Faced1111
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running over them or packing does not work as someone said they respawn when server restarts
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I have been trying to destroy this tent i placed for the past couple of days, i cant destroy them perma. Is there anyway to destroy a tent permanently on the spot or is the only way to have ur player die and not put anything in the tent for 8 days I really want a different way of destroying a tent though instead of waiting 8 days.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
Faced1111 replied to rocket's topic in Mod Announcements & Info
we have tents that we keep trying to take down and when we come back there there again due to a server restart -
Flashlight in toolbelt, how does...
Faced1111 replied to Downside's topic in DayZ Mod General Discussion
is there a way to use the flashlight now without switching to my inventory or do i have to put it where side arm would go? -
Why is everyone I meet an ***hole?
Faced1111 replied to Deacoon's topic in DayZ Mod General Discussion
Just saying, your idea of enhancing a game seems to be to ruin it for others. Why waste ammunition on someone running from zombies. Better saved for a more dire situation. But that is the beauty of the game itself, there is no right or wrong, and by shooting that player if I aggro a mob (with an enfield its gonna happen) and die and lose all my gear, do I run to the forums and complain that the gun is too loud? Or that the players should be less lucrative to shoot? No, because I accept the game for what it is. I've had people ask for help, only to be shot in the back after I helped them. Did I complain? No, I respawned and hunted them back down. It's this mentality that everything has to be balanced that is dumbing down the playerbase. I'm not saying it needs to be balanced just that players should be stuck with a single persona and thus their reputation as a player will spread based on what they do and players will interact with them based on what they have heard. basically remove the ability to be completely anonymous. This and allowing players to set up fortifications is all I am really asking for anymore. These two things do nothing to harms anyones gameplay or play style. I mainly support suggestions that encourge teamwork and being friendly towards other players, since this is still in its alpha state, I can only hope that working with other players becomes worth the risk by the time beta rolls out. also couldn't you just avoid the player instead of capping him in the leg? also right now I"m stuck avoiding other players because even if they don't have a chance to even hit me, they still shoot at me when i'm hunting cows. (stupid kill on sight players.) well if you die because you dont shoot first who is the true cunt? -
Loneliness Gauge (Encouraging Teamwork!)
Faced1111 replied to Remix (DayZ)'s topic in DayZ Mod Suggestions
lonliness is kind of the same thing as humanity meter and could be merged into the same thing with maybe a few extra variables -
Why is everyone I meet an ***hole?
Faced1111 replied to Deacoon's topic in DayZ Mod General Discussion
well ive been murdering people without warning because i dont want to be shot first...i have much more to lose, i have my immediate friends i play with (around 4 of us) and i try to recruit sometimes but only out side of the game...if i see someone in server i will open fire almost all the time because ive been killed countless times and never want it to happen again... -
ZOMBIE AGGRO RANGE IS TOO DAMN HIGH!
Faced1111 replied to ZombieGrin's topic in DayZ Mod Suggestions
i also agree, i think its way too far now, and they still see you through buildings sometimes, happened in shakhovka, and on another note crouch "run" used to only have 2 things of sound now it has 4...if rocket keeps the pov method zombies right now at least change the noise and visibility back down -
Past day ive been playing alot rocket and i think the bandages should spawn in stacks between 1-5, their needs to be alot more and plus when you would find something like a bed sheet to be made into bandages it would make many not just 1. Also my friend just suggested an idea to me, that if you put your weapon away you should be able to apply pressure to the wound and have a really good chance to stop the bleeding, and/or have someone else to it, the whole thing is you would have no weapon out so your very vulnerable.
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So i was just listening to music really loudly, playing Day Z and realized how cool it would be if you found an mp3 and it would automatically link to your itunes folder, and you could play music, change songs...etc from the item in game, adds a little "flavor" to the immersiveness and if people do listen to music in the game you wont have to minimize anymore, minimizing is the worst part trying to listen to music, or minimizing it to stop playing because someone is shooting at you.
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ive had food be an emergency, only because i had to run through the wilderness haha, but i do agree the system in right now works perfectly, but to me it seems like an "alpha" system (i dont expect something like this to happen in a week, but in 6 months to a year i want to see the survival aspect increased also its not like you need to keep at 100% water, the drain on the water level would be the same and the amount of drinks you get should be around the same, i just always have way to many and it would be nice to not pass over water/drinks all the time, i know this is a game but in a real life apocalypse i would drink/save all water/drinks i found because its the most important need in life *The dehydration and food levels would have to decrease far slower than they do now because at the current rate you would have to eat an elephant every day just to keep moving at a decent pace. * not necessarily just change my variables, it doesnt have to be 0% water = 50% max run speed make it 75% instead so its not too crazy
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Im going to make this brief because i just got out of work and it was a long 12 hour day So i was thinking of a exhaustion system as i was working, i was sweating alot and becoming dehydrated very quickly and came up with this idea. As your water level drops your overall speed slows gradually, so lets say at 100% water your run speed is 100% when your water level is 75% your run speed would be 90%, h2o 50% run speed 75%...at 0% water your run speed i think should be around 40-50%. Food could be incorporated as well to the numbers if wanted If this system is implemented you should add a few new items Redbull and/or some time of energy drink to get a temporary boost for 30min-1hr, common Adderall - 12 hour boost...but you become dehydrated much faster, slightly less rare than antibiotics, found in hospitals, 1 bottle = 1-30 uses
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u guys think this is inbound today at some point?
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never mind when the server reset it must of jostled it and it slid down a hill, our tractor is gone though too wonder where that is...anyway u can close this thread
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ARMA 2 regulars and people who got it for DayZ
Faced1111 replied to eddie820's topic in DayZ Mod General Discussion
I tried the ARMA demo i just found it too simulator (well because it is) for my taste, i always played Project Reality for BF2 instead, been playing since .5 and still play. So its not like im much more of a different gamer, we still chose to go a realism route, you just prefer the ultra simulator opposed to the half game half simulation of PR. Speaking of PR i wish people actually played PR:ARMA Also i dont ask people how to do things, ill just mess with it and if i cant figure it out just go into key bindings, and theres the internet, another reason i like why they got rid of side chat and group chat, you cant just spam in game anymore asking how to do things you have to be with them on direct