Saiki
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Added helicopters in varying states of repair at all airfields. Chopper crashes are currently spawning nothing. We are working on the issue. Working on Heli-Lifting script. Ventrilo access is now available to survivor groups who don't want to use side chat. Contact Saiki or Tereus for ventrilo info / access. *Note: For the time being, server has been set to daytime only. This is to assist the Admins / Coders in identifying problematic buildings / looting areas.
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Looking for active, private, Dayz Server
Saiki replied to flager67's topic in Mod Servers & Private Hives
Your more then welcome on our server. Its a few days old, but we have a growing population base. Current map is taviana. You can read more about our server here: http://dayzmod.com/forum/index.php?/topic/128276-dhdayz-pvp-rp-friendly-start-w-g17/ -
Easy. PVP RP and Friendly is encouraged. The issue we have found with past servers, is, admins don't like players causing waves by killing people when they get on. Too often, you find a server you like, and have no PVP, because people get sad if you kill them, or they all yell at you until the admin's ban you from that server. The friendly groups is a good aspect to start on a new server, however an entirely friendly server is kind of lame.. Your always going to have friendly players who just want to loot together and kill zombies. While we encourage group play, we hope that friendly groups will turn into PVP raid groups or even clan warfare. To encourage the transition from just a friendly group of survivors, content to camp in the woods with their vehicles, we admins have created prebuilt strongholds throughout taviana. Each stronghold guards an area with potential resources, i.e. a lake / food supply, a gas station, docks, airfields, etc. The hopes is, that survivor groups, and clans will join, and break from the monotony of friendly looting, and work on building group assets, and recruitment, so they can effectively take over strongholds, thereby controlling critical resources to survive. Its balanced however, so that these survivor groups will have to decide when to cut their losses and move on. The majority of the bases that would control multiple resources, i.e. larger bases in towns, are balanced so that it would require a group of at least 6 veteran players to avoid dying from the zed spawns. Some bases are more like resource outposts, which could easily be defended by 2 players. These are typically small, and would require larger groups to relocate, or pitch tents / stash vehicles in unsecure locations outside the stronghold itself. From an RP aspect, those that enjoy roleplaying, in and out of game, the ability to roleplay your group of survivors as the most notorious bandits on taviana, or as the police faction chasing these bandits, encourages more group play, more pvp, and actual firefights that last more then 2 minutes. Furthermore, seeing as each base offers unique lootable buildings, on top of resources, as well as varied defenses, i.e. only assaultable from air, or 1 entry point, for ground, encourages larger groups, or even new groups, to aggressively expand their territory. From an RP aspect, this constant shift of power would also encourage group / clan diplomacy. Suddenly find your bandits outnumbered 3 to 1? Might be a good time to negotiate a ceasefire...but don't expect it to be free. I hope this answers your questions elf cakes, and I hope to see you visit us at some point.
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Before the infectious epidemic that now plagues the world, reanimating the dead, Chernarus was a small, isolated country, with a small industrial economy, pleased to focus on agrarian culture, and the simpler times of life. Chernarus, while it did have a standing military, and a modernized socialistic type of government, wasn't even a blip on the global map until Armex arrived. With the arrival of the Armex corporation, Chernarus was transformed into a more modernized culture, embracing the global corporation with open arms. In return for exclusive operating rights within Chernarus, Armex provided employment, modernized hospitals, and helped to grow the infrastructure of Chernarus, via modern roads, airports, and more. To the citizens of Chernarus, Armex was its saviour, turning the small country with an average citizen per capita of less then $10,000 US, into a small, but thriving country, focusing on the export of Armex products, to include technology, pharmaceuticals, and government hardware. Life was good. Sadly, the good life was not there to stay. Four years after Armex's arrival, localized reports of the living dead started to pop up in the Northern parts of Chernarus. While none of the reports were ever substantiated by local authorities, reports of heightened government security forces started to grow, with Chernarus troops fortifying Stary Sobor. Several months after this, more Chernarus forces started setting up FOBs in Chernogorsk, and Elektrozavodsk. While the government ensured citizens that it was just a precautionary expansion, to protect Chernarus and its interests, disappearances of key scientific staff at one of Armex's research facilities in the mountains due to an “isolated” incident were reported. Within months of these disappearances, a UN task force was sent to Chernarus to investigate. The UN base of operations was set up on a hill overlooking Chernogorsk, and maintained peaceful, survelliance and intelligence operations only. The peace was broken six months later, when a UN Drone was shot down by unidentified forces in the vicinity of Gvozdno. Shortly after this incident, USMC forces, under UN Task Force Knight, started setting up FOBs in Elektrozavodsk, and west of Kamenka. Chaos ensued, as Chernarus government forces, and Armex PMCs clashed with UN forces, claiming that the UN police forces were attempting to sieze Chernarus and its interests. A lightning raid by USMC Force Recon operators, seizing control of the Krasnostav Airport, was the beginning of what surviving Chernarus citizens call, The Apokalipsis. Shortly before Force Recon operators siezed the Krasnostav Airport, forty Armex transports were prepped for immediate departure. While the exact details of Armex's involvement remain a mystery, widely due to the large scale, global epidemic that followed, scattered reports indicate that UN forces had been sent to Chernarus to prevent a large scale, biological weapon from being transported. While UN naval blockades outside of Chernarus had effectively cut off port activities of Elektrozavodsk and Chernogorsk, Armex had supposedly started flying out this new weapon, via stealth transports, operating out of Krasnostav. While USMC and UN forces had reportedly shot down ten of these transports, the other thirty could not be accounted for. Nevertheless shortly after this incident, widespread outbreaks of an infectious virus, causing zombie like effects were reported globally. Within a month of The Apokalipsis, Chernarus was reduced to a country on fire. UN forces continued to clash with Chernarus forces, as a massive attempt to contain, and evacuate uninfected citizens from the Chernarus mainland was initiated by the UN. After twelve evacuation transports were destroyed, while leaving various port cities around Chernarus, from apparent sabotage, the surviving UN forces withdrew, and were relocated to countries around the world, as the epidemic spread. Despite the massive withdrawal by UN and USMC forces, two groups assigned to the UN Task Force Knight were unaccounted for, and reported MIA by the UN. The missing groups in question were the SSAD, and Deaths Horizon. Both groups were last seen attempting to evacuate non-infected citizens, and are assumed still on Chernarus. The activities of both SSAD and DH are unknown, but scattered reports of both organizations offering support to survivors are still being transmitted to what remains of the UN from various FOBs, using their last known IFF. Chernarus has been lost, and if your still alive...May God be with you. Currently the server features: *Air Vehicles: UH1H, MI17, MV22s, AN2s *Urals, Offroads, Humvees, SUVs, Cars, Buses, ATVs, Motorcycles, More frequent PBXs. *30+ custom lootable locations *New starting loadout, including GPS *Balanced lootable bases! Loot them, or take them over, the choice is yours! *Ventrilo Server Access! PM an admin for a login! *No AS50s, M107s, FALS, DMRs, or M14s. *We do have Scars, MK17s, M4A3s, G36s, and the super rare M32! *13 possible spawn locations. *Active Admins Server: 67.228.177.46:3170 or search DHDayz Our website for more information: 214hq.webs.com Hope to see you in game! Updates and News: *3/22/2013 - 2315 - Server rolled back due to hackers. Players should have their loadout prior to hacker attack. If not contact an admin. Hackers have been banned by GUID, and reported through DaRT. Hackers using *** public Script: 1. a8eb444abb0d3735fbb6ffef8cc370c6 Leiel 2. c153676b3f86c990371483680bec9cfb Harold The Camel *3/23/2013 - 0235 - Script Hacker banned for weapon and item spawning. 1. cb4fc5bca4992b04a3f911753e2ec88b John77 *3/24/2013 -Added new locations. Server now has over 30 lootable locations, more then 10 possible player strongholds, and new locations which add to the mystery of Chernarus. 13 total player spawn points added, as well as increased vehicle spawns, to include MV22s, UH1Hs, MI17s, and more. Chopper Lifting, and Auto-refueling have been implemented as well. *3/25/2013 -Aesthetic locations and lootable locations added, to add to the story line of DHDayz's Chernarus. Uncover the mysteries of Armex, the Chernarus Governement, and more! *3/26/2013 -Congratulations to Zigeris! Our newest Admin. *3/27/2013 -New Loading Screen Implemented. Website updated.