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Calanen

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Everything posted by Calanen

  1. I'm making a post about this, because although it has come up many, many times - there is no definitive fix. What people say to do is to re-verify your files in steam. I've done that, repeatedly. They say reinstall battleye, I've done that repeatedly too. I've reinstalled arma 2, OAP, Dayz. I've moved them to different drives. Still, kick for wrong signature file - usually the Anims.pbo. I've deleted the anims.pbo, then asked Steam to reinstall it still nothing. And it's not just me, in Breaking Point the mod, there is a parade of people getting kicked for wrong signature files on sidechat. It's very frustrating. I've also used armarize to try to fix any wrecked files, and that seemed to help for a while, but no longer. There is no answer anywhere on google, I've been through every thread. All of them say, could be, might be this, might be that..nobody knows. Arma 2 is a bit unique in that it generates signatures for files, a bit like encrypted emails. The signature whatever it is, is checked by battleye and if its not correct, you are kicked. Now while this looks for hacking, it is incredibly annoying. If there was an app of some kind which just checked the signatures of those key files, the pbos, fixed them so they were whatever they were supposed to be, that would be good. If anyone has a real fix, not reinstall everything which doesn't work, I'll put 50US in their paypal.
  2. Thanks for the hints. What has actually worked for now, is deleting the pbo that is said to be damaged, and what surprised me was that arma /dayz still ran without it.
  3. It happened to me lately in the Breaking point mod because that is what I was playing, but happened to me previously on Namalsk in DayZ. The file is usually the anims.pbo which is marked as the wrong signature for file. But a quick search of the web shows that this is a problem that has gone on for *years* with Arma based mods and Arma itself. And you watch the sidechat, and its an endless stream of 'kicked for wrong signature file.' - so its not just me.
  4. That by itself won't work. You can verify steam til the cows come home. This helps, but it is not the whole story. Also important you run steam as an administrator. But what I found worked ultimately, to keep things on the straight and narrow was amarize which you can get at www.armarize.com and checks all your files on your mods for you. Even with all of that I still get kicks sometimes, there is no way round it.
  5. While you should always use programs at your own risk, I had this problem for months and nothing worked. Not reinstall. Not verify cache on steam. Not reinstalling Battleye Eye or deleting the suspect files and replacing. The only thing that EVER worked after tearing my hair out for months was http://www.armarize.com/, Armarize fixes all the errors on every mod, easy to use, and then detects further errors as they happen. It has fortunately restored my sanity, and I have not seen anyone else recognising it as the fix.
  6. This error and variant thereof, is the most persistent and repeating random error that is just designed to drive any sane person bonkers. Yes, I've re-verified each and every Arma program on Steam. Yes, I've then loaded, Arma 2, then Arma OA - then give a server a try. Perhaps 1 time in 10, I can stay on to play. 9 times out of 10, I get kicked, and usually don't see what it is for, but its because of some signature file when friends tell me what was said. This problem is also all over the web, and it is so pervasive that its almost worthy of having a special app put together just to fix pbos or sig files or whatever it is that makes Battleye spin out and kick people. DayZ is massively glitch, and its part of the game. But this thing, of Battleye kicks some trivial reason has been a thorn in the side of a whole number of players forever. EDIT I FIXED IT. After suffering a lot and for a long time, and doing EVERYTHING everyone said, including reinstalling, verifying game caches, reinstalling battleye, I found something that actually works. www.armarize.com I had this on my machine but never used it. And what it did was list my mods, say which ones were broke. I clicked the box and said repair. It repaired them. I then asked it do a synchronisation on these mods, which it did. After that for the first time in MONTHS, DayZ works and so does Breaking Point, after usually getting kicked at the most inconvenient times. As I don't think anyone has said used armarize to fix this and it actually worked, I commend it to you if you have this problem. I'll probably make a youtube vid about how to do it. I tried to fix it but unfortunately, nothing reliably works all the time. I've tried every type of fix, but constantly get wrong signature for file. I've verified the cache on every steam program, and the rest - but nothing reliably fixes it. The fix is only temporary. And a constant parade of people are getting kicked for wrong signature file, at least on the breaking point mod, maybe it's something peculiar to it, because every few mins, u get someone else kicked.
  7. Calanen

    Uncommon common zombies.

    That's going to be a problem - you might remember from the Fallout games and also Grand Theft Auto there is a problem with including children models in games, because, the censors don't like people being able to blow away kids in games. In some places....even zombie kids, im guessing. Fallout New Vegas had kids, but you couldn't kill them for this reason.
  8. Calanen

    Petrol Bombs

    During the war between Finland and the USSR, the Finns used molotov cocktails that were made by gluing storm proof matches to the sides of bottles with petrol in them. The storm proof matches don't go out and the bottle can be sealed so no leaks of petrol onto you. The rags in the top is so amateur. http://en.wikipedia.org/wiki/File:Molotovin_cocktail.jpg I also liked the fire spreading Mechanic in Far Cry II, when if you set things on fire, they burnt pretty ferociously and set all the savannah grass on fire. Having a burning or fire spreading mechanic in Dayz would be great.
  9. Calanen

    Heroes - how do you approach them?

    That was the conclusion I came to unfortunately. The comms in the game are terrible too, so its hard to speak to anyone really. Just have to kill em.
  10. The primary source of communication would be talking to people near you, or using hand signals. You just cant do that because of the game mechanics. The next way would be with two way radios. If your point is, people need to 'find' the radio before they can communicate with each in game - maybe. But you'd never be able to stop people from talking to each other, whether from a computer adjacent or via telephone on skype, teamspeak, ventrllo or whatever. My only point was, guys with guns having communications is not unrealistic at all.
  11. Teamspeak is not cheating now more than a squad of people with guns in an apocalypse with radios is 'cheating'. That a squad has some form of communication would be far from uncommon.
  12. Calanen

    Namalsk Bridge Glitch.. or hacker?!

    Yeah it's a long known bug. Regrettably, you can't run across the bridge without being jettisoned into the sky and dying. I know it wasn't a hack because no one else was on the server save as for buddies, who don't hack and even if they did, wouldn't hack me. Given it's sort of one of the few-ish options you have for getting over or taking a very long walk, it's unfortunate. You can stand by the bridge during peak hours to watch people be thrown off the bridge as they try to cross it if you find this sort of thing amusing.
  13. They had wire cutters in Jagged Alliance 2 and they worked well to enable you nto cut through fences. Also allowed you to put the bits and pieces of bullets into one consolidated magazine. The interface on Jagged Alliance is similar in many ways to Arma 2s, and a few lessons can be learned from it. Jagged Alliance 2 was ahead of its time in 1999, and is still considered a classic. Definitely though, a means to destroy fences whether the hatchet for wooden ones or wire cutters or pliars for the chain link ones.
  14. DayZ is of course a fan built mod so would attract attention far less than something that is brought out by Sony. But DayZ has real world products in it, like Coke, Pepsi, and in some versions Mountain Dew, and also Heinz baked beans. I was wondering, whether licensing agreements to permit this were entered into, or whether they might be for the standalone. Putting real world goods in PC games is good product placement for companies if they agree. The other thing was the weapons, as the weapons manufacturers also have the say so over what goes in games. Some weapons manufacturers such as Barrett like doing deals to get their guns in game. I'm not talking about Coke and Pepsi signs throughout the game, just the permission to use the real world products in game.
  15. Parody is an affimative defence utilised by the defendant as 'fair use'. Parody however means you are making fun of something, so if you had some Heinz beans gag skit making fun of a Heinz commercial on tv or even just youtube, the fact that heinz beans was in it would probably be fair use. However, just having Heinz beans on the table in anything, a play, a PC game, or in a tv program - is a breach of copyright without the copyright holder's permission. Remember however, parody is a defence, it is not an immunity from suit - you may get sued and have to ask that the defence be implemented. Complicating matters still further are so called 'moral rights', as to an original work being denigrated, in slightly inaccurate terms and whether an artist can prevent this from happening. Copyright holders and their attorneys are very often bullies who bully people into settling through the threat of extremely expensive litigation.
  16. Sorry to hear that about the real world brand names. It's a pity a deal could not be done. Depending on where you are talking about, (locations) copyright law still applies to mods. It's just that in most cases, the copyright owner either doesn't know or doesn't care. The likelihood of the Heinz corporation suing for violation of its copyright for having its label in the DayZ mod is perhaps low. But it could happen. The copyright attorneys that represent such firms seem to operate on a general retainer to write cease and desist letters to every person infringing. In some cases the actual owner has later told the attorneys to back off once their actions have hit the news.
  17. These rights are owned by companies rather than individual inventors, and they outlast the inventors themselves. The company Winchester is very much still around. I think that Kalashnikov and the AK-47 is less of a problem because they are made by so many different companies. The Lee Enfield was produced by the British Crown, at the Royal Ordnance Factory, but whether they still had or cared to have the rights in relation to Lee Enfield .303s I do not know. It's only really the brand name products that are a concern. As for Rocket not being able to contact the right people - that's probably from not knowing who to contact and letters or emails not getting passed on that come in to the general address. This is now Bohemia's problem, and their legal people definitely will know who to contact. Doing a deal to have product placement in the game, can be a profitable way to help fund it. I actually like having real name brands in games, it adds to the realism. Funky X Cola never seems as real as Coke or Pepsi.
  18. It's reasonably dispiriting finally getting that nasty bandit in your sites, leaning over a railing with your best gun on full auto, firing, and then going, wtf - he was there I'm sure? The answer is, he's pulled his internet connection out of the router and logged.... Many moons ago for those who played the MMOG Eve, this was a real problem. Any bad guy you fought just hit the kill switch if you got the better of him. Eve changed things so that you remained in game even if you disco'ed for 1 minute if not aggressed and for 15 minutes if you were aggressed, ie taking combat actions. This stopped the 'disco switch' cold, so if bad guys (or good guys I suppose) were losing they had to stick around to face the music even if they didn't want to. Some kind of addition such that you remain in game for a time, even if you log off or disco, I think would help stop the 'router off' exploit.
  19. Calanen

    Combat Timers to prevent combat log off

    Appreciate the constructive feedback guys. I was giving the example of what Eve did, not to say, that Dayz should do exactly the same thing, only that this was a real example that worked very well. Space has huge distances, the maps on Eve are mind blowing, so 15 mins is not a long time in the vastness of space. 1 or 2 minutes might be more appropriate for a person on foot. However when you think about it though, even the 15 minutes is not that bad if you are legit, because, you can come right back on after you disco and go about your business if you are legit - remember the log off at 15 mins in Eve is only for when you are in combat, which imho, is not a time any body should be deliberately logging off. Any other time there is just a 1 minute timer. Should mention however, that even with combat log of 15, it just means that you are 'in world' for 15 mins, does not mean you cant log off or have to hang around necessarily. Put yourself in a safe place and log or, walk off the aggression meter before you go. In Eve at least, made you think real hard about where you should log off to make it safe. Absolutely agreed. It is true that disco can happen any time anywhere to anyone, just the nature of the internet. Murphy's Law says that it can happen at the worst possible time. Balancing all things considered however, it worked really well in Eve, as I was about (many moons ago) for the best disco hits of the Curse Alliance who excelled in the combat log, and then later on, they couldn't do it anymore, and our ships were actually grabbing them and killing them for once. (Somehow even a decade later still expecting an old Curse veteran to appear in this thread and lay down the smack). The times shouldn't matter too much - that's just tweaking. The downside is - a person who does legitimately disco during combat does get killed, but that is far rarer imho than the deliberate log off during combat. 1 or 2 minute timer for everyone to remain in game before they vanish I think would work well in Dayz. The logoff system I quoted in Eve is legit, the specs are here if anyone was dubious: http://wiki.eveonlin...i/Combat_Timers
  20. There have been many threads requesting NPCs, or saying how they would not work or that they would in Dayz. The Admin of Stealthgaming Australia, (who is also called Stealth) has been trialling NPCs in the form of the British forces from Arma and also introducing the novel concept of dogs following the players around. There server is here: 192.31.185.203:3136 I have nothing to do with the server at all, nor do I know them in any way. But I found it interesting playing against NPCs, and I can say that it works. It is definitely something that you would consider for Dayz, because even when there are no Players about, the NPCs are still having a go. The NPCs also shoot at zombies. Dogs are also introduced - with a player being able to have a dog that follows them along. Dogs are acquired by walking past a dog kennel placed throughout the map, and scrolling the mouse wheel to ask the dog to follow you. Dogs get in cars, and choppers and are very useful. They bite zombies drag them to the ground and kill them. Word to the wise however - Stealth doesn't appear to like players who kill other players on his server. There seems to be a distinction drawn between pointlessly killing people, and killing people for a purpose. I wasn't able to follow the reasoning, so I've erred on the side of caution and not shot at anyone. So perhaps heroes and friendlies only. But to have a look at how NPCs play and how dogs work, you might want to check it out.
  21. I was pretty skeptical too, and would have been a firm 'No' until I saw it in practice and thought it was fine, and actually pretty good. I was expecting I guess, for NPCs to be retarded, but they were very capable and cunning enemy. I guess that's the difference between the idea and the practice. In practice might be less offensive than the idea. The NPCs are also not puny, they really give you a run for your money. Not what I would do - but as Stealth will tell you if given the opportuniity - it's his server. No one said anything about the dogs either - I think they worked well too. People can try it out themselves and see what they think, and say whether they had a good or a bad experience with it. [Edit - I know that 'No NPCs' is an article of faith, perhaps more important to the true believers than the bacon example might suggest. But then again, zombies are NPCs too. Just mindless retarded ones - so we are really talking about the difference between able and disabled NPCs.]
  22. Calanen

    Knocking people out.

    Don't tase me bro?
  23. Calanen

    Bandits should have more consequences

    I was warned repeatedly by my clan mates about how awful people are to each other, but so far, I guess I've just been lucky - plenty of people have been super nice to me on servers too, handing me gear and warning me about bandits. I'm not sure what consequenes you could have without NPCs being involved, whether military remnants decide randomly that particular bandits need some heavy handed justice, or whether you just leave it to other heroes to sort things out. Perhaps a leaderboard showing who the most awful bandit is and wanted posters, maybe with bounties.
  24. The awesome thing about the Humvee is that if you keep loading it up more than its 12 item limit, the additional items end up on the ground. I found this out the hard way the first time I did it. I'm agreed that the Humvee could be changed to have some more realistic storing space that would make it more like a...humvee.
  25. Greetings RoC admin, I'm glad this is a means to contact you - because there appears to be no other way to do so. Your server settings for BattleEye need to be updated, because it still has the old error #20 where if you eat or drink anything you are kicked from the server, making it impossible to play. There are threads around here on to fix that. So with that bug, the game is unplayable. It is also particularly annoying because any recently acquired gear disappears if you have a drink or eat anything. There are also lots of artillery hackers, but I am sure you know that. Just for the Americans, servers in Australia are a lot more expensive than in the US, still you go in with eyes open. But you'd probably be looking at 1000 a month to run a bandwidth heavy game like Dayz in the land of Oz.
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