than in Battlefield, so having an encounter is very unlikely, except they camp on known spawn points. All kind of playstiles are allowed by the game and in this topic I'm not going to question it, nor intending to ban something. One may say, spawncamper should be punished, another may say that if you frequently get killed in early game, you are doing sth wrong. Anyway, there seems to be varied interprations of the game, mainly: 1) DayZ = survival game, survivers are supposed to survive, to fight the hostile environment and maybe even to work together for higher goals, like building a base or like rapairing helicopter. (PvE) 2) DayZ = more or less a death match, focusing on player versus player, main goal is to dominate another player and to destroy or take everything a survivor achieved, including that shiny helicopter. (PvP) For your interest, I used to be in group 1) mainly doing PvE, only shoot in selfdefence, but I couldn't care less as long as that PvP folks uses to hang around the coast lines. I try not to be there or to encounter them so please feel free to do whatever you want. Problem rises when both groups meet together. Group PvP tends to be way more aggressive, so group PvE is in the disadvantage. Problem: The more endgame you give PvE focused folks, the more PvP folks will dominate them. Why? Buildings, vehicles, stashes, helis etc. need some serious amount of time to be build, repaired, found together and so on. Now the work to destroy all that is nothing compared with the time it took to create. This by time frustrates PvE player. I just can speak of me, but I in fact stopped to use tents, cars, helis in the mod. Instead I started to live out of the backpack. Tents only are good for resting - otherwhise they get robbed and/or destroyed anyway. Of cause, I still appreciate the efford of the Stand Alone team to create game depth and endgame content. But I don't see that working very well, since the map is way too small. You wont be able to hide your car/heli/base/tent or whatever. Everything will get stolen or destroyed with ease. And once there are 100 survivor on a server... well... kiss your goods goodby. Now how do we get both together? Here on the forums I lately spotet a map, which showed me that the current map of Chernarus only is a minor part of a way bigger country. So here comes the suggestion: - make the current Chernarus map to an "entry level", level 1 - if a survivor manages to survive 100 ingame hours (alternatively: and having killed less than 5 unarmed freshspawns who were less than half an hour old), the survivor is allowed to proceede to level two, which basically is the whole map above - the survivor in level 2 starts at the area of level one, but his character is wiped out from level 1 - the survivor can go back to level 1 if he dies, but if he does so, his character on level 2 is wiped out and he will need to survive 100 ingame hours again in order to advance to level 2 once more ---- Why? ---- For PvP player such a huge map is a pain. There is a reason why Battlefield maps are just very small compared to Chernarus. There is a reason why PvP player camp Cherno, Airfields, Electro, Balota etc. For PvE player on the other hand the current map is way too small, there's too less room to successfuly hide something. Of cause there will be PvP in the larger map as well. In fact bandits there even have enough room for building large communities, as well as survivors. Bigger cities could be battlefields as well... Now then, what's the difference? - The overall mentality. Those who already survived 100 ingame hours proofed that they actually can survive and even tried it. So what do you think? Should the playerbase being separated like this or would it be enough to give them both the whole map - provided such a huge map would be even be possible. Such a level system also could be combined with a difficulty setting, rising the difficulty on the larger map. Thanks for giving a thought.
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This 1st person only approach could be a theme of "level 3". You wont just get anything you need without "working for", I mean surviving.Motivation is the key.
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How could it ruin dayz? It doesn't ban any playstile, only rewards surviving time.Also it matches DayZs "this is your story" theme. ... and after xy days, I finally left my beloved home and proceeded deeper into the country...
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But why not? Wouldn't it be logical for a survival game that the survival time would make or break them? You also have an amazing end game motivation: Larger map, more environment, more space to practice surviving and roleplaying, more things to discover. There is PvP folks, which never came out of Electro or Cherno or which is not interested in surviving at all. Why should they have such a huge map to play with, with all that annoying walking stuff and so on? I see it as an additional approach to motivate surviving. - Which the game is lacking atm. Maybe one of the PvP spawn camper then realize that he's not the king of dayz and may instead try to survive. If he does, he is welcome on level two: the survivors hub.
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It's not unfair, since it is a legit game feature which everyone could utilise. There also is no unfair advantage because walls are there for everyone and you can counter that with superior moving tactics.
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If two levels or more make sense is open to disussion, also how long it takes to advance to "level 2" (we as well could talk about 99 ingame hours ;-)) but it could also be a huge motivation since one realy could advance by surviving time. But not the player is advancing, the environment does. Think about the possabilities! Also PvP player dont need that much of environment. :P
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[Suggestion] Sound mechanics which reflects human senses better
Ken Bean posted a topic in General Discussion
The 3rd person view has been criticized for being exploitable, meaning: player can peek around objects without exposing themselfes.and so getting into advantage against other. But in my opinion this topic was ignoring the core problem a bit: one human sence is overly represented, eyes. Possible solution: simulating sound environment If a player gets a line of sight (los) to another one - while there would be no line of sight between the player characters in 1st person view - let the player which has been spottet hear a sound. This could be coughing or for example, more elegant, braking undergrowth if you are in a wood area. The player which has been spotted from 3rd p could get aware of the presence of an enemy or ally by locating where the sound came from. In the game you hear a lot of random unrelated backround noise and to some extent a player presence already can be located by sounds, but as it is, visual sences by far outplay an average sound perception, which should be changed. -
[Suggestion] Sound mechanics which reflects human senses better
Ken Bean replied to Ken Bean's topic in General Discussion
No, this only works in e cerain radius, not serverwide. But equipment and stuff just is making noise. In dayz you only hear yours. And if you you walk through a wood, don't tell me you quickly go prone without you and your equipment is making noise which can be heard quite far in an environment which basically is quite. (no working indutry or traffic around) Moving without making sound basically takes ages if you are quipped with a huge backpack and all kind of attachemnts. -
[Suggestion] Sound mechanics which reflects human senses better
Ken Bean replied to Ken Bean's topic in General Discussion
Think I worded myself wrong. This is not primary about beating that dead 1st person vs 3rd person horse yet again, it's more about an additional game machanic to add some realism to the player sences. I may change the title and opening post. -
[Suggestion] Sound mechanics which reflects human senses better
Ken Bean replied to Ken Bean's topic in General Discussion
Because many see it as exploit outside of combat. For example one could track others to their base in 3rd person view while someone in 1st person has no chance to get aware of it.