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boogiemanfl

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About boogiemanfl

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  1. boogiemanfl

    Incentives to Cooperative Play

    True as those reasons may be, it's not helping. Everyone is still KoS.
  2. Hmm, I've seen player corpse have lone zombies walk right past them. If they do indeed have that behavior it's so subtle I've never noticed it.
  3. boogiemanfl

    Starting without a gun

    I think I'd prefer to be able to defend myself. Weapons are pretty rare as it is.
  4. I believe there needs to be more than thought about killing other players than "I want his stuff" so after some pondering, I came up with these ideas. 1. When a player is killed by any means, there is a fairly high chance (60%) that it will attract a number of zombies within 50-75 meters very close to the body. An animation for them chowing on the body would be cool, but simply hanging around until the body despawns would be sufficient. The other 40% means that only zombies within 25-50 meters that can see the corpse will come. Perhaps the distance will have to be increased, testing would be required for sure to make sure it's a threat, but not overly so. This seems more "realistic" and wouldn't make it so blindly easy to go loot people you kill and would make you weigh the risks based on the surroundings. 2. When a player is killed within a city area - by another player - there is a high chance, perhaps 75%, that based on the size of the city, that 10-20+ more Zombies will spawn (around the city with a slight bias in the general area of the killing) in steadily over the course of a minute or two, to make it feel like the chaos, sound, blood/bodies are attracting more zombies. 3. When the above actions occur with particular frequency in a short amount of time it can cause a zombie frenzy, increasing the aggressiveness (aggro range) of zombies and make them more angry sounding/vocal within the area for awhile, and increasing passive respawn rates making it dangerous to move about carelessly. This would be accompanied by a sound that can be heard throughout the city and nearby region, and perhaps server message. "Zombies are raging in Chernogorsk!" something like that. Maybe slightly increase the chance for better item spawns during these frenzies to make these cities still desirable to explore for the brave, and coordinated teams. This would make Dayz a bit more about Zombies instead of groaning shambling "No running!" signs and would infer consequences to rampant fighting and killing within cities and would in general just add more chaos to our apocalypse. Of course, careful testing would have to be done to get a comfortable balance of these effects so they don't push the mod towards the other extreme of to little PvP instead of too much. And so that these effects don't exponentially build off each other too much.
  5. Funny how you clearly dont know anything about the game' date=' the bullet-resistant vest that the character wears DOES work, its not just there for the looks. Fact is that "bullet-proof" vests are not magic barriers. [/quote'] I thought it was purely cosmetic too. When I have died to another player it's always been basically instantaneous. Usually one, but occasionally 2 shots. I didn't think all of those times were always headshots, since many of them had lighting/weather handicaps or very little aiming time possible. That's my luck though. /ginormousfacepalm Those vests are not magical barriers, they can not stop a 7.62 or even a 5.56 at point blank, they will stop pistol rounds to the chests relatively well though. If you directed that to me I am not sure where you get the sense that I think/believe they should be magical barriers. I simply said I've always died instantly when I have. I'll further clarify so to remove your assumption based upon no real data that I've only ever died to higher caliber rounds by saying it's been instantly from newbies with makarovs up to the fancy hardware. Only on one occasion has it not be instant death. On a server where my ping was 17 I once put 3 M16A4 bursts into someone before they ever shot on my side, they lived for a moment longer, wounded me slightly, then he fell over dead. He had an AKM and the entire engagement was less than 2 meters apart. We ran into each other in a barracks at the NW airfield.
  6. Is that not what makes this mod great? You die - you lose everything. You restart, a new life. It's what makes this unique, and it is great for it. I am just saying that thinking someone isn't qualified to comment on the gameplay based purely on the fact they have died in such a manner is glaringly stupid as it can and will happen to us all from noob to pro.
  7. Funny how you clearly dont know anything about the game' date=' the bullet-resistant vest that the character wears DOES work, its not just there for the looks. Fact is that "bullet-proof" vests are not magic barriers. [/quote'] I thought it was purely cosmetic too. When I have died to another player it's always been basically instantaneous. Usually one, but occasionally 2 shots. I didn't think all of those times were always headshots, since many of them had lighting/weather handicaps or very little aiming time possible. That's my luck though.
  8. In response to B: A lot of people don't come and offer any suggestions or insight on game forums - which can be valuable into the minds of your fans when you're the designer - because they get mobbed by morons who are incapable of intelligent discussion and they don't want to deal with it. Since the game is in an alpha state, one would think insights and opinions would be valued or at least appreciated. It's unfortunate that the slavering animals that pounce on anyone who doesn't think exactly the same as them can in turn hurt the very thing they are defending by doing so in an improper way.
  9. I provided exactly as much support for my claim as you did for yours' date=' Francis. One good turn deserves another, no? If this game has devolved into CoD, why was my last survivor alive for 12 straight days and 50+ hours in game? When was the last time that happened in CoD, I ask? If the game has devolved for you, it's only because you let it. If you want something else out of the game, go get it or quit bitching. [/quote'] I clearly pointed out that the sole emphasis being purely deathmatch combined with the size of the map just doesn't work out that well, in my opinion. I lived for 4 or 5 days at the NW airfield without leaving and defeated multiple attackers at once. I ran 3 guys traveling together out of Stary Sobor, by myself. Who cares? That's when I got killed by the invincible zombie. The success of one person or another means nothing to no one but himself. I didn't let the game do anything. It's designed to encourage mindless deathmatchers and punish anyone who isn't exactly that. There are always less common occurances in between the extremes but on the whole they mean less, do to being, you know - less common. And I'm discussing. Because you don't agree with me doesn't mean I'm bitching.
  10. I like how so many people think saying "no it hasn't" is a clear and logical point made against another person's claim. Most of you seem unable to comprehend the meaning of an opinion. If you don't share it, fine. Good for you and thinking for yourself. You really don't have to attack me if you disagree. I find it puzzling how hard it is for most people to discuss something with someone who shares different views than them without being rude and aggressive about it. I'm not saying I drilled your mother and girlfriend at the same time while eating your dog, in your bed. It's a game and I am saying that I think it needs a lot of work.
  11. Oh yeah? And you have 7 posts already? Nice try. You know I am playing Dayz mod for Arma 2 so your post is completely and utterly pointless. I'm not going to go do the whole alpha spiel crap for people with chips on their shoulders.
  12. It's easy to be a troll, but it's apparently hard to think of something that has any constructive or intelligent qualities to it, no matter how slight. Probably what virtually everyone thinks of when they read about it. A free for all zombie survival game. Not a deathmatch game that has zombies on the side. The game would no doubt benefit from a smaller map designed specifically for it as the base game and maps were designed for something completely different and will be held back by the same thing that holds Arma back, being appealing to a small portion of the gamer community in general do the general user unfriendliness of the interface/controls and such large time requirements. To be more clear, such colossal maps and long travel times doesn't mesh very well with such high player casualty rates and death penalties.
  13. TL;DR scrubs: I like the concept of this game and the fear of dying and losing everything makes you very careful, but there is too much downtime and no motivation for anything other than mindless deathmatch. Also I don't like CoD, BF3 or mindless deathmatch games like that so suggesting that I go play them instead which seems to happen in every post even remotely like this one, is a waste of time. I'm fine with the PvP, real loss adds some care and caution to it. But to lose days of progress and countless hours of traveling, dodging zombies, players - all that just to die in 2 seconds is just horrible. I die to a cash register, then to a zombie who is invincible and will never die, to joining a server with 6 people only to get instantly killed during a heavy rainstorm in pitch black night while I was laying down moments after I load up, after hours of play. Then you look back on the time preceding and they were basically for nothing. LONG periods of running around with small windows of actually "playing a game". It's not about the zombies, which is weird considering it's a zombie survival game. It's purely devolved into another run of the mill deathmatch game. A Counter Strike with no teams where you get one life and the rounds last hours or days. If you're any distance from the coast, you're shoot on sight to everyone because no one wants to endure the torture of getting back out there. Even the newbie cities are stalked by people with better gear, newbies will evade each other unless someone gets the drop. And in my experience anyone who has lived long enough to have more than a makarov will also kill you on sight regardless of the situation. I've been on both sides, I've been killed and I've done the killing. Each person I took out, I felt a little bad (most of them disconnected within a minute later) thinking well just like it happened to me I just wasted that person's time. Even though I'd rather not kill other players, it's forced upon you because 9 people in 10 will happily kill you because it's difficult/impossible to communicate and there is little motivation to do otherwise. Such high traveling requirements and repetitive garbage loot makes everyone hope they'll get something useful off you. There needs to be motivation to do something other than hunt other players - the zombies need to be more a part of the game. Right now their most prominent roll is being shambling speed limit signs. Such harsh results from dying appeal to some people but I don't believe most people will be able to validate losing so much time in the blink of an eye to some random asshole to keep up with the game for any length of time. I'd be curious to know the details of how many unique players have played this game, and still do after a month. Seems to me, although my experience is somewhat limited itself, that it's wave after wave of newbies who soon tire of the time consuming gameplay and extremely anti social community with only a small long term player population of hardcore diehards. Some people no doubt think it's fine how it is, but to me it feels like the game has strayed away from what it seems it supposed to be. I know it's an alpha, but without sweeping changes I don't see it becoming much more than it is. It's just too harsh. Those with a LOT of free time will invariably have more fun than someone with far less. If the map was half the size, or in general simply had less empty time gobbling wilderness it'd be less painful. Oh well. Had some fun experiences but 90% of my time spent was empty running around. Maybe it'll get better in time.
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