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esaciar

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Everything posted by esaciar

  1. It will be sorted. It's bloody frustrating, but we must be patient and trust that the devs must want their baby to be protected.
  2. esaciar

    Is the M4A1 Holo SD legit?

    Bad craic. Just look at it before burying it.
  3. Been done. Devs are aware. Be patient.
  4. Hopefully, as we help do our thing and stay patient, the devs will all but eradicate this and all will be well. It's frustrating, but think what we're all achieving.
  5. esaciar

    Destroying Friendships

    I shot a man once. Then another three times after that.
  6. esaciar

    Loud Sound -> Everyone died

    Sucks. It's becoming too frequent sadly.
  7. Programming dynamics such as barricading and newly enter able house might be a little difficult to implement as they aren't a core element of Arma. It would take a good while to integrate such features satisfactorily.
  8. esaciar

    THE FLOOD IS COMMING

    Beer and beans...flatulence shall ensue.
  9. esaciar

    Road signs are in Russian

    If you take the last letter and turn it upside down, then rotate the vowels ninety degrees to the left, it all makes sense.
  10. esaciar

    How much would you pay?

    I'd pay £40 for the game with polished programming and guarantees of continued community support. I'd have do much DLC for the thing, I'd spend £100 quite easily.
  11. You're very special Jorden...
  12. esaciar

    New Mechanic Suggestion.

    Yeah, yeah. Course it was a sarcastic parody...
  13. esaciar

    Tents....

    I was, of course, being frivolously flippant.
  14. esaciar

    Tents....

    Tents are for sissies!
  15. esaciar

    New Mechanic Suggestion.

    That's a myth though.
  16. esaciar

    Bandits becoming infected

    Because zombies are inherently angry and big bullies.
  17. Is it necessary to be homophobic?
  18. I'd imagine there is a finite proximity for detection? Say 10 metres? You can't pick up the subtlety of a guilty demeanour from across a field.
  19. Parts of me completely agree with you. But like I said in that thread itself' date=' that is still a sort of 'buff' for survivor players, the power to magically detect bandits? What if a bandit is camping near a barrack, a group of survivors simple have to run in or close, aim there weapon all around the surroundings.. wait for the heartbeat noise.. and instantly know theres a bandit nearby.. thats a major advantage that bandit players dont get. Slightly unfair. And thank you for your comment. Appreciate it. [/quote'] No worries fella. What if a bandit could take rare drugs to inhibit their anxiety and thus conceal their guilt?
  20. Rocket, building on your suggestion, could there be a rare - and therefore highly sought - aid that helps a bandit to hide their guilt? Maybe they could have some form of drug that nullifies their anxiety and thus hides any outward guilt?
  21. It's better than any concept I've dredged from my mind as of yet Miyo, so I genuinely appreciate your commitment and consideration. I know it's not real life, but I'm an awful Puritan when it comes to zombie genres. You've put some tremendous effort into your theory however; that should be applauded. I have reason to believe that the proposed "heartbeat" dynamic is better however. Just my opinion.
  22. Looking directly at someone helps you decide on them quickly and subtly. It also gives them opportunity to shoot you in the face. It's genius. A resounding YES!
  23. But you wouldn't be stupid enough to wear an armband in real life though? You may as well tattoo "murderer" across their foreheads.
  24. YES! It works for me. Your "guilt" would betray you subconsciously. As it does in real life, before anyone tries to dispute that. The flicker of a muscle, the twitch if an eye...I think it's subtle enough, but overt enough to work.
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