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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

clonesauce

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About clonesauce

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    On the Coast
  1. clonesauce

    DayZ Developer Blog 8th March

    Ah, my mistake. Apologies. :)
  2. clonesauce

    DayZ Developer Blog 8th March

    I don't know if i missed that but all I heard was 'simpler pathfinding' and 'closer to you'. So I just thought I'd suggest a little more detail, and because I saw in the video that the zed was still ON the path(when it was stuck behind the object and rocket was a good few meters away you can see it followed the arrows where rocket treaded) even on the after section of the video.
  3. clonesauce

    DayZ Developer Blog 8th March

    Looking really exciting! :D I wonder though is it possible to have the zombie pathfinding a little more dynamic? Instead of having the zombie run/chase on your path strictly, maybe it would be 'more realistic' if the zombies tried to take the shortest path towards the player directly, instead of the zeds having to follow the exact curves on your path. I can't wait to see the inventory system. AND CHERNO NOW LOOKS DAPOWUDHAODUWA RAINBOWPUKE!! Btw, will the big city buildings be accessible too?
  4. Fellow players this server is a must! Virtually hacker free, lots of guns, constant updates and the unique features what more can you ask for? Spread the word and bring your friends here!
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