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Everything posted by LancerG2
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"Chance in DayZ", An Idea for the standalone that will make people want to stay alive.
LancerG2 posted a topic in DayZ Mod Suggestions
EDIT MK1. Welcome. Short Idea, just to sum it up dying will happen a lot, the point of handcuffs is to restrain players, players can struggle though, the player struggling might think though that they "may as well die trying", so I'm thinking we could change that mentality by making them think "we fight another day", so my plan is that the longer you stay alive you can build up something known as chance, it doesn't appear to the player but it builds from 0 - 3%. Chance can be built up when you: - LIVE! Chance goes up by 0.1% - 0.2 % after every 10 minutes. - Find something, depending on the item it can go from as little as 0.5% - 1% - Kill zombies, giving 0.10% chance - Killing players give -0.15% chance Chance will go down whenever being shot at but not hit or being hit with a bullet / zombie claw / etc. Being shot at, swiped at will take off small - medium amounts from the meter. However being shot at can take huge amounts from the meter, chances are you might be unlucky and it ends up resetting it. The idea of chance is that once it's full at 100% (which takes a lot of playtime) you have a 50/50 chance at not taking damage if shot/swiped at, you can over hype in order to give a higher chance at the odds, For example if you wanted a 70/30 you would need to gain 223%. While this can provide more protection to the chest this exclude the head because it's just not fair to survive a bullet to the face, also it's really, really, really tiny to survive such a thing when we place odds. Also the bigger the firearm, the more chance it will deduct. Also during gunfights there is a chance people will have to shoot more bullets to make sure that whatever they kill is dead. People would have to make their shots more precise and make them count. For example, the AS50 is gone, if it where still here it would deduct a good 10% just because how strong it is, a Makarov may take like around 20 chance though, Chance doesn't stop every form of attack. Be it a bullet, fall damage (Which could prevent breaking something) zombie swipes or the titanium tin can being thrown at your face. Chance can also go negative. When it goes negative and player re-spawns player will have half that negative chance when they die. For example, I die in-game and I get sprayed, I only had 0.13 percent chance. I get shot in the head by a MP5, this takes away -0.30% chance, When I re-spawn I can't see it I have 0.15% chance. This will take longer and people will realize they will have to do more and try to stay alive, if you are a hostage in real life you would beg and plead for life (Unless your an emo and you praise death), basically this would be the same in DayZ. If you die often and quickly and your negative meter doesn't go positive in a set time, lets say an hour of real-time it would be reverted to zero. If it also crosses a negative boundary like -0.15 it reverts to zero, because we all knew what our first game of DayZ was like, getting spawn killed or dying in the first few minutes. You could be saving up till 3 percent chance until to walk in front of a guy with an AK and he shoots you, you thought you where invulnerable? No. All your chance is waste, yer mad? You could be doing "Epix 360 noscope 420 parkourz LIKE A L33T king", you jump from one building balcony from a high height to a lower one, you have 3% chance and you break your legs. Idiot. You run head on into a horde of zombies with a full 3% chance and a fire ax, you kill 6, miss a swipe losing your chance and the zombies have you on the menu, Leroy Jenkins is not a suitable idol. Here's an example. Meet Mason, our test dummy, he starts DayZ and spawns, things are relatively peaceful, Mason spends 10 minutes walking north, every 10 minutes adds to 0.1 Soon after he makes it to town he goes into a barn to find a Double Barreled shotgun, some ammunition and a little food, his chance raised by 0.5 Mason has played for a good week, hes decked out and so far his chance meter is 2.85, soon after a KoS/asshole decides to hold him hostage, (We're in standalone, k?). He handcuffs him and leads him to his shed, doing that he tells him to stay inside and if he moves he will get killed, Mason waits for a good 10 minutes, slowly struggling when he isn't watching. Soon after mason busts from the shed, he has only ammunition and a compass, a map and a can of beans whichhe was left so he didn't starve, The "bad gai" shoots at him, being a typical KoS player and not sticking to what he's good at (which is jack shit) he attempts to fire at Mason, he pulls out a M4A1 and lands a shot near masons lower back as he's running. It looked like a good shot in his perspective... Mason still runs leaving the bad guy stunned and shaking his head. Mason didn't feel a thing, the bullet grazed him, mason hides in the forest. His luck went down tremendously as it took most of the shot for him, he feels a bit of pain as a piece of lead just scrapes his skin, if his luck was any shorter, he would of felt that ripping though his flesh and the pain causing him to drop and play dead forever. Mason walks out of the forest alive, his chance is deducted from 2.85 to 0.34 percent, it starts to get dark and cold and quickly mason is forced to find shelter or a vehicle or a town, he finds a booby trapped car in the dark, it has full fuel, quickly mason balls in and turns on the ignition and the lights, Right in front of him two people stand with AKM's and open up with full auto fire. Masons chance gets dropped to -5.94%, he's already dead. half of that chance Carries on after death so when he starts with -2.97 chance, taking him longer to recover to 3% / desired chance level. Yuri and Arthur smile as they take down a successful target. They begin looting the corpse in the car and taking the loot and transferring it to their pickup truck, while Arthur sits and watches Yuri move the gear he sits and enjoys himself like a total ass. It takes a good 4 minutes until Yuri comes back to Arthur to tell him that they can go leave. They got a nice 0.3% chance each for killing a target, they're chance increased rapidly with the killing of players giving a nice 0.10% and killing infected a nice 0.3%. Although that's not what their smiling about. before Arthur found a can of food in the can of food Mason had on his corpse, greedily Arthur snatches the can of food and shoves it into his pack Arthur's Night Vision Goggles runs out of batteries and he turns on a road flare, several zombies spot it and begin to sprint towards it, Yuri runs away into the darkness while Arthur stands surrounded, Arthur's chance goes down to -0.1, Yuri runs while exclaiming "You're fucked!". Arthur pulls out his gun and begins to spray his rounds, The Infected basically makes a mess of him. While Yuri drives away making sure he doesn't become the next meal Arthur is just screwed. ~ Fin ~ So that was my example and my suggestion to help you gain an understanding, please post responses, be it praises, constructive criticism, questions, comments etc. -
The Offical DayZ forums Animation thread
LancerG2 replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
Come @ us bully. Yeah didn't think so. Chickenshit.. -
The Offical DayZ forums Animation thread
LancerG2 replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
A few months later. READY TO START ON EPISODE 3. 10 years later... We've done work on EPISODE 3. Dead. -
The Offical DayZ forums Animation thread
LancerG2 replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
Don't joke, Inception is serious, I've met him, he's sqeakier than a mouse. So hold those shits n' giggles... -
Admin Abuse and How to stop it.
LancerG2 replied to TheShine299's topic in DayZ Mod General Discussion
Lolno. Free speech. As long as I don't mention "rape" (Total bullshit) or racism I'm fine, I did not imply anything else. Besides I'm not broadcasting this to anyone else, if boneboys has a problem we can talk it though, other than that stop getting tiresome over other peoples issues. -
Add socks to game as well, prevent blood blisters, (If you get one and it pops you can lose blood and get infection.) Also should be able to make sock puppets. FOR THE LOLS.
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The Offical DayZ forums Animation thread
LancerG2 replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
boneboys? Pffft. But still yes have TyrannoSSaurus whatever, heil why not a Soviet counterpart enemy for the series? Also why not stop motion animation in Garry's Mod? You've got an easy model Wolf, as for Cap't he can be louis from L4D? XD -
The Offical DayZ forums Animation thread
LancerG2 replied to Wolfensteinsaurus's topic in DayZ Mod Gallery
You better include me as some sort of Mercenary. Edit: I don't have 1k posts, screw you guys then. :P -
Admin Abuse and How to stop it.
LancerG2 replied to TheShine299's topic in DayZ Mod General Discussion
Wait? This is ingame admin abuse, pity... I thought this was a solution to the forums. -
HEY, DON'T MOCK KoS. Or I'll eat you.
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Ohhhhhhhhhhh! OWNED.
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STANDALONE: give value to life and REDUCE KoS!
LancerG2 replied to wild_man's topic in DayZ Mod Suggestions
I actually had trouble reading this. TLDR version please? -
Welcome to the dark side.
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No, this isn't Far Cry 3.
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KoS you sick fuck... I LOVE IT!
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SA military weapons and accessories, debris
LancerG2 replied to Theheroicbandit's topic in DayZ Mod Suggestions
Lol'd. -
Dogs/Children/Tracers/Cannibal gene/Traps/Human meat-shield
LancerG2 replied to Day Unit's topic in DayZ Mod Suggestions
Bear traps? 1+ :beans: -
Nice project, have a gold sticker. No seriously these are too big. I'll pass on this.
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The blood system is really flawed to be honest, sure it reminded us of the DayZ mod but we are revamping the game to the standalone, during this we have all been making suggestions to add to realism, so we should take the realism to a new level by adding a different damage/heal system called the silhouette system. Basically how it works is by showing three different silhouettes like the one shown here*, the three silhouettes show three different meters; one being the veins and skin and muscles in one silhouette, bones in the next silhouette and organs in the final one. Because of this Collateral damage can occur adding to the realism. If an organ/bone/vein is damaged the colour of the organ changes from light green (Healthy), green (Real minor hits), orange (Wounded), Magenta (Badly hurt) to a dark red (Severe damage). On severe damage it can limit what the player does. Bones can only go from green to Magenta and organs (Excluding the brain if shot in head causing instant death) and Veins (The more damaged the vein is the more blood that is lost) can go to dark red. The way they work is depending on the damage you take. here are some following examples how how the damage system works. - Getting shot in the left leg by a M4. On bones silhouette the left bone is broken and badly hurt (Magenta), in the vein section the femoral artery is Badly hurt (Magenta) causing steady bleeding. In this situation the player can heal but they are dying at a steady pace. - Getting shot in the head by a SVD. Skull broken badly damaged (Magenta). Veins are severely damaged (Dark red) and the brain is severely damaged (Dark red). I really don't think anyone can survive being shot in the head so instant death. - Falling and breaking both legs. Both legs are broken and badly hurt (Magenta) and blood is slowly escaping as veins are wounded (Damaged). In this situation the player can heal. - Getting shot in chest from a double-barrel breaking ribs and penetrating lungs. Broken ribs that are partly broken (orange) and the ribs have taken severe damage (dark red) and the veins have taken severe damage (dark red). Basically the player is drowning in their own blood. Dead. - Zombie hits player. Vein hit causing trauma. No bleeding so green. Overall you will live unless hit again which has low risk of getting cut. - Knocked on floor while 6 zombies attack player. Veins are badly hurt and bleeding is occurring (Magenta). Unless zombies are killed player will die. - Explosion killing player. Veins are severely damaged (Dark red), All bones are broken and badly hurt (Magenta) and all organs are severely damaged (Dark red). Player is dead. So I tried to sum this up the best I could, If anybody has anything to add than by all means comment. This is a raw idea and I couldn't think any more when it comes to refining it. EDIT 1: Posted what zombies could do to the player via terms of damage
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Well this topic had a good run, I think everybody's over it now... *Pours Gasoline everywhere*
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Agreed, Lawyer Gews has agreed and the jury (AP_Norris, TIC321, Narkoman14) have agreed. *Slams mallet*. Accepted, the OP's topic is now "Worthwhile", Un-Cuff him and give him beans.
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Reward for staying alive for a long time (instinct)
LancerG2 replied to IrishHugo's topic in DayZ Mod Suggestions
You sir, are a mother fucking genius. *Fistbump* -
Full Idiot mode engaged.
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Aw bruz cum @ meh bro I r liek 420 360 cod arma day zee prow. I m liek in da faize klanz an I rock dat shit 3RRYDA1. BOOM NOHSKOOPZ.
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You never killed me though. IDIOT, Ohgodmysides. Edit MKI. Just saw scumbag steve and teletubby. lol'd. Alright I'm finished now.