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clonesauce

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Everything posted by clonesauce

  1. clonesauce

    DayZ Developer Blog 8th March

    Ah, my mistake. Apologies. :)
  2. clonesauce

    DayZ Developer Blog 8th March

    I don't know if i missed that but all I heard was 'simpler pathfinding' and 'closer to you'. So I just thought I'd suggest a little more detail, and because I saw in the video that the zed was still ON the path(when it was stuck behind the object and rocket was a good few meters away you can see it followed the arrows where rocket treaded) even on the after section of the video.
  3. clonesauce

    DayZ Developer Blog 8th March

    Looking really exciting! :D I wonder though is it possible to have the zombie pathfinding a little more dynamic? Instead of having the zombie run/chase on your path strictly, maybe it would be 'more realistic' if the zombies tried to take the shortest path towards the player directly, instead of the zeds having to follow the exact curves on your path. I can't wait to see the inventory system. AND CHERNO NOW LOOKS DAPOWUDHAODUWA RAINBOWPUKE!! Btw, will the big city buildings be accessible too?
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