roccodw
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1 NeutralAbout roccodw
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Confirmed! Thank you, would not have thought to do that.
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Getting the same. Character loads fine but world is not rendering. Can move items in inventory and to hands but no actions are available. Is this to do with new spawn configs? I read the note but dont see what needs to be changed on the server config? (private server)
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Feedback from quick run: - Initial problem to load on server with latest beta patch. - solved with roll back 94876 - Inventory bug. 1 Jerry Can became 3 and lost items in the slots that was taken by 2 jerry cans. - otherwise all seems to work ok. Server performance seems improved but need to check again when full.
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DayZ Maintenance ~ Should be functional again
roccodw replied to Vipeax's topic in Mod Announcements & Info
All seems to be working ok on UK101! Thanks! -
Ive removed him from the list. Seeing it with other players as well and its not admins banning them. He will be able to get on now.
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turns out your id is on the ban list, no reason listed. i've removed it. You're welcome to play on the server again. Rocco
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Will check the banlist, we havent banned anyone recently. please pm me with your full GUID cheers Rocco
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[UNBANNED] from UK101 hosted by =IMPI= on Vilayer.com
roccodw replied to H@buster's topic in Mod Servers & Private Hives
I'll look into this for you now. we havent banned anyone recently so will try and find the log to see whats going on. Rocco edit: Have looked and cant see any bans for you, just a battleye kick due to signatures but no ban. will need your full GUID to check the main ban list run by battleye/DayZ. pm me with it pls. -
Kicked from server: Script restriction #16
roccodw replied to Hooves's topic in DayZ Mod Troubleshooting
Confirmed. Rolling back to previous patch fixes the problem. Find your beta folder (C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta ) Delete the content and install previous patch 93701: http://www.arma2.com/beta-patch.php -
Beta was not installed correctly
roccodw replied to Manuel (DayZ)'s topic in DayZ Mod Troubleshooting
its just windows being paranoid. just ignore it -
Kicked from server: Script restriction #16
roccodw replied to Hooves's topic in DayZ Mod Troubleshooting
Getting the same here. Also after updating to latest patch 93825. -
Kronzky's SP "hack" removed (his words)
roccodw replied to rocket's topic in Mod Announcements & Info
People who want to play a SP version especially at this stage of the development completely miss the point of this game. Its the same as people who hack. They dont "get" the enjoyment most of us get out of creating our own little tales of joy and/or horror in DayZ and the fact that it is other people, the unknown and discovery that makes the experience special. Not "skillz" or "haxing" and shooting everything that moves! Rocket you've done something special here and deserve much credit for it. Keep doing what you do. Especially with regard to how you deal with the community. People like you and Notch are changing the gaming world for the better. As a gamer of many years i thank you for it, its high time! -
Survivor/Bandit issue - Stronghold suggestion
roccodw replied to roccodw's topic in DayZ Mod Suggestions
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Hi I searched but couldnt find this idea anywhere else. Apologies if i am re stating an old suggestion. How about one or more "safe" areas around the furthest parts of the map which innocent survivors can get into but anyone who has committed a murder is banned from. I think its important to provide some kind of incentive for players to keep their humanity but still allow for the psychopaths who prefer to shoot everyone on sight to play how they want to. My first thought is for it to be a place such as the Devils Castle in the north, make it difficult to get to for survivors, (extra Z's to evade on the way in for example) and then have limited basic provisions spawn there but no advanced weapons or medical supplies etc. The idea can be expanded with side missions available from such a "stronghold" in order to provide its occupants with more supplies such as meat, advanced weapons/ammo and medical supplies. You could even script a C130 to do supply drops in the surrounding area (add more Z's around the "missed" drop zones to make it a challenge to retrieve supply drops) The popularity of this mod is bringing in a lot more casual gamers that want to have COD-with-zombies who shoots anything that moves. As long as there is no incentive to stay humane they will continue to play this way and ruin it for other people who would like to at least attempt to interact with other people and survive. I think a stronghold/safe zone for friendly players will be a relatively simple solution that does not affect the overall game too much. It might even provide a great dynamic for groups to meet up and work together to improve their chances of survival. What do you think?