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Everything posted by Leo Leonardo III
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[Video] Social Experiment - Handcuffed with keys and gun, what would you do?
Leo Leonardo III replied to SammyD's topic in Gallery
Once met a lad armed with a fire axe. I had a loaded pistol primed for him. He looked at me and stood for a few moments. I told him: "Hey listen man, no need to get violent for loot or anything; after all it's just a game. Tell you what, I'll let you have to the rest of the loot here, and I'll be on my way. You keep your weapon away, I'll keep mine away. Deal?" He gave me a sort of nod, and I went about my way. Never saw him again after that. In short, I think if you can alleviate someone's fears, you can safely work with them. Personally, I would help you. I can't stand to see someone being a total Jackass. I like to help people learn and experience. Another concept is when I met a person entirely new to Day Z. I cuffed him and left about 4 cans of beans, and 3 sodas on his person, uncuffed him and pointed him in the direction of cherno. Make people have fun gents; they'll keep coming back for more; just give them a reason to. -
Well done. To dodge an axe murder AND give the ol' Mike Tyson to a fully armed man? Priceless.
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My friend witnessed a man leap off the Chernogorsk industrial building. He lived with no blood loss, nor broken bones and promptly climbed up to my friends position to kill him with a shovel. Any ideas on why this man lived when he clearly should've been killed by the high fall? Cheers, ~Leo
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I've noted this issue in the bug tracker. There seems to be an issue with sidearm movement. All other items work appropriately.
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Curious, is anyone else experiencing character loss? I'm not complaining just trying to figure out if it's a preventable cause on my end. Is it due to character wipes or is there another more nefarious reason? One other thing, what's the news regarding the combat logging issue? I've had players combat log by terminating their memory applications. Is there any workaround to this, as it is quite annoying? Sorry if this is the wrong thread, I'm not a huge forum user. Cheers! ~Leo *Edit* I am LOVING these patches. Switching weapons while moving!? AMAZING!
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Two very different engines. I own killing floor and disagree with a bit of what you say. A splendid example is the difficulty. There is a map (I haven't played so long and can't quite recall the name) where you could outsmart the AI's Path-Finding and generally make use of that bug, as well as that of the spawns. Your statement however, does not reflect standalone, the engine it's based on, or otherwise the proper hit detection or animations based therein. The engines as I've noted in past posts as well as this one are exceptionally different. Tripwire's Unreal Engine is highly different from Real Virtuality. Proper hit detection, damage, animations, audio, etc. cannot be determined based on comparisons between two totally different products. Cheers for the concept. Just my two cents worth.
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I apologize for the double post. My internet is not doing to well these days. *Edit* Changed the second post so i wouldn't look like an ass. Staying on topic gents.
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I generally like the way things are going. At first glance the alpha is fairly decent looking. Already it's well above the playability of the mod in my firm opinion.
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I'm quite happy with the way the zeds' pathfinding works now. They don't seem to go wild with speedhacks anymore. Plus hitting them is MUUUUCH easier according to what i've seen in the video. I was recently killed by a zed in the mod because i couldn't hit him at point blank with a machete. Skippy bastard. Good progress gents. Keep up the splendid work.
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I would like to get an invite to that group strictly because of the way questions are answered promptly. Of course the perk of being able to talk to the leaders of such an astounding project is truly grand, it is even more so grand to be able to get insight on the concepts behind their product. Questions such as: "What compelled you to bring forth this project?" and, "How has this project changed your life?" both come to mind. There is no doubt that these questions have been answered countless times before. ... I wonder, if after release and the dust has settled (no doubt dean and hicks will be frantic), that they'll sit back and relax, or move on to other pressing matters. Personally, with all the work they've been putting in, i would just worry about any issues they'd have with launch, and as soon as those were ironed out, take an undisclosed amount of time off. Cheers to Dean and and the rest of the devs for making such a project possible. Without their perseverance in the face of insurmountable odds, this whole project would not have been possible. Truly, On behalf of me, and the DayZ community, I thank you guys.
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Typically in this day and age I've noticed more and more independent publishers getting some great publicity. Notably Bohemia Interactive with the first introduction of the Day Z modification. While a zombie survival game has been introduced in the past, never on a level such as this has one ever been attempted. Of course, looking at project zomboid, miscreated, 7 days to die etc, it seems that my topic would be counter-argued in a matter of moments. But here's the concept that one must see: while these games all have their own intuitive concepts, the atmosphere just isn't quite the same. The feel of being watched, of constant fear, or even the impending sense of death that comes along with the Day Z thrill are many things that other games...just can't quite grasp. I'd like to hear some of your opinions on the matter gents; include infestation if you're so inclined, just don't expect the other forum members not to snap your head off.
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I find speculation to become rather redundant once the first inkling of information appears. It's like the story of the boy who cried wolf. As many people that speculate and say: "The release just happened." or "The release will be tomorrow," are quite counter-productive to the whole system. In moderation, access to information is much easier and definitely more reliable. Seldom though it may seem, Dean may be using this as a tool to his benefit. Do not give information out in bulk, rather bit by bit. This allows for a much more flexible work schedule, and quick dispersion throughout a community, as anyone with a sense of forums can pick information such as the Standalone updates out of a group.
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While I do agree in that the engine is very limited, I believe the way you went about it is wrong. Your answers are clear and concise for any who are familiar with both Source and Real Virtuality. Each engine is tailored to meet two very distinct needs. Source, as you say is tailored to a first person shooter. It was designed with the concepts of Counter Strike and Half Life in mind, not a massive, open-world scenario. Real Virtuality, as tailored to this need, is still a limited engine in its own right. Let us not forget Take on Helicopters, though this is a minor concept in comparison, it is still nonetheless an engine based in Arma's theatre. Both are suited for what Arma strives to be: a military sim. Now, whether or not you enjoy these games are entirely based on your opinion. Day Z Standalone, however based on Arma 2's Real Virtuality engine it is, is still nonetheless a standalone title, and will have its own distinct features. Each game can utilize the same engine, or an updated form of an engine to better meet the needs of its criteria. In the case of the transition from GTA IV and GTA V, the drastic change as a result of major improvements upon the classic engine utilized in four made its appearance in five, and has set the standard for future Rockstar titles. Whose to say that this is not possible in regards to DayZ? Arma 3's improved Real Virtuality engine cannot be compared with that of Day Z's be that as it may it is derived from the same style. Engines are only what the game developers make of them; how they utilize the engines to meet their true potential, or to suit their needs. In this aspect, Dean is doing precisely the correct thing: tailoring Real Virtuality to meet the criteria of his game. Again, let me note that each one of you is entitled to your own opinions. I am in no way attempting to coerce you into any form of thought. Just giving you a different perspective.
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Any performance issue can be conquered if gone about the right way. In this aspect I do believe that Dean and BI are going in the right direction. I mean after all, didn't Rocket say he would rather release a great game than a buggy non playable piece of garbage? As to the graphics, that's one of the objectives (be that as it may a minor objective as of late) to deal with. Source Engine is a very limited in what it can do, but I digress as to the topic of games such as Rust etc. The reason Dean used the Arma Engine is because he wanted to reformat it to fit his concept about how a survival oriented game should feel. The atmosphere, the player relationships, the base building, the coherent platform of tension and worry, and even the small details such as wildlife would be incredibly limited in other engines. Let's say rhetorically that the game was built on the premise of GTA V. In this aspect, the game would be severely limited in regards to Survival. While you can die, the implementation of hunger, thirst, need for sleep etc. would be extremely difficult due to the limitations of the engine. In this regard, it was a much better choice to use Arma 2's engine because they already had the foundation and premise for a feature tailored to these needs. In the words of a wise man: "Why try to replace something that isn't broken? Improve upon it. Nurture it; but most of all, don't abandon it." Rocket was not worried with monetary gain in the production of this. While he, and the company he works for, do seek monetary gain from this, it's not the primary concept on which the game was decided upon. Rocket wanted to give the Day Z community what they truly yearn for: an ultimate survival game tailored to meet the criteria of whatever is thrown at it in that regard. Delay the standalone for all I care. I know Dean is taking his time because he wants to do it right. He wants to see his prodigy grow and become one of the best survival games out there. This is to say, Rocket does what he wishes and what he believes is right. In this regard, I agree with Rocket. Let's see how Day Z turns the crowd whenever it's released. I've already got money backed for it, and I'll gladly buy it when it's released. Now when that is, is a matter of debate. I for one have remained patient, but not without frustration of course (I'm only human). It'll come in do time. Just be patient everyone. Our day (Z) will come
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As I read this topic from start to finish, I realized that there is a drastic change in the photoshop (or gimp whichever you prefer) skill from start to finish. It becomes better and better as you gradually move along.
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Hello, I was recently banned from US 843 for the simple act of raiding and destroying the mainland base run by CIA. I don't see how this breaks any compliance with server rules as we did not hack, and we simply used on site equipment to destroy...well...everything. I personally believe that we were banned out of anger rather than being given a legitemate reason. My friend was banned as well and I just felt it was a grave injustice in terms of the administration of the server. We genuinely enjoy the ]CIA[ gaming servers, but if this is what it's going to become: Us destroying the base in retaliation for destroying ours many times and then promptly getting banned for such a harmless offense, which is not even BREAKING THE RULES! Then i'm afraid I'd like to move on. The logs were checked to reveal that -yes- we did indeed destroy the base. BUT we did it all without hacking, cheating, and/or glitching....though i did steal quite a bit of equipment. I have immense respect for the administration of CIA, but when it comes to banning out of spite, that's when things start getting disgusting. Though i'm not going to lie, niether of us have any regrets. Cheers, Leo
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Ban Appeal US 843
Leo Leonardo III replied to Leo Leonardo III's topic in Mod Servers & Private Hives
This is a very old thread and, alas, i don't have any shred of desire to be unbanned. I just would like to clarify one thing to set a record straight. I'm using an extremely common username (based on the popular webcomic by Scott Ramsoomair, VG Cats) and the profile picture is coincedentally common as well. You'll find that in steam as well. I'm not registered nor connected in any hacking communities, probably other people. But like I said, I hold no grudge, and all of you are very nice people, I hope the swell gaming continues and you all enjoy your respective dayz. Cheers and goodbye, Leo. -
Ban Appeal US 843
Leo Leonardo III replied to Leo Leonardo III's topic in Mod Servers & Private Hives
I'm not sure they're any good, but i have screenshots! As Dark said we should've videotaped the ordeal. But i'm no hacker, and certainly not dark. We don't have knowledge of script nor how to use it in this game. Paco and Asher can both vouch for that. -
Ban Appeal US 843
Leo Leonardo III replied to Leo Leonardo III's topic in Mod Servers & Private Hives
Well I banned by Kilo. I'm still not sure why though, Dark got banned as well. I was told it was a perma-ban as i did not pay much attention to it because both kilo and rogue were ranting about how: "I was going to get it" and how "Dark was gonna take a vacation with me." I personally think the whole thing hilariously funny at the moment. Also, that log confuses me a little as i'm not really script saavy. What does it mean? I know for 100% fact that i wasn't cheating: Here's the full detail: Me and dark began at our woodland base (which i will not give the location due to security details for my other crew) and proceeded to drive a green offroad to your base coords, which dark had found earlier that day by combing the north. After we got there and found your base, we proceeded to begin destroying and dismantling everything that we could....which was everything. After we ran out of ammo, we started using your on-site equipment such as the SAW i picked up from your Green UAZ to destroy other cars. We even used your own cars to destroy the tents. There was no hacking or scripting involved and as such i'm still curious as to why. After all of the bonfires and damage was done, me and dark proceeded back to our jeep (which we left about 1,000 meters away from your base so as to have a getaway vehicle JUST in case) and drove back to our woodland area. Simple as that. Then Kilo jumped on and that's where everything went hairy. I used YOUR weapons out of the car, which is to say the saw, one m249 mag, and 3 STANAGS. Nothing was spawned, and if it was it wasn't picked up, nor did i have any knowledge of such events. *Edit* What kind of person WOULD need to hack in order to get that sort of job done!? All things considered there were MANY MANY different types of firearms and ammunition on-site for the taking and use.