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Anomal
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Everything posted by Anomal
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Where are all the DAY/NIGHT cycle servers?!?
Anomal replied to angel_eyes42's topic in General Discussion
No im not talking about server hopping... im talking about the graphic settings to cheat the night away with increasing the bridgness and gamma... in other games like arma III you cant do this. Maybe the new engine will do... -
Hey, Will the DayZ-SA Server files released when the game reaches beta or stable state?
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Hey Ho, I want to know what is DayZ Build for and what gives the best benefits. High clocked dual core without ht, or a bit lower clocked dual core with ht, or maybe a 4 core cpu? 2 Core support?4 Core support?6 Core support?Hypertrading?High clock rate?
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I'v have nothing against modded privat hives... becouse everyone can choose if he really wants to play on a kind of server like this or not.
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For me its the most important to fix the glitches, bug and to do something against the cheaters. I can wait for cars and zombies, but please fix the game before you implement more features! Each patch gives us new features, items or citys. But whats about all this nasty bugs? Please fix them first before you insert new stuff into the game. The most painfull thing, that destroys my fun in this game is this damn "cheat" the night away glitch. It really takes away my fun on this game. And if the dayz dev's dont fix this until the game is stable (1.0) I'll never recommand it to my friends. And i think im not the only one that is thinking like this. Bugs like this just destroying the gameplay. Playing while night is awsome, but if everyone cheats his night away and no one uses flash lights... I dont want to cheat, so its a unfear adventage for others! And whats about this nasty look or walk through the wall bugs... PLEASE, fix the actual content first before inserting new stuff. :( DayZ is such a nice game and the team is doing a great job, but maybe the priorities are not set to the right things.
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DayZ Unplayable (Hackers, Buggers, Glitchers) Video
Anomal replied to Toperek1990 (DayZ)'s topic in Gallery
For me its the most important to fix the glitches, bug and to do something against the cheaters. I can wait for cars and zombies, but please fix the game before you implement more features! Each patch gives us new features, items or citys. But whats about all this nasty bugs? Please fix them first before you insert new stuff into the game. The most painfull thing, that destroys my fun in this game is this damn "cheat" the night away glitch. It really takes away my fun on this game. And if the dayz dev's dont fix this until the game is stable (1.0) I'll never recommand it to my friends. And i think im not the only one that is thinking like this. Bugs like this just destroying the gameplay. Playing while night is awsome, but if everyone cheats his night away and no one uses flash lights... I dont want to cheat, so its a unfear adventage for others! And whats about this nasty look or walk through the wall bugs... PLEASE, fix the actual content first before inserting new stuff. :( DayZ is such a nice game and the team is doing a great job, but maybe the priorities are not set to the right things. -
Where are all the DAY/NIGHT cycle servers?!?
Anomal replied to angel_eyes42's topic in General Discussion
Is like the day night cycle in this game... but i wont play @ night until the "cheat" the night away is fixed... -
Hey, In ArmA 3 you cant just put your gamma and brightness up to see something. It will be still dark! So please do the same for DayZ, its sad that nobody needs to use the flashlights... im pretty angry about that, becouse i dont want to abuse that and i want to use the flashlight, but its not fair!
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I need to be done, to get a perfekt game! :D
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1. Much different kinds of animals - including birds There should be much different type of animals to hunt and eat! 2. Cannibalism There should be a ability to eat human flesh, maybe some disadvantage or harms. 3. More WW2 Weapons Some more WW2 weapons, maybe some german ones like mauser, sturmgewehr 44/45, mp40 or karabina 98. (some pretty rar weapons) 4. Weather Not just rain and thunder, maybe snow and a white chernarus? 5. Farming Plant trees or some vegetables. 6. More clothing More different clothes and type of clothes. 7. Craftable clothing Maybe some craftable clothing like a ghillie suite? 8. Just a few rar cars Please just put in a few cars/bikes, like 8-10 per Server. 9. Night vision Night vision, maybe crafting one with a old camera. http://petapixel.com/2010/10/20/how-to-convert-a-cheap-digicam-into-a-night-vision-camera/ 10. Gamma and brightness @ night fix In ArmA 3 you cant just put your gamma and brightness option up and it had no influence at your night seeing abilities. So please do the same for DayZ, its sad that nobody needs to use the flashlights at the momment! 11. Bigger map It would be awsome if the map would grow bigger and bigger over time... 12. Isles and caves Some hidden isles and caves would be awsome too. 13. Drop items from damaged bagpack If your bags are damaged, you can loose some stuff! 14. Drugs and addiction What about some drugs and addiction? Speed = run faster, more blood loose Canabis = Less pain Alcohol = Less pain, more blood loose and so on... 15. PvE and PvP Servers PvE and PvP Servers with different databases
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I know that vehicle will come, but i dont want to see every 2. guy driving one! :)
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PvE servers should have a different database from the normal pvp servers...
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Whats about some ww2 german weapons? I mean some german weapons will be still found in russian... stg would be awsome! :D
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Change "Kill_Messages" output / "Debugmonitor" won't run
Anomal posted a topic in Mod Servers & Private Hives
Hey guys, i'v installed custom Killmessages to my 1.8 Server, they are running without any problems. But everytime someone killed another guy the message is show'n in the middle the Screen "PLAIN DOWN". I want it to be show'n in global or sidechat... here is the Code. And is there a way that only the killer and the victim see's this killmessage? And how to add if it where a "headshot" kill or not? Click here for the Screenshot, what i want. :) Second problem is @ my debugmonitor, i tried to install this Debugmonitor. Now it wont work, maybe becouse i put the the file in the wrong folder. I dont know, you guys might tell me how to install it right? And how can i add the "combattime" or time in combat? And i edited this lines: dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (custom_stats) then { custom_stats = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled}; fnc_debug = { custom_stats = true; while {custom_stats} do { _logo = "Stats\stats_logo.paa"; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; hintSilent parseText format [" <t size='1' font='Bitstream'align='center'>%1</t><br/> <br/> <img size='6' image='%13'/> <br/> <br/> <t size='0.75' font='Bitstream'align='left'>Location:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%15</t><br/> <t size='0.75' font='Bitstream'align='left'>Blood Left:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%2</t><br/> <t size='0.75' font='Bitstream'align='left'>Humanity:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%3</t><br/> <t size='0.75' font='Bitstream'align='left'>Heroes Killed:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%4</t><br/> <t size='0.75' font='Bitstream'align='left'>Bandits Killed:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%5</t><br/> <t size='0.75' font='Bitstream'align='left'>Zeds Killed:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%6</t><br/> <t size='0.75' font='Bitstream'align='left'>Headshots:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%7</t><br/> <t size='0.75' font='Bitstream'align='left'>Zeds (alive/total): </t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%9/%8</t><br/> <t size='0.75' font='Bitstream'align='left'>Survived:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%17 Dayz</t> <t size='0.75' font='Bitstream'align='left'>Current Bandit Count:</t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%11</t><br/> <t size='0.75' font='Bitstream'align='left'>Current Hero Count:</t> <t size='0,75' font='Bitstream'align='right'color='#ff5200'>%12</t><br/> <t size='0.75' font='Bitstream'align='left'>FPS: </t> <t size='0.75' font='Bitstream'align='right'color='#ff5200'>%10</t><br/> <br/> <br/> <t size='1' font='Bitstream'align='center'color='#ff5200'>Restart in %14 minutes!</t> <br/> <t size='1' font='Bitstream'align='center' color='#ffff00' >www.casual-play.de</t> <br/> <t size='1' font='Bitstream'align='center' color='#ff5200' >TS: 176.57.143.79</t> <br/> <br/> <img size='4' image='%16'/> <br/> ", dayz_playerName, //1 r_player_blood, //2 round _humanity, //3 _killsH, //4 _killsB, //5 _kills, //6 _headShots, //7 count entities "zZombie_Base", //8 {alive _x} count entities "zZombie_Base", //9 diag_fps, //10 _banditCount, //11 _heroCount, //12 _logo, //13 (180-(round(serverTime/60))), //14 _textCity, //15 _pic, //16 (dayz_Survived), //17 ]; sleep 5; };};[] spawn fnc_debug;Hier is my "mission/init.sqf": startLoadingScreen ["","DayZ_loadingScreen"];cutText ["","BLACK OUT"];enableSaving [false, false];//Server SettingsdayZ_instance = 1; // The instance//dayZ_serverName = "DE25"; // Servername (country code + server number)dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disableddayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled//Game Settingsdayz_spawnselection = 1; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.dayz_spawnCrashSite_clutterCutter = 2; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrashdayz_spawnInfectedSite_clutterCutter = 2; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected basefnc_usec_selfActions = compile preprocessFileLineNumbers "fn_selfActions.sqf";call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";progressLoadingScreen 1.0;#include "fixes\init.sqf"[] execVM "scripts\player_carryMonitor.sqf";if (!isDedicated) then {[] execVM "scripts\custom_stats.sqf"};And here my "mission/fixes/init.sqf": initialized = false;dayzHiveRequest = [];dayz_previousID = 0;0 fadeSound 0;//disable greeting menuplayer setVariable ["BIS_noCoreConversations", true];//disable radio messages to be heard and shown in the left lower corner of the screen//enableRadio false;//Load in compiled functionscall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)progressLoadingScreen 0.1;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlersprogressLoadingScreen 0.2;call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medicalprogressLoadingScreen 0.4;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functionsprogressLoadingScreen 1.0;"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";[] spawn { while {true} do { waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})}; diag_log "Res3tting B!S effects..."; /* BIS_Effects_* fixes from Dwarden */ BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf"; BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf"; BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf"; BIS_Effects_globalEvent = { BIS_effects_gepv = _this; publicVariable "BIS_effects_gepv"; _this call BIS_Effects_startEvent; }; BIS_Effects_startEvent = { switch (_this select 0) do { case "AirDestruction": { [_this select 1] spawn BIS_Effects_AirDestruction; }; case "AirDestructionStage2": { [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2; }; case "Burn": { [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn; }; }; }; "BIS_effects_gepv" addPublicVariableEventHandler { (_this select 1) call BIS_Effects_startEvent; }; BIS_Effects_EH_Fired = {false}; BIS_Effects_Rifle = {false}; sleep 1; };};if ((!isServer) && (isNull player) ) then{ waitUntil {!isNull player}; waitUntil {time > 3};};if ((!isServer) && (player != player)) then{ waitUntil {player == player}; waitUntil {time > 3};};if (isServer) then { _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; "PVDZ_sec_atp" addPublicVariableEventHandler { _x = _this select 1; if (typeName _x == "STRING") then { diag_log _x; } else { _unit = _x select 0; _source = _x select 1; if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then { diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters", _unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3]; if (_unit getVariable["processedDeath", 0] == 0) then { _unit setVariable [ "attacker", name _source ]; _unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead }; }; }; };};if (!isDedicated) then { //Conduct map operations waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; if (dayz_antihack == 1) then { [] execVM "\z\addons\dayz_code\system\antihack.sqf"; };};// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in itif (!isNil "dayZ_serverName") then { [] spawn { waitUntil {(!isNull Player) and (alive Player) and (player == player)}; waituntil {!(isNull (findDisplay 46))}; 5 cutRsc ["wm_disp","PLAIN"]; ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName; };};if (dayz_REsec == 1) then {//#include "\z\addons\dayz_code\system\REsec.sqf"}; -
Change "Kill_Messages" output / "Debugmonitor" won't run
Anomal replied to Anomal's topic in Mod Servers & Private Hives
Nobody wants to help me out? :(- 1 reply
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Hey, how to add a autorestart function for bec and the server.exe? Our bec crashes sometimes, i dont know why... @echo offecho.echo.echo KILL arma2oaserver.exetaskkill /im arma2oaserver.exeecho.ping 127.0.0.1 -n 10 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo.echo Starte die MySQL_Datenbank, bitte warte 5-10 Sekunden.start /D D:\xampp\mysql_start.batping 127.0.0.1 -n 5 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo.echo Fuehre das Spawnscript aus...D:\xampp\mysql\bin\mysql.exe --user=root --password=XXX --host=localhost --port=3306 --database=dayz --execute="call pMain(1)"ping 127.0.0.1 -n 5 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo.KILL Battleye Extended Control - Bectaskkill /f /im Bec.exeping 127.0.0.1 -n 5 >NULD:\xampp\MySQL\cecho {0A} OK.{07} echo.echo.echo.echo.echo Lade die neusten BattleEye Scripts, bitte warte 5-10 Sekunden.start D:\GAMES\dayz\DE25\cfgdayz\BattlEye\beupdate.batping 127.0.0.1 -n 5 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo Starte BEC...start D:\GAMES\dayz\DE25\BEC\Bec.exe -f Config.cfgping 127.0.0.1 -n 5 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo.echo Starte den Server...start /high .\Expansion\beta\arma2oaserver.exe -mod=Expansion\beta;Expansion\beta\expansion;ca;@hive;@dayz -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\basic.cfg -profiles=cfgdayz -noSplash -cpuCount=3 -exThreads=7 -maxMem=8192 -noCB -winxpping 127.0.0.1 -n 10 >NULD:\xampp\MySQL\cecho {0A} OK.{07}echo.echo.echo.echo.echo.D:\xampp\MySQL\cecho {0B}Launcher laeuft...{07}ping 127.0.0.1 -n 5 >NULecho.echo.echo.D:\xampp\mysql\MySQL\cecho {0A} OK{07}ping 127.0.0.1 -n 5 >NULecho.echo.echo.
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Please i need help... bec is crashing that much. :(
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Is there any way to use other colors for the admin rcon chat or sheduler of bec?
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Server is getting desyncs @ 30 players... please help!
Anomal posted a topic in Mod Servers & Private Hives
Hey, my server got a pretty high perfomance and everyone is playing on it got more fps than on other dayz server... the pings are perfekt and there are no laggs. But sometimes the playermark reachs 30 players there are some desyncs, sometimes 30 seconds of desync... CPU usage @ 30 Player is at ~20% and ram usage @ ~10% Server is running on 5 cores Server got 1GB internet speed Here is my config: MinBandwidth=125829120;MaxBandwidth=2147483647;MaxMsgSend=92;MaxSizeGuaranteed=92;MaxSizeNonguaranteed=64;MinErrorToSendNear=0.029999997;MinErrorToSend=0.0019999994;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;class sockets{ maxPacketSize=1400;};serverLongitude=9;serverLatitude=50;serverLongitudeAuto=9;serverLatitudeAuto=50; -
Server is getting desyncs @ 30 players... please help!
Anomal replied to Anomal's topic in Mod Servers & Private Hives
When i'm starting the server, after it's first time connection to the database it shows up this error... -
Server is getting desyncs @ 30 players... please help!
Anomal replied to Anomal's topic in Mod Servers & Private Hives
Ok, thanks... than now i'v got the netlaggs and desyncs fixed... but what's about the hive error? -
Server is getting desyncs @ 30 players... please help!
Anomal replied to Anomal's topic in Mod Servers & Private Hives
Hey, i'v got a server with 8 cores, 32gb ram and 1gb connection... i'v got like 15-40 players on my server and it has got 65 slots. The players on my server are moaning about netlaggs. They got boostet fps on our server and the ping is pretty awsome... Sometimes a pretty little desync @30+ players What can i do against the netlaggs? Please help me :) netlaggs = pretty small jumpy laggs while running, like every 5 second -
Server is getting desyncs @ 30 players... please help!
Anomal replied to Anomal's topic in Mod Servers & Private Hives
32gb 1600mhz 8x 4ghz -
Hey, since the new 0.3 hotfix i got this error in my hive console, what does it mean? Does it affect the server, how can i fix it? :)